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BananaDealer

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Everything posted by BananaDealer

  1. No rush... And yeah... This site doesn't seem to be Chrome's favorite... Personally, I get a "Bad Gateway 404" whenever I try to access the forum from the main site...
  2. Maybe have green and red lights alternating on the axis, like with the Lazor stacks?
  3. They're not "easier" to dock with, same fiddling required... But they can be a bit stronger, especially the bigger ones. I would still advise quantum strut use though...
  4. Hey! Ban-Anad here! Just letting you know that version 0.04 will be somewhat delayed due to our less-experienced monkeys losing some of their assigned etch-a-sketch tablets. We will still try to make a new product release by the end of the week. Ban-Anad, out!
  5. Calm down... Who said I wan't accepting the help? As I want the OCD to be in a geosych orbit with KSC, I'm simply asking whether having it target something near KSC and manoeuvre relative to it would help... Asking more questions doesn't mean I don't accept the answer. It means I wanna know more...
  6. So hey... Um... Anything new? I'm kinda delaying update 0.04 for the Cabana Corp parts, so any news on progress would be nice...
  7. I don't really see the difference... The Timekeeper probe would just act as my anchor to KSC...
  8. One thing I've learned in my years of forum threadin' is that hijacking a thread for a while isn't always a bad thing. As long as it's brought back on topic... Fusty, here's an idea- Docking lights! If you've played X3 (Reunion, Terran Conflict, whichever), you'll know what I mean. If not- it's basically a little "runway" outlined with blinking lights deployed from the docking port at a distance of 25~30-meters...
  9. @Nukesnipe Lol... I am still trying to figure out the balancing issues with the ION engines... As You've seen, I'm slowly phasing out the excessively powerful Lynx variants for lower thrust ones... When have I ever said these parts are balanced? It's right on the tin! I'm also looking into a practical application for the ballast tanks. Like... besides using them for ballast. Maybe using the water to externally cool engines (by jettisoning it from valves)?
  10. Got a Dell laptop here... I know that feel brah... Heatsink's in such a position relative to the important parts that it doesn't do much... It keeps the laptop from overheating at times of strain, but not by a lot...
  11. Hmmm... Would getting to 3Mm orbit, targeting a Timekeeper probe on Kerbin and matching velocities work the same way?
  12. There's gonna be two way-stations and fuel depots between it and Hades Station. Hmmm... Here's an idea... Is setting up a Torus around Kerbin possible?
  13. Unbreakable Joints on... About 6km/s... Off... 3~3.2km/s... Then it flew apart...
  14. How can I do it? Is it possible in KSP at all at the moment? I want to have my Orbital Construction Dock (OCD!) "Olympus" appear at the same place in space, over KSC, at any one time... Maybe I can have a small timekeeper probe on the ground near KSC and target it to match velocities... Would that work?
  15. Lighting accounts for maybe 200~250 of the parts on the current Hades Station configuration... So yeah...
  16. Sure, post any concept/finished art in the Outsourcing Thread and PM me the actual models. Also, here's another one for you, if you feel up to it... I feel in need for a crew hatch/airlock part. One that would allow Kerbals to enter the Command Pod of the craft, or the craft itself (and be placed in a spare seat), but not located on the actual pod. I'm currently using LLL's Airlock hatch, but it feels too... "fat" for my Munbase Outpost concept... I have something like the stock hatch from the Lander Can in mind... I can make the config file, if you're not sure how to do it yourself (though you probably are). Here's a screeny or two (second one of the LLL airlock):
  17. That's an unconventional positioning of the solar panels... Is there a third one on the other side, or was this built in SPH?
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