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Everything posted by Gristle
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I can confirm this behavior. Built a vessel using just the Stayputnik mk 1 and Farshot. Engine was active on launchpad without staging.
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- totm march 2020
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I also like the Vostok monoprop engine and monoprop balls. These are great general purpose parts.
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- totm march 2020
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[DEVTHREAD]Pathfinder - Space Camping & Geoscience
Gristle replied to Angelo Kerman's topic in KSP1 Mod Development
Download link disabled because of lack of license? -
Seeing the lines below being spammed in the log files. Seems to possibly be creating a memory leak that eventually kills KSP. This is using the electric rotor blade. Is this a Firespitter problem or something else? FSengine: not FO: ElectricCharge : 1, requested0.0002 received 0.000200000000006639 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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Editor bug with fairings
Gristle replied to Vindelle_Sunveam's topic in KSP1 Technical Support (PC, unmodded installs)
Seeing similar error with same VAB symptoms. Using on fairing and up to LEM. After clicking close cannot select parts either on ship or in toolbox. Has nothing to do with 2 fairings. fairingSize1 added to ship - part count: 53 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) InvalidOperationException: Operation is not valid due to the current state of the object at System.Linq.Enumerable.Last[FairingXSection] (IEnumerable`1 source) [0x00000] in <filename unknown>:0 at ModuleProceduralFairing+.MoveNext () [0x00000] in <filename unknown>:0 UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) ModuleProceduralFairing:scheduleReconnect() ModuleProceduralFairing:<SetupEditorFSM>m__19B() KerbalFSM:RunEvent(KFSMEvent) ModuleProceduralFairing:onSelfReattach() Part:onAttach(Part, Boolean) EditorLogic:attachPart(Part, ) EditorLogic:<SetupFSM>m__CD() KerbalFSM:RunEvent(KFSMEvent) KerbalFSM:updateFSM(KFSMUpdateMode) KerbalFSM:UpdateFSM() EditorLogic:Update() (Filename: Line: -1) -
[WIP] APAS Upgrade for standard Clamp-O-Tron + HullCam KURS Camera
Gristle replied to tg626's topic in KSP1 Mod Development
Is this a new docking port part or a part engineered to work with stock Clamp-o-trons? -
IVA's possibly?
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[Plugin][WIP][1.0.2]Flight and Kerbonauts History
Gristle replied to DennyTX's topic in KSP1 Mod Development
Have been watching for Papa_Joe's similar project to kick off and BAM! out of the blue this mod appears which has most of what I'm looking for in crew records. -
I'd feel comfortable using these ranges in RT and of course it's OK to use and link. I feel privileged to be able to help this awesome mod in some small way.
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- totm march 2020
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There's a Mod for that. N3h3mia's KEES mod. This is currently being maintained by micha in the thread: http://forum.kerbalspaceprogram.com/threads/118716-1-0-N3h3mia-s-Science-Mods-%28UNOFFICIAL-EXPERIMENTAL-BUILD%29?highlight=science
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- totm march 2020
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Antenna Range MM Config. Tried to make the values fit the descriptions / roles. If anyone thinks the values need to be adjusted let me know. @PART[Tantares_Antenna_A]:NEEDS[AntennaRange] { @MODULE[ModuleDataTransmitter] { @name = ModuleLimitedDataTransmitter nominalRange = 5000000000 maxPowerFactor = 8 maxDataFactor = 4 requiredResource = ElectricCharge } } @PART[Almach_Antenna_A]:NEEDS[AntennaRange] { @MODULE[ModuleDataTransmitter] { @name = ModuleLimitedDataTransmitter nominalRange = 150000 maxPowerFactor = 9 maxDataFactor = 3 } } @PART[Vega_Antenna_A]:NEEDS[AntennaRange] { @MODULE[ModuleDataTransmitter] { @name = ModuleLimitedDataTransmitter nominalRange = 12000000 maxPowerFactor = 8 maxDataFactor = 4 requiredResource = ElectricCharge } } @PART[Pollux_Control_A]:NEEDS[AntennaRange] { @MODULE[ModuleDataTransmitter] { @name = ModuleLimitedDataTransmitter nominalRange = 500000 maxPowerFactor = 8 maxDataFactor = 4 requiredResource = ElectricCharge } } @PART[Vega_Antenna_B]:NEEDS[AntennaRange] { @MODULE[ModuleDataTransmitter] { @name = ModuleLimitedDataTransmitter nominalRange = 200000000000 maxPowerFactor = 15 maxDataFactor = 6 requiredResource = ElectricCharge } } @PART[Libra_Antenna_A]:NEEDS[AntennaRange] { @MODULE[ModuleDataTransmitter] { @name = ModuleLimitedDataTransmitter nominalRange = 1500000 maxPowerFactor = 12 maxDataFactor = 2 requiredResource = ElectricCharge } } @PART[Vega_Antenna_C]:NEEDS[AntennaRange] { @MODULE[ModuleDataTransmitter] { @name = ModuleLimitedDataTransmitter nominalRange = 5000 maxPowerFactor = 2 maxDataFactor = 4 requiredResource = ElectricCharge } } @PART[Libra_Antenna_B]:NEEDS[AntennaRange] { @MODULE[ModuleDataTransmitter] { @name = ModuleLimitedDataTransmitter nominalRange = 50000000000 maxPowerFactor = 8 maxDataFactor = 4 requiredResource = ElectricCharge } }
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- totm march 2020
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I'm working on one...will share when I get all the parts in.
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- totm march 2020
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And even this sometimes won't get rid of them.
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- totm march 2020
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Same here.
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I believe the aero drag reduction of parts inside cargo bays/fairings is determined by the parts drag cube definition. Wouldn't be surprised if this doesn't apply at all to parts in water.