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Gristle

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Everything posted by Gristle

  1. I like method #1. The KSPAE solution looks and feels broken.
  2. This thread and ETS inspired me to build and fly this in Kerbal.
  3. So I see that you investigated and researched grid fins as thoroughly as you have the Soyuz solar panel covers.
  4. The things on the side of some of the fairings that might be mistaken for solar covers are actually grid fins to stabilize/guide the launch abort system. There is a model of Grid Fins included in Sam Hall's excellent parts pack Kerbonov-Kn-2-Cockpit-Module
  5. OMG! - all the part names have changed. You wouldn't happen to have some kind of cross reference of part names in pre-alpha to Beta1 so that I could try and fix all my broken and unloadable craft files?
  6. I've been experiencing this lately also, before I installed PP. Haven't quite figured out what is causing it as my install is heavily modded. I think it has something to do with persistance corruption because a few times I was seemingly able to fix the issue by terminating some unidentified debris from the Tracking Station.
  7. The .PPT documentation is virtually unreadable to me. I would suggest you convert to PDF and include this in your distribution.
  8. Why would it matter to Helldiver if Porkjet made parts to work with KSO (not that anyone would, KSO parts are SO non interchangeable with anything else)?
  9. I'm interested. Always good to have more command pod choices.
  10. IR Model Rework - Robotics 0.8 has it in the .\GameData folder. Probably because of this mods dependency on TweakScale. But this is a good example of the confusion of having multiple versions laying around can cause.
  11. I can understand that, but it's getting rather messy and confusing in my Gamedata folder. I now have KSPAPIExtensions.dll in .\GameData, .\GameData\TweakScale\Plugins, and .\GameData\ProceduralParts\Plugins folders.
  12. Question regarding KSPAPIExtensions.dll. I now have several mods that utilize this library. Is it OK to have the DLL present in multiple .\gamedata folders? Can I just create a .\GameData\KSPAPIExtension folder make sure to keep the latest version of the dll in there?
  13. Saw that and thought it was referring to a different problem. All working now.
  14. I'm having problems with this also. In my case I can store the Low Tech processor in the processor mount, but it installs upside down, clipping through the bottom of the service bay. Any one have any suggestions on how to fix this?
  15. Will the weapons be optional? I really don't get having weapons in this game.
  16. Same problem here. FPS is very low too. re-installed from fresh DL and everything is fine.
  17. I see some stuff from TT's Wheels Pack v6 in there and that mod wasn't in the list.
  18. Sounds interesting. It's really annoying how Squad has arranged the tech tree. Wheels and I-beams locked until I've sent Kerbals to the Mun a few times? Really?
  19. Mission log times/dates don't seem to be accurate. Would also like vessel name recorded in mission log.
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