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Gristle

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Everything posted by Gristle

  1. I've landed successfully several times with stock aerodynamics. Handling is weird though.
  2. I took it to mean that they would like if the pipe was part of the 3d model and not just texture, which I don't agree with. Having a little bump in the mesh could make building with the part awkward is some cases.
  3. This was a problem before the .25 update was released. Are you sure you've completely removed the old version of KWR?
  4. Kristall appears to be modified TKS vehicle. Should be pretty easy to build a reasonable analogue using parts from Tantares.
  5. The docking port also needs some luvin'. Doesn't seem to work correctly in 0.25. The back is the front sorta.
  6. Seems like something has changed with the docking ports in 0.25. The M-32 no longer works. Might want to take a look if your updating this to 0.25.
  7. Have you seen the new plugin specifically for robotic arms that Sirkut is working on? http://forum.kerbalspaceprogram.com/threads/97269-WIP-Infernal-Robotics-Robotic-Arms Maybe give Sirkut a shout and see if he's got something you could use.
  8. Total noob here, but would it be possible to use the "welding" techniques to create a part and then animate it with your plugin?
  9. This seems to be both aggressive and forceful. Did you read any of the last few days posts?
  10. Glad this is going to be updated. AGM is one of my "must install" mods for every KSP update.
  11. Can't use CDP Jr's, maybe combined with IR pistons or hinges to make a sort of retractable docking clamp?
  12. Possibly....a lot of mods now include custom contracts for their parts and capabilities, Tantares and Orbital Science are two I use that do this for sure, maybe a couple of others. However, I do have the KSC issue when all mods are installed so I doubt the contract issues are relevant. Is there any specific data or test methods I can do that would help you?
  13. Doesn't seem to be a mod conflict. Having same symptoms with Stock + EVE + ATM. Does seem to only happen when resuming loading a career save. Starting a new save and I don't have the KSC issues. Here are the last few lines of KSP.log: [LOG 08:51:46.627] PartLoader: Compiling Internal Space 'Squad/Spaces/PodCockpit/internal/PodCockpit' [LOG 08:51:46.640] PartLoader: Compiling Internal Space 'Squad/SPP/Mk2CockpitStandardInternal/internal/mk2CockpitStandardInternals' [LOG 08:51:47.472] [LOG 08:51:51.285] Agent: Found 18 agent mentality types [LOG 08:51:51.287] AgentList: 27 agents parsed and loaded. [LOG 08:51:52.610] [CelestialBody]: Kerbin's solar day length is 1d, 0h, 0m long. sidereal day length is 5h, 59m, 59s long [WRN 08:51:52.671] [HighLogic]: =========================== Scene Change : From LOADING to MAINMENU ===================== [LOG 08:52:04.826] ScenarioTypes: List Created 9 scenario types loaded from 1 loaded assemblies. [WRN 08:52:04.830] [HighLogic]: =========================== Scene Change : From MAINMENU to SPACECENTER (Async) ===================== [LOG 08:52:08.778] ContractSystem: Found 10 contract types [LOG 08:52:08.779] ContractSystem: Found 21 parameter types [LOG 08:52:08.781] ContractSystem: Found 5 predicate types [LOG 08:52:08.798] StrategySystem: Found 0 strategy types [LOG 08:52:08.800] StrategySystem: Found 3 effect types [LOG 08:52:08.811] [ScenarioDestructibles]: Started. 39 objects registered [ERR 08:52:08.815] Cannot find a Module of typename 'DMScienceScenario' [ERR 08:52:08.816] ScenarioModule is null. [ERR 08:52:08.817] Cannot find a Module of typename 'TSTProgressTracker' [ERR 08:52:08.818] ScenarioModule is null. [ERR 08:52:08.818] Cannot find a Module of typename 'StnSciScenario' [ERR 08:52:08.819] ScenarioModule is null. [ERR 08:52:08.820] Cannot find a Module of typename 'KerbalAlarmClockScenario' [ERR 08:52:08.821] ScenarioModule is null. [ERR 08:52:08.821] Cannot find a Module of typename 'SCANcontroller' [ERR 08:52:08.822] ScenarioModule is null. [ERR 08:52:08.942] ContractList: Contract type 'DMSurveyContract' not found [ERR 08:52:08.943] ContractList: Contract type 'StnSciContract' not found [ERR 08:52:08.944] ContractList: Contract type 'StnSciContract' not found [ERR 08:52:08.949] ContractList: Contract type 'StnSciContract' not found [EXC 08:52:08.957] NullReferenceException: Object reference not set to an instance of an object Contracts.Templates.PartTest.OnLoad (.ConfigNode node) Contracts.Contract.Load (Contracts.Contract contract, .ConfigNode node) Contracts.ContractSystem.LoadContract (.ConfigNode cNode) Contracts.ContractSystem+.MoveNext () [WRN 08:52:13.950] BorderedTilingSpriteMesh: Mesh has 300 or more vertices and might not be dynamically batched! [WRN 08:52:13.952] BorderedTilingSpriteMesh: Mesh has 300 or more vertices and might not be dynamically batched! [WRN 08:52:13.953] BorderedTilingSpriteMesh: Mesh has 300 or more vertices and might not be dynamically batched! [LOG 08:52:15.636] Flight State Captured [EXC 08:52:15.641] NullReferenceException: Object reference not set to an instance of an object Contracts.Contract.Save (.ConfigNode node) Contracts.ContractSystem.OnSave (.ConfigNode gameNode) ScenarioModule.Save (.ConfigNode node) ProtoScenarioModule..ctor (.ScenarioModule module) ScenarioRunner.GetUpdatedProtoModules () Game.Updated () GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode) RDSceneSpawner.onRDDespawn () EventVoid.Fire () RDController.CloseButton (.POINTER_INFO& ptr) UIButton.OnInput (.POINTER_INFO& ptr) AutoSpriteControlBase.OnInput (POINTER_INFO ptr) UIManager.DispatchHelper (.POINTER_INFO& curPtr, Int32 camIndex) UIManager.DispatchInput () UIManager.Update () [LOG 08:52:17.103] Flight State Captured [EXC 08:52:17.105] NullReferenceException: Object reference not set to an instance of an object Contracts.Contract.Save (.ConfigNode node) Contracts.ContractSystem.OnSave (.ConfigNode gameNode) ScenarioModule.Save (.ConfigNode node) ProtoScenarioModule..ctor (.ScenarioModule module) ScenarioRunner.GetUpdatedProtoModules () Game.Updated () GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode) RDSceneSpawner.onRDDespawn () EventVoid.Fire () RDController.CloseButton (.POINTER_INFO& ptr) UIButton.OnInput (.POINTER_INFO& ptr) AutoSpriteControlBase.OnInput (POINTER_INFO ptr) UIManager.DispatchHelper (.POINTER_INFO& curPtr, Int32 camIndex) UIManager.DispatchInput () UIManager.Update () UIManager.DidAnyPointerHitUI () SpaceCenterCamera2.InputCamera () SpaceCenterCamera2.Update () [EXC 08:52:19.568] NullReferenceException SpriteMesh.CreateMesh () SpriteMesh.get_mesh () SpriteRoot.Delete () UIListItemContainer.Delete () UIScrollList.RemoveItem (Int32 index, Boolean destroy, Boolean doEasing) UIScrollList.RemoveItem (IUIListObject item, Boolean destroy, Boolean doEasing) UIScrollList.RemoveItem (IUIListObject item, Boolean destroy) ApplicationLauncher.RemoveApplication (.ApplicationLauncherButton button) ContractsApp.OnDestroy ()
  14. Thanks for you hard work rbray! Good news: - Duplication seems to be fixed - SXT error has been resolved - Saved about 700MB on my install at KSC screen Bad news: - With ATM active I can't access the VAB or SPH - Can access other KSC buildings, but either can't leave, or leave but then no other buildings are available and can't exit from menu.
  15. I also had issues with ATM and SXT, bit with the LRadialAirintake part. I believe it's an issue with ATM as everything works fine without that mod. This problem has been brought to the attention of Rbray and he's looking into it.
  16. Doh! Looked right past their being duplicates. Yes, seeing duplication also.
  17. DOH! What is the bug? I can't see anything wrong in the screen cap.
  18. KSP Stock x32 + ATM + EVE + SXT = Game freezes during load showing "SXT/Parts/Aero/airintake/part1/LRadialAirintake" in progress bar. Output_log.txt says: PartLoader: Compiling Part 'Squad/SPP/Wings/swept2/sweptWing2' (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) PartLoader: Compiling Part 'SXT/Parts/Aero/airIntake/part1/LRadialAirIntake' (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) NullReferenceException: Object reference not set to an instance of an object at PartLoader.ReplaceTextures (UnityEngine.GameObject model, System.Collections.Generic.List`1 textureNames, System.Collections.Generic.List`1 newTextures) [0x00000] in <filename unknown>:0 at PartLoader.CompileModel (.UrlConfig cfg, .ConfigNode partCfg, Single scaleFactor) [0x00000] in <filename unknown>:0 at PartLoader.ParsePart (.UrlConfig urlConfig, .ConfigNode node) [0x00000] in <filename unknown>:0 at PartLoader+.MoveNext () [0x00000] in <filename unknown>:0 (Filename: Line: -1) KSP.log: [LOG 12:42:22.687] PartLoader: Compiling Part 'SXT/Parts/Aero/airIntake/part1/LRadialAirIntake' [EXC 12:42:22.700] NullReferenceException: Object reference not set to an instance of an object PartLoader.ReplaceTextures (UnityEngine.GameObject model, System.Collections.Generic.List`1 textureNames, System.Collections.Generic.List`1 newTextures) PartLoader.CompileModel (.UrlConfig cfg, .ConfigNode partCfg, Single scaleFactor) PartLoader.ParsePart (.UrlConfig urlConfig, .ConfigNode node) PartLoader+.MoveNext () KSP Stock x32 + EVE + SXT loads fine.
  19. For a part, like most of those in SXT, that reference another part for its texture using MODEL {}, does the texture reference count as a new texture and get loaded? Does ATM recognize this technique and ignore those texture references?
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