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simast

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Everything posted by simast

  1. Thanks, The tail authority is cranked yes - to max 150. Take off rotate speed is 90 m/s and the tail wing surface is slightly angled to improve flight characteristics. You can probably tweak it even more, but it handles good enough for me even without SAS. The plane is available on KerbalX if you want to try it out. Edit: Just found something odd - if I move my reaction wheel authority to 0 - the plane rotates at take off at 60 m/s. Not sure why this is the case but I can't complain. Will upload an updated craft.
  2. Building some planes again, here is a little training jet I call "Whiplash":
  3. Built this stock Duna exploration ship. Went to Mun, then Minmus and now refueling on Ike. Next stop is Duna.
  4. This is a bit of an oldy, but I wanted to share the screens while I still have them. An unconventional looking air plane (with a transport capability). The way the cockpit was designed made it slightly wobble during the landings (in a fun kind of way). Also, the slightly lowered cockpit view led to an excellent visibility. Note the docking port for cargo. The three engines were a bit of an overkill (unless transporting a large cargo) and could easily fly just with the two of the three activated. A failed attempt to modify Firefly air plane into an SSTO space plane. Oxidizer tanks and two rocked engines are installed. There is also the addition of a new larger docking port. Unfortunately, it was too hard to get the correct center of mass and thrust for this design to work in the vacuum.
  5. My first attempt at a small cargo plane with stock parts. Also want to try an SSTO build with a vacuum engine..
  6. Wait.. what happened to resources or the planned flight model improvements? The latest couple of updates are nothing but disappointments. Seems like the Squad is now pushing for the 1.0 release so that they can start with DLC/Expansion content..
  7. I have always thought the Kerbal Engineer "chip" model would fit your mod so well. Maybe you could arrange something with the cybutek (the author of Kerbal Engineer Redux)?
  8. KospY - thanks for a really nice update! However, I just built something that produces a bunch of NullException messages in the debug log (and keeps the retracting sound playing in a loop). Here is the thing (the issue starts when I hit the "Winch: Extend ([1])" option). Note also that I did not use the connector - I am not sure if it's even supposed to work without one, but the GUI said connector is pre-attached so I suppose - it should.
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