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Everything posted by Eleven
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Mine Kethane and return efficiently
Eleven replied to Olvirm's topic in KSP1 Gameplay Questions and Tutorials
I have a lander with drills and 4 4000L tanks to hold the Kethane. I also have a space station in Minmus orbit with lots and lots of fuel tanks. I also have a rover with drills and a 16000L tank that can dock with the lander. I use lots of different mods, but I think the only mod parts aside from Kethane is B9 for the nose-part of the rover and KWparts for the crew compartment of the lander...oh I also use CBM docking ports, I think the new large stock docking port is the same size as the 2.5m CBM one that I use, I may switch over if it holds well. The CBM docking ports hold real well. Here is the rover with its lander, it can dock back and re-orbit as well: And here is the lander, on the launch pad: -
The setup is the same no matter how many engines you add. Start with a center engine, add 8 engines around it. Pick one to start with and add a fuel line from it to the next one, then continue to number 4, and add a fuel line from number 4 to the center. Then repeat for the other side, so that the starting and ending engines are opposite of each other and Bam, you have a 9 engine asparagus stage.
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SPACE STATIONS! Post your pictures here
Eleven replied to tsunam1's topic in KSP1 The Spacecraft Exchange
My new Minmus Refueling Station. Very similar to my Kerbal Station, just added a few extra things: -
So, is Spaceport just not giving us the correct download or is this still not compliant with the new directory setup? Cause I just downloaded it and it's not working.
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Thanks. Are all Kethane deposits located in the same place for everyone?
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So can I just copy my .png files over from my old 0.19 install of the Kethane Mod? I don't want to spend the time scanning everything again if it's an easy fix like that.
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I revised my last design. This one can land, undock and drive around, dock to a matching lander, come back and re-dock with the lifter and then head back to orbit.
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It's only 8 pages long if you haven't edited your forum settings. It just hit page 3 for me
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I build big ships and they are slow to rotate and turn to face manuever nodes and change directions. I had read somewhere that using Stayputniks helped with torque, but I also see that some SAS and ASAS parts have torque ratings too. What's the best combo to use in order to help stabilize my ships and help them turn better in space?
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This rover is a functional Kethane miner and converter. The main body is a 16000 kethane tank. Took forever to get this balanced right to land correctly.
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I tried Mainsails and it was stupid fast. Took over half of the fuel in the transport ship to get to Minmus but it was somewhere in the neighborhood of a 30 second burn (Did not have the full payload, I just hyper-edited the new engine designed transport ship into Kerbin orbit, so maybe a 1 minute burn with the extra fuel tanks) Then I tried Atlas engines and saved a little fuel, and it took a little longer. I think I like the Atlas engines better. Thank for all the replies!
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KSP is my only game. Not easy to find great games in Linux.
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Is it possible to deplete an area of Kethane?
Eleven replied to Eleven's topic in KSP1 Gameplay Questions and Tutorials
Actually that sucks! I was looking forward to a permanent Kethane Base Thanks for the answer though! -
Is it possible to deplete an area of Kethane?
Eleven replied to Eleven's topic in KSP1 Gameplay Questions and Tutorials
I literally mined for a few minutes, time warped to try and fill some tanks and got a total of 517 Kethane...after that, nothing -
How to get this craft into orbit?
Eleven replied to birrhan's topic in KSP1 Gameplay Questions and Tutorials
I use Mechjeb for ascents. I have my gravity turns for large ships set to start at 8K, end at 70K and have a 50% curve, this avoided tip overs I had. -
How to get this craft into orbit?
Eleven replied to birrhan's topic in KSP1 Gameplay Questions and Tutorials
Go back to the first screenshot vessel and put empty lander cans on top of the tanks. They add torque to prevent a tip-over on your gravity turn. -
Loved Homeworld!