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Everything posted by Gristle
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Kristall appears to be modified TKS vehicle. Should be pretty easy to build a reasonable analogue using parts from Tantares.
- 22,526 replies
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- totm march 2020
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[MWI] Metal Wasp Industries Solar Panel and Parts Pack
Gristle replied to MrWizerd's topic in KSP1 Mod Development
The solar panels are fine in 0.25. -
[MWI] Metal Wasp Industries Solar Panel and Parts Pack
Gristle replied to MrWizerd's topic in KSP1 Mod Development
Seems like something has changed with the docking ports in 0.25. The M-32 no longer works. Might want to take a look if your updating this to 0.25. -
[Dev Revived][Part][14/09/14] MOSOI Industries
Gristle replied to Niemand303's topic in KSP1 Mod Development
Same sentiments here. -
[WIP] Dreamer - SNC Dream Chaser - Download Available!
Gristle replied to artwhaley's topic in KSP1 Mod Development
Have you seen the new plugin specifically for robotic arms that Sirkut is working on? http://forum.kerbalspaceprogram.com/threads/97269-WIP-Infernal-Robotics-Robotic-Arms Maybe give Sirkut a shout and see if he's got something you could use. -
Total noob here, but would it be possible to use the "welding" techniques to create a part and then animate it with your plugin?
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[0.23] ActionGroupManager (AGM) 1.3.2.0 (29/01/2014) : bugfixes
Gristle replied to SirJulio's topic in KSP1 Mod Releases
Glad this is going to be updated. AGM is one of my "must install" mods for every KSP update. -
[Part Request] Some Form of Cargo Docking for Aircraft
Gristle replied to Hellbrand's topic in KSP1 Mod Development
Can't use CDP Jr's, maybe combined with IR pistons or hinges to make a sort of retractable docking clamp? -
Possibly....a lot of mods now include custom contracts for their parts and capabilities, Tantares and Orbital Science are two I use that do this for sure, maybe a couple of others. However, I do have the KSC issue when all mods are installed so I doubt the contract issues are relevant. Is there any specific data or test methods I can do that would help you?
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Doesn't seem to be a mod conflict. Having same symptoms with Stock + EVE + ATM. Does seem to only happen when resuming loading a career save. Starting a new save and I don't have the KSC issues. Here are the last few lines of KSP.log: [LOG 08:51:46.627] PartLoader: Compiling Internal Space 'Squad/Spaces/PodCockpit/internal/PodCockpit' [LOG 08:51:46.640] PartLoader: Compiling Internal Space 'Squad/SPP/Mk2CockpitStandardInternal/internal/mk2CockpitStandardInternals' [LOG 08:51:47.472] [LOG 08:51:51.285] Agent: Found 18 agent mentality types [LOG 08:51:51.287] AgentList: 27 agents parsed and loaded. [LOG 08:51:52.610] [CelestialBody]: Kerbin's solar day length is 1d, 0h, 0m long. sidereal day length is 5h, 59m, 59s long [WRN 08:51:52.671] [HighLogic]: =========================== Scene Change : From LOADING to MAINMENU ===================== [LOG 08:52:04.826] ScenarioTypes: List Created 9 scenario types loaded from 1 loaded assemblies. [WRN 08:52:04.830] [HighLogic]: =========================== Scene Change : From MAINMENU to SPACECENTER (Async) ===================== [LOG 08:52:08.778] ContractSystem: Found 10 contract types [LOG 08:52:08.779] ContractSystem: Found 21 parameter types [LOG 08:52:08.781] ContractSystem: Found 5 predicate types [LOG 08:52:08.798] StrategySystem: Found 0 strategy types [LOG 08:52:08.800] StrategySystem: Found 3 effect types [LOG 08:52:08.811] [ScenarioDestructibles]: Started. 39 objects registered [ERR 08:52:08.815] Cannot find a Module of typename 'DMScienceScenario' [ERR 08:52:08.816] ScenarioModule is null. [ERR 08:52:08.817] Cannot find a Module of typename 'TSTProgressTracker' [ERR 08:52:08.818] ScenarioModule is null. [ERR 08:52:08.818] Cannot find a Module of typename 'StnSciScenario' [ERR 08:52:08.819] ScenarioModule is null. [ERR 08:52:08.820] Cannot find a Module of typename 'KerbalAlarmClockScenario' [ERR 08:52:08.821] ScenarioModule is null. [ERR 08:52:08.821] Cannot find a Module of typename 'SCANcontroller' [ERR 08:52:08.822] ScenarioModule is null. [ERR 08:52:08.942] ContractList: Contract type 'DMSurveyContract' not found [ERR 08:52:08.943] ContractList: Contract type 'StnSciContract' not found [ERR 08:52:08.944] ContractList: Contract type 'StnSciContract' not found [ERR 08:52:08.949] ContractList: Contract type 'StnSciContract' not found [EXC 08:52:08.957] NullReferenceException: Object reference not set to an instance of an object Contracts.Templates.PartTest.OnLoad (.ConfigNode node) Contracts.Contract.Load (Contracts.Contract contract, .ConfigNode node) Contracts.ContractSystem.LoadContract (.ConfigNode cNode) Contracts.ContractSystem+.MoveNext () [WRN 08:52:13.950] BorderedTilingSpriteMesh: Mesh has 300 or more vertices and might not be dynamically batched! [WRN 08:52:13.952] BorderedTilingSpriteMesh: Mesh has 300 or more vertices and might not be dynamically batched! [WRN 08:52:13.953] BorderedTilingSpriteMesh: Mesh has 300 or more vertices and might not be dynamically batched! [LOG 08:52:15.636] Flight State Captured [EXC 08:52:15.641] NullReferenceException: Object reference not set to an instance of an object Contracts.Contract.Save (.ConfigNode node) Contracts.ContractSystem.OnSave (.ConfigNode gameNode) ScenarioModule.Save (.ConfigNode node) ProtoScenarioModule..ctor (.ScenarioModule module) ScenarioRunner.GetUpdatedProtoModules () Game.Updated () GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode) RDSceneSpawner.onRDDespawn () EventVoid.Fire () RDController.CloseButton (.POINTER_INFO& ptr) UIButton.OnInput (.POINTER_INFO& ptr) AutoSpriteControlBase.OnInput (POINTER_INFO ptr) UIManager.DispatchHelper (.POINTER_INFO& curPtr, Int32 camIndex) UIManager.DispatchInput () UIManager.Update () [LOG 08:52:17.103] Flight State Captured [EXC 08:52:17.105] NullReferenceException: Object reference not set to an instance of an object Contracts.Contract.Save (.ConfigNode node) Contracts.ContractSystem.OnSave (.ConfigNode gameNode) ScenarioModule.Save (.ConfigNode node) ProtoScenarioModule..ctor (.ScenarioModule module) ScenarioRunner.GetUpdatedProtoModules () Game.Updated () GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode) RDSceneSpawner.onRDDespawn () EventVoid.Fire () RDController.CloseButton (.POINTER_INFO& ptr) UIButton.OnInput (.POINTER_INFO& ptr) AutoSpriteControlBase.OnInput (POINTER_INFO ptr) UIManager.DispatchHelper (.POINTER_INFO& curPtr, Int32 camIndex) UIManager.DispatchInput () UIManager.Update () UIManager.DidAnyPointerHitUI () SpaceCenterCamera2.InputCamera () SpaceCenterCamera2.Update () [EXC 08:52:19.568] NullReferenceException SpriteMesh.CreateMesh () SpriteMesh.get_mesh () SpriteRoot.Delete () UIListItemContainer.Delete () UIScrollList.RemoveItem (Int32 index, Boolean destroy, Boolean doEasing) UIScrollList.RemoveItem (IUIListObject item, Boolean destroy, Boolean doEasing) UIScrollList.RemoveItem (IUIListObject item, Boolean destroy) ApplicationLauncher.RemoveApplication (.ApplicationLauncherButton button) ContractsApp.OnDestroy ()
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Thanks for you hard work rbray! Good news: - Duplication seems to be fixed - SXT error has been resolved - Saved about 700MB on my install at KSC screen Bad news: - With ATM active I can't access the VAB or SPH - Can access other KSC buildings, but either can't leave, or leave but then no other buildings are available and can't exit from menu.
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I also had issues with ATM and SXT, bit with the LRadialAirintake part. I believe it's an issue with ATM as everything works fine without that mod. This problem has been brought to the attention of Rbray and he's looking into it.
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KSP Stock x32 + ATM + EVE + SXT = Game freezes during load showing "SXT/Parts/Aero/airintake/part1/LRadialAirintake" in progress bar. Output_log.txt says: PartLoader: Compiling Part 'Squad/SPP/Wings/swept2/sweptWing2' (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) PartLoader: Compiling Part 'SXT/Parts/Aero/airIntake/part1/LRadialAirIntake' (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) NullReferenceException: Object reference not set to an instance of an object at PartLoader.ReplaceTextures (UnityEngine.GameObject model, System.Collections.Generic.List`1 textureNames, System.Collections.Generic.List`1 newTextures) [0x00000] in <filename unknown>:0 at PartLoader.CompileModel (.UrlConfig cfg, .ConfigNode partCfg, Single scaleFactor) [0x00000] in <filename unknown>:0 at PartLoader.ParsePart (.UrlConfig urlConfig, .ConfigNode node) [0x00000] in <filename unknown>:0 at PartLoader+.MoveNext () [0x00000] in <filename unknown>:0 (Filename: Line: -1) KSP.log: [LOG 12:42:22.687] PartLoader: Compiling Part 'SXT/Parts/Aero/airIntake/part1/LRadialAirIntake' [EXC 12:42:22.700] NullReferenceException: Object reference not set to an instance of an object PartLoader.ReplaceTextures (UnityEngine.GameObject model, System.Collections.Generic.List`1 textureNames, System.Collections.Generic.List`1 newTextures) PartLoader.CompileModel (.UrlConfig cfg, .ConfigNode partCfg, Single scaleFactor) PartLoader.ParsePart (.UrlConfig urlConfig, .ConfigNode node) PartLoader+.MoveNext () KSP Stock x32 + EVE + SXT loads fine.
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KSP is hanging on load while processing SXT parts post Module Manager. KSP exhibits this behavior even if the ATM SXT.cfg is marked as false or deleted.Without ATM KSP loads fine. Has been doing this for at least the last 3 builds of ATM. KSP 0.25 32-bit, latest SXT release, several other mods installed. Output.log error when compiling first SXT part: PartLoader: Compiling Part 'SurfaceLights/Parts/SurfaceOmniLight/part/W485_SurfaceOmniLight' (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) PartLoader: Compiling Part 'SXT/Parts/Aero/airIntake/part1/LRadialAirIntake' (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) NullReferenceException: Object reference not set to an instance of an object at PartLoader.ReplaceTextures (UnityEngine.GameObject model, System.Collections.Generic.List`1 textureNames, System.Collections.Generic.List`1 newTextures) [0x00000] in <filename unknown>:0 at PartLoader.CompileModel (.UrlConfig cfg, .ConfigNode partCfg, Single scaleFactor) [0x00000] in <filename unknown>:0 at PartLoader.ParsePart (.UrlConfig urlConfig, .ConfigNode node) [0x00000] in <filename unknown>:0 at PartLoader+.MoveNext () [0x00000] in <filename unknown>:0 (Filename: Line: -1)