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Eleven

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Everything posted by Eleven

  1. Cool! Now make a Kerbal that looks like Andrea Riseborough
  2. Wonder if the keys are different in Linux? Can't seem to get the default keycombo to work (EDIT) I checked many different key combos and found for Linux it's Left-ALT-CTRL-SHIFT-LeftCLICK to get it to work.
  3. Just tried 1.5, and doing all the stuff I normally do, there were no issues. I tried everything that gave me issues previously, and even did some in-flight editing and I did not come across anything out of the ordinary. Usually I only post when there's problems, but after those issues with 1.4b I figured you would want to know when things work right as well
  4. You know what would be great!?!??!!? ToolBar support
  5. Is this done in the VAB or on the Launchpad? (EDIT) lol...didn't pay much attention to the Thread Title....DUH
  6. I can do everything normally with1.4a, switch between vessels in the map mode, go back to Space Center and switch that way...as well as the launch from VAB, revert and launch again bug...Although like I said when I tried that for reference tonight with 1.4b to get you a log file, that bug did not happen, just the 'switch vessel' one. I don't know enough about the log file or structure to decipher whats what and see where the issue is myself
  7. I use KW, KAS, Quantum Struts, Real Chutes, 6S storage compartments, MP Nazari Toolbox (For KAS) and Universal Docking Ports. Parts from B9, AEIS, Procedural Fairings and NP (but not all). I also use the science parts from Tarsier Space Tech and the capsule from TaurusHCV. Plugins are VesselView, Simple Parts Oranizer, Precise Node, Part Wizard, Docking Port Alignment, NavBall Texture Replacement, MechJeb, ShowNavBallInMap, HyperEdit, Kerbal Joint Reinforcement, Raster Prop Monitor, FloorIt, Enviromental Visual Enhancements, Enhanced NavBall, Kerbal Engineer, Toolbar and your plugin. Also have the dependencies for RPM and EVE. Wow...that's a lot, didn't realize I had that much, although most are plugins, not parts. I'll copy my game over and try 1.4b and again and post the log from it. Here is the logfile. I just checked real quick and was able to revert to VAB and relaunch with no issues, but after picking a vessel in space and then trying to switch to another, I was unable to do so, and unable to go back to the Space Center. Had to kill the process again. Hope this helps!
  8. For me, 1.4b breaks quicksave, accessing the space center and switching vessels. I had to alt-tab and kill the process to exit the game (For the record, I'm using the Linux Client)
  9. 1.4a did fix the 'revert and relaunch' bug. Thanks! I hate to admit that I went to great lengths to track down the bug not knowing it was AGE...then by chance I caught some lines in the log mentioning it and looked here
  10. I've encountered something I haven't seen before. After installing build 257 (I always extract the entire new zip over my old one) every time I make a maneuver, lock in on the node and timewarp to the burn, my ships can no longer stay locked on the node during the timewarp. It wobbles around A LOT and has to re-lock on the node after coming out of timewarp. That's never happened before. Anyone else getting this?
  11. Any way to remove the 'Module Manager patched 700 things' message at game start? If nothing goes wrong, I don't particularly want to see it
  12. Everyone always forgets that KSP does have a 64bit client, running under Linux. I can run 2 copies of KSP at the same time on my crappy Lenovo G580 laptop. All I did was upgrade to 8 gigs of ram and run Linux Mint with the 64bit clients. It's a special feeling being able to play my current mission while at the same time building my next one
  13. I saw it mentioned a couple of times, but may have missed the answer. Is there a way to hide the AGE window in Flight Mode?
  14. FWIW that's about the same time I used to CTD and it was the re-entry effects crashing the game. I used the 'enable shadows' fix for Intel chipsets and it took care of the crashed.
  15. Looks like the 'enable shadows' fix for Intel graphics doesn't work with the latest 0.23.5 release. I downloaded a fresh copy yesterday and tried to apply the usual patches and now it doesn't return the same results as before. Anyone else dealt with that?
  16. I just downloaded a fresh copy of 0.23.5 and trying this now does not result in the same output. Just making a change of 5 bytes does not work with this different output. Any help?
  17. I think I had tried that, but the 'claw in inverted state' sounds exactly like what was happening. Nothing I could do would change the target indicator to prograde.
  18. I think it's a bug. I've tried a couple different ships with different command pods and it's only happened on that one. I guess this is sorta answered. Thanks
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