-
Posts
682 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Gristle
-
[WIP] LanderTek - New Modular Lander Parts from Axial Aerospace
Gristle replied to artwhaley's topic in KSP1 Mod Development
@zer0KerbalAny news on your mods? -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Gristle replied to Angelo Kerman's topic in KSP1 Mod Releases
@Angel-125The Mk2 Docking port appears twice in the tech tree. First appearance is in the Advanced Construction node. This Mk2 DP has 2 variants. The 2nd occurrence is in the Specialized Construction node. This version doesn't state it has any variants. Is having the port appear twice in the tech tree intentional? -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Gristle replied to Angelo Kerman's topic in KSP1 Mod Releases
Thanks for all your work on this @Angel-125 -
Looks like there is a dependency on Toadicus Tools..... ... [LOG 20:25:20.587] Load(Assembly): VOID/MiniAVC [LOG 20:25:20.587] AssemblyLoader: Loading assembly at C:\Games\Kerbal Space Program\GameData\VOID\MiniAVC.dll [LOG 20:25:20.590] Load(Assembly): VOID/Plugins/VesselSimulator [LOG 20:25:20.590] AssemblyLoader: Loading assembly at C:\Games\Kerbal Space Program\GameData\VOID\Plugins\VesselSimulator.dll [LOG 20:25:21.016] Load(Assembly): VOID/Plugins/VOID [LOG 20:25:21.016] AssemblyLoader: Loading assembly at C:\Games\Kerbal Space Program\GameData\VOID\Plugins\VOID.dll [LOG 20:25:21.675] AssemblyLoader: KSPAssemblyDependency 'ToadicusTools' V0.0.0 [LOG 20:25:21.675] AssemblyLoader: KSPAssemblyDependency 'VesselSimulator' V0.0.0 ... [WRN 20:25:24.162] AssemblyLoader: Assembly 'VOID' has not met dependency 'ToadicusTools' V0.0.0 [WRN 20:25:24.162] AssemblyLoader: Assembly 'VOID' is missing 1 dependencies
-
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Gristle replied to Angelo Kerman's topic in KSP1 Mod Releases
I'm having a weird issue with the RPND-A Service Compartment. The doors aren't there but are kinda. Anyone having this issue? -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Gristle replied to Angelo Kerman's topic in KSP1 Mod Releases
I'm fairly certain the welding stuff are functions of KIS. You have to be careful that you are selecting the correct part, which can be challenging from the Kerbal EVA position. -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Gristle replied to Angelo Kerman's topic in KSP1 Mod Releases
The WBM-400 fuel tank has a 0.00L capacity for KIS inventory. -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Gristle replied to Angelo Kerman's topic in KSP1 Mod Releases
Pretty sure this is the same behavior I saw that @Angel-125 said he couldn't reproduce. -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Gristle replied to Angelo Kerman's topic in KSP1 Mod Releases
Another solution is that if you think this is OP don't perform the experiments. Why should Angel-125 be responsible for preventing you from doing something in a Mod he doesn't control? -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Gristle replied to Angelo Kerman's topic in KSP1 Mod Releases
What is the difference between "Backseat Crew" and "Science" configuration of the Appaloosa? -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Gristle replied to Angelo Kerman's topic in KSP1 Mod Releases
I did not initiate the experiments. Right clicked on the Appaloosa to turn on cabin lights and noticed the "Get Results" items. -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Gristle replied to Angelo Kerman's topic in KSP1 Mod Releases
Let me know if there is any way I can assist in tracking down the bug. -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Gristle replied to Angelo Kerman's topic in KSP1 Mod Releases
I'm a little bit confused by the science experiments. The KSPedia seems to indicate that the Backseat is meant to be a container for moving experiments and that they need to be conducted in a MOLE lab. Am I supposed to be able to run the experiment with only the Appaloosa in orbit? I'm getting results, nearly instantly, with just an Appaloosa. -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Gristle replied to Angelo Kerman's topic in KSP1 Mod Releases
OR Have a few experiments unlock earlier. -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Gristle replied to Angelo Kerman's topic in KSP1 Mod Releases
Career mode - only have first 3 tiers of science unlocked + Adv. Flight in tier 4. Sandbox mode it works as expected. So it appears to be related to career mode. Are there certain nodes that need to be researched to unlock the experiments? Found this in most of the .cfg files in ..\WildBlueIndustries\Mole\LDEF\Experiments TechRequired = spaceExploration Space Exploration is a Tier 4 unlock that I don't have yet. -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Gristle replied to Angelo Kerman's topic in KSP1 Mod Releases
What log are you referring to? No errors that I can see in the KSP_x64_Data\output_log.txt file. Just deleted gamedata\WildBlueIndustries folder and copied back over WilBlueIndustries and CommunityResourcePack folders from just downloaded Mole_151 from GitHub and am having same results. This is a lightly modded game: MOLE, EVE, IndicatorLights, KAS, KIS, NAvBallDockingIndicator, Snacks, SXT, VOID, KAC and Alt Resource Panel. -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Gristle replied to Angelo Kerman's topic in KSP1 Mod Releases
It's not just the Appaloosa, Korona capsule is showing same thing. empty experiment list. -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Gristle replied to Angelo Kerman's topic in KSP1 Mod Releases
Trying to configure backseat with experiments. Manifest window is blank. Do I have to do anything special for the experiments to become available? -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Gristle replied to Angelo Kerman's topic in KSP1 Mod Releases
Is there anyway to get a PDF of the KSPedia entries? -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Gristle replied to Angelo Kerman's topic in KSP1 Mod Releases
@Angel-125 - Do you have any slides or documents showing how you envisioned these parts working together? -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Gristle replied to Angelo Kerman's topic in KSP1 Mod Releases
Love MOLE -
KSP 1.1 Wheel Blocked: Yes
Gristle replied to Angelo Kerman's topic in KSP1 Modelling and Texturing Discussion
Saw this in the 1.1 change log and wondered if it might be the same issue being discussed here. * Fix Unity bug that prevents us from ignoring collisions between wheel colliders and parts on the same vessel by disabling wheels that are within a certain range of other parts on a vessel. Where this sphere is and how large it is are configurable in the settings file. ... * Re-exported all wheels with proper collision layers that ignore their own housing colliders, and other wheels. -
Was kind of rushed when I posted the pics. All the wheels on the body in first pic show as blocked. The 2nd pic shows the wheel with full right deflection. The 3rd pic is same wheel with full left deflection, much wider arc than right deflection. EDIT: This change log note might explain the differences in wheel deflection * Steering model features true Ackermann steering. Ackerman steering is inside and outside wheels having different turn radii. I wonder how the game determine which wheel is the inside wheel and which is the outside wheel?