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lyndonguitar

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Everything posted by lyndonguitar

  1. I am, I have animated decoupler and I am doing it manually. they are seperated into two vehicles but it seems they are still glued to each other. They work at the launchpad(when I abort), but once the protective cover is removed it doesn't work anymore. any tips? also, what's with the install/remove umbilical port function? I can't seem to know how these work, pls help
  2. Just a quick question, hi, I'm using the TAC life support and the crew pod is showing a big amount of oxygen capacity(333) compared to food and water (less than 10). is this normal?
  3. Damn this is neat, Alhtough i'm too scared to try it yet cause there might be bugs. I'll get checking this out until it gets more stable!
  4. Top 4 Career mode problems so far(with mods) 1. Forgot a required part 2. Wrong orbit direction 3. Ran out of electricity (either forgot power source to put or turn it on) 4. Ran out of fuel
  5. It needs better planning and contract management. I hope you can make a your currently active contracts into a list/checklist so you can go on from there and really have a set list of goals. Sometimes it's hard to manage these contracts and you end up mixing them up Me I resort to spreadsheets to manage my space program
  6. Oh thanks about that, it's been a long time, I forgot, silly me Sorry for the bother guys
  7. Not sure where to post this, so if it's in the wrong section my bad. I seem to be constantly losing my post history and thread history as seen on my profile(and other profiles as well). they seem to save only post in the last 24 hours. It's hard to keep track of threads that I've commented to and trying to view old posts, Although it's not much big of a problem. Is this a known issue or 'feature' of the forums?
  8. Can someone help me with my magnetometer? I can deploy it and the animations will play but it cant seem to work, clicking Log data doesn't do anything, I'm using sciencealert and It's blinking, but when i click on it, it says: can't be done right now. Anyone else who have this problem? EDIT: backread a few pages..., damn you curse
  9. I seem to be having this bug, Every load of a craft, the werner icon on the toolbar(stock) uncontrollably duplicates until I can't click anything anymore(but the game doesn't crash) Also, it seems to be conflicting with Kerbal Construction Time on the Launch button on the editor. I've uninstalled the mod as of now. I can't properly troubleshoot what exactly causes the problem above (I have other mods) but it only does this when I have this mod. Just putting it out here in case others experience the same.
  10. There is a small bug when you try to put parts on the side of the test weights. Upon loading of craft, sometimes it will recognize the NRAP with a smaller DIA than it is currenty set and the part would 'sink' inside it. or sometimes it would recognize it as bigger than it appears, so the part would 'float' beside it. Happens with antennas, batteries, mechjeb, etc..
  11. This was exactly my problem, I haven't unlocked solar panels though
  12. seems to have added a printstats and printblacklist option when right clicking parts, can i ask what is the use of these commands? they seem to be doing nothing
  13. Can anyone point me to a kerbal texture replacer that makes astronauts helmet heavily tinted(so I could pretend they are humans, kerbal looks out of place when playing some realism mods) I can seem to find one.
  14. I would love to have humans or just even tinted visors to make them look like humans. Not that I dislike kerbals, but due to OPs reasons as well.
  15. Does it work with Extraplanetary Launchpads? I'm guessing the construction time for the rocket parts itself(on the base launchpad) will be the long one, once you put it up in orbit and on the extraplanet pad, it won't take too long
  16. Will try later if it works on.90 edited: seems to work fine on .90, not sure though if there are other hidden issues, will report as I play. Issue: as one stated above, while loading the craft, warping or loading a save, it can suddenly jump up and change trajectory. That seems to be the only problem edit2: uninstalled the mod for now
  17. It's Christmas!! Sorry for the bump though, this plugin need some love
  18. Not over yet. anyway just tested it and obviously it didn't work. Nice plugin though I hope it gets updated or someone does something similar, I really dislike Kerbals having the same surnames and It's a hassle editing all there names if you have lots of astronauts
  19. Do i need to install the toolbar mod or it works with the stock toolbar? Not home atm so I cant try right now
  20. Hello, since I haven't posted in a while, I figured I would post here... I last played Kerbal Space Program like last February and been taking a break since (waiting for new updates to come out). that was the second time I took a break from this game. first version I played was 0.18, quit when 0.20 came out and returned at 0.23, then quit again. since It's holidays and .90 was just released, I decided to check things out. and I JUST JIZZED ALL OVER MY PANTS!!! The game has changed a lot and all these new awesome batch of mods are amazing!, and some old mods are still going strong! I am downloading a ton of them right now and reading up about the new features. My plan is to play stock for a bit then bump it up to modded once I get familiar with all the new things in this game. anyway.. happy holidays everyone and I'm glad im back here again!
  21. I have a suggestion for a new design. A Lander that can house a capsule + the service module for the ascent stage take a look here http://youtu.be/rrbvM5HuQRE?t=6m3s edit: I will try texturing them... the cargo module doesn't have a cfg file in the pack edit2: The base outline seems to be wrong on the command pod mk2-1b. although it works with png swapping, it's hard making textures because almost everything seems to be offset.. Only the command pod mk2-1b works(but not fully) with the png swapping method, other textures can't be replaced. Maybe fix these things and I can make a texture for it. edit3: i just converted the mbm to png so its better to edit them.. http://www./download/h2vtdlahbxqpqph/ASTRA.zip here are the files, just plug in your own .png files and replace the textures
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