Jump to content

ImperialistPigDog

Members
  • Posts

    86
  • Joined

  • Last visited

Everything posted by ImperialistPigDog

  1. So is it just random battles basically?
  2. Weird, I was suggesting more like a KSP mixed with Risk styled thing.
  3. What's the basis, companies battle each other for control of planets?
  4. I'd be into it, if you don't mind that is...
  5. Very true. Still I think he would enjoy some of the military space craft threads on the forum.
  6. I would enjoy seeing him do more collaborations. BTW dose anyone know if he has a forum account? - - - Updated - - - Space shot gun, pure awesomeness...
  7. So the Skipper accelerates the round, Is this a one shot deal?
  8. Its going to be hard getting these capital ships places. The new LV-N has some major issues, I feel like refueling stations are going to be key in getting these large ships to other planets.
  9. Sleek looking ship my friend! That's an interesting looking weapon system, hows it work?
  10. My favorite type of tools. I guess now that Maceys back we should prepare our ships for submissions!
  11. The fact that your ship is mostly intact after a fall from space is very impressive. Whats your technique for building armor?
  12. I see, that's going to be pretty cool landing a cruiser on a planet. Better pick your landing zones wisely. Yeah, also with the new over heating its hard to keep a steady burn going.
  13. I see this vessel has a refinery on board, very useful but how dose it mine ore?
  14. The do work as a radiator but there not great. I think deployable ones would be cool, regular passive radiators would be good as well.
  15. Right, but this would be stock and just for pumping fuel. It would go good with all the resource parts.
  16. Yeah that would be really helpful, great idea. It could be like the sub-assemblies category system.
  17. With the awesome implementation of resources in KSP 1.0 I've been building mining colonies on Ike. I am designing transport rovers that move the fuel from the refinery to VTOL craft that take it to a station in orbit. It seems its very hard to get docking ports from the rover to the refinery to aline. In general I think its very hard to use docking ports on the surface of planets, Squad should implement fuel lines that Kerbals can hold and attach to fuel reciprocals that attach to the sides of ships and such. It would make the logistics of a mining colony less frustrating, and would make a great addition to the game.(IMO) What do you guys think?
  18. They will eventually over heat, but it will take a while with the fuel tank dispersing the heat.
  19. The staging bar in the editor doesn't scroll far enough down to not block the exit button.
  20. Guys just eject the fairings bases, that's what I do... problem solved.
  21. I really am enjoying this update, the new aerodynamics is cool and I love how the rocket engines thrust works now. There are a few things that need fixing though, heat radiators should be added for example. For any one having an issue with the rockets flipping over thing I suggest turning off all the gimbals on your outer engines and turning the angle down on your center one.
  22. I actually like the idea of nukes over heating, adds more to designing and testing. That said I'm Not a fan of having to add another 50 part count in wings for my ships, especially with larger ones. We really need a dedicated radiator part.
  23. Seems like re-entry heat takes first place in killing Valentina.
×
×
  • Create New...