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Everything posted by MissMolly
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[1.4 / 1.4.1] Kerbalow Aerospace Inflatable / Expandables Parts Pack
MissMolly replied to bcink's topic in KSP1 Mod Releases
OH that's to bad, It looks like something I would use. Thank you for replying, If you decide on compiling it and all the magic all you Modder's do, I follow this page for a bit. Thanks again!- 32 replies
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- parts pack
- inflatables
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(and 2 more)
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[1.4 / 1.4.1] Kerbalow Aerospace Inflatable / Expandables Parts Pack
MissMolly replied to bcink's topic in KSP1 Mod Releases
is this mod Dead? It looks like something iv been looking for but it is so quite in here.- 32 replies
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- 1
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- parts pack
- inflatables
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(and 2 more)
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Changes to Your Kerbal Account [Discussion Thread]
MissMolly replied to StarSlay3r's topic in KSP1 Discussion
I do not like having to relogin to another website and agree to services that I don't want, all i want is to redownload my game and play with out having to agree to something that I don't even understand in these Terms of Service and or Privacy Policy. Like why cant I just d/l my game file and play it with out having to login to another site. I wont be following the herd in this so good luck. -
Hello and good day I have Ksp 1.12.x with ckan 1.30.4 running Real fuels along side RSS and it dependence. and FASA for the Apollo and Saturn parts. I will post this as well on Fasa Forum as Im not sure where the problem is. So my problem is as follows. Fasa parts- With the Apollo craft built the problem is the 5m Fuel tank that is filled with kero and Lox with the Apollo F1 eng is burning more Lox then Kerosene, leaving me with about 1/4-1\2 of the volume still with all that Kerosene. I also while I was getting this post together. I saw that when the LOX ran out I hit the (X) key to shut the engs off to my surprise the Lox and Kerosene began to refill I did look to see if it was coming from one of the other tanks but they were all full. This also happens on the next stage that has the same tank but run the Apollo J2 but here it just burns the LOX and not the Kerosene. When I was getting my screen shots I realized the claps were refilling the tanks. https://www.dropbox.com/s/vwm4l59l5e4ojji/screenshot1.png?dl=0 https://www.dropbox.com/s/93f24ryd38bwe5g/screenshot3.png?dl=0 https://www.dropbox.com/s/74a66fnb6xz8knw/screenshot4.png?dl=0 Log here https://www.dropbox.com/s/b49gi1a0fb1p8xs/KSP.log?dl=0 I think this is the log file you all like to see.
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is there a d/l link for a compatible with one point 12.1.1 as Ckan does not have Mechjeb. I have found one but its for KSP 1.11.x I did try it but I do get a error saying it is not compatible and when I ignore it and run my game well all in puts are lock ie. anything I click on... well nothing happens. thanks
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[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
MissMolly replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Hello and good day! Now I am far from an expert in this game but I thought I would share. I attempted to replicate the SpaceX launch of 60 simultaneous satellites from the 100th flight of the Falcon 9, with out the SpaceX Mods, as I could not get the payload into orbit with what I had from ckan. So instead I built my own. With the limited information I could find, my understanding of the game's physics, and how all these mods play together I did get my 60 Starlinks into a 350km x 510km orbit. Then spun my payload clockwise on it center axis as I release the satellites. Unfortunately when I tried to release them all at once on my first attempt the game froze, so I had to release them in stacks of 10. Currently I have 58 out of 60 being renamed, repositioning and opening their solar panels; the remaining two having refused to release because of possible fairing issues. Please keep in mind that my KSP skill is far from perfect, many of you having far more experience and knowledge then I have, but I felt this was worthwhile none the less. Forgot to say all of my Starlinks had no fuel, I think I forgot to load them all. https://i.imgur.com/zhI981N.png https://i.imgur.com/WeH0wl5.png https://i.imgur.com/MezuoMa.png https://i.imgur.com/85N9hSQ.png https://i.imgur.com/zuQogrg.png -
good day all I was just wondering what is the current version that Rss can be installed on. thanks
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hello Is there a work file for 1.9.1? As for the one on Ckan and the one no Github both copy's are throwing an error. Pic Thanks Edit I did run the game with a clean game file and well it works, so maybe its bug or something.
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[0.90] Procedural Airships [1.3] dec 20th 2014
MissMolly replied to RadarManFromTheMoon's topic in KSP1 Mod Releases
your 1.9.* that is on Ckan Is incompatible both .dlls KSPAPIExtensions.dll and ProcAirships.dll while game loads I get a warning popup box and game will not load. I did mention this on git but I guess I did not do it right so Im posting it here. https://imgur.com/KvwAUgJ https://imgur.com/Eefg5GX -
[1.11] RemoteTech v1.9.9 [2020-12-19]
MissMolly replied to tomek.piotrowski's topic in KSP1 Mod Releases
I would like to know this as well, as I to only use it for the connection via a satellite network. -
Crash Report Just sharing
MissMolly replied to MissMolly's topic in KSP1 Technical Support (PC, modded installs)
LOL . Cool beans I found that tutorial this evening, haven't had chance to dig right in to it yet, kids don't know when to keep quiet. -
Crash Report Just sharing
MissMolly replied to MissMolly's topic in KSP1 Technical Support (PC, modded installs)
well i do have visual studio not sure if i need anything else, I'v been reading all day, a learning curve it is going to be, I am looking forward to it. I was not to sure if I'd could try and fix it without the source code, do you know where I can find all i need and maybe a tutorial? a lot of the stuff i found is a bit outdated. On the plus side I'v got the descent modules not crashing . It is something I guess. -
Crash Report Just sharing
MissMolly replied to MissMolly's topic in KSP1 Technical Support (PC, modded installs)
@4x4cheesecake Oh wow thanks, I did not expect all of that. So I know what mod is crashing the game, it is the sovietpack I did so far.... at least I'm hoping I'v found a fix to it. I'll know more in an hour as it take me a bit to go through the .cfg's Once again thank you both very much for your help. -
Crash Report Just sharing
MissMolly replied to MissMolly's topic in KSP1 Technical Support (PC, modded installs)
Thank you very much! what should I look for in my logs? So I try and find it myself first before bugging you all. -
Crash Report Just sharing
MissMolly replied to MissMolly's topic in KSP1 Technical Support (PC, modded installs)
I had just started the game nothing more. Im not to concern about the crash I just want to upload it so the devs can see if there is a prob, and thank you for the link. -
so my game crashed and gave me a pop up, suggesting I upload the dump and log files just not to sure were I should post them.
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Can you point me in the right direction.
MissMolly replied to MissMolly's topic in KSP1 Mods Discussions
I do have both of them mods as well the big problem is the parts are just not showing up. I'll look in to your link as well thank you for you time. -
Can you point me in the right direction.
MissMolly replied to MissMolly's topic in KSP1 Mods Discussions
@Snark sorry I'm a bit sick, brain not working . Some of the parts I want to keep using will not show up in game, I'v had to put all my old parts in to the part folder in the ksp folder, to keep using them. as an example would be this one of many others. @Tonka Crash Thank you, I have compared some of my parts and have edit them as you suggested; some of what I'v done has worked and some not so well. So when I'm compare my part.cfg to Squad, I have made changes to have the same format. Not sure if this is necessary or as long as I have the parameters in place the format is not as important? FYI when I talk about the "format" I'm referring to how they look when i compare them, so they look same, if that makes any sense. you will see in the pic the left is my old part and the right is that of Squad. P.s Sorry guys I have dyslexia, so I'v tried to make this as clear as I can. and not worries this is not the first time. -
Hello and good day. I'v not played much lately, and iv seen the game is being updated a lot. So here's my request, I have a bunch of really old parts I'd like to keep using, there are no .dll in my parts just .pug, .dds, .tga, and the .cfg. if you need more info please let me know. Thanks.
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Thank you for getting back to me.
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so its been some time playing, I was wondering if RSS is only for 1.3.1 or if there was a newer version out or one for testing?
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Unable to Launch
MissMolly replied to MissMolly's topic in KSP1 Technical Support (PC, modded installs)
um no I have not ill give that a try. Well tried clearing the input locks with no luck, thanks for your help I'll just keep trying.