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Everything posted by TehGimp666
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KMP v0.1.5.1 [0.23] [alpha] [inactive]
TehGimp666 replied to TehGimp666's topic in KSP1 Mod Releases
v0.1.1 is now available on SpacePort, but is thankfully compatible with the v0.1.0 -- please see here for details. -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
TehGimp666 replied to TehGimp666's topic in KSP1 Mod Releases
Hi all--just a heads up that I'm not keeping up on this thread as much as I did following the initial release. If you're having problems and the community's suggestions don't help please PM me, report the issue on GitHub, or give me a shout on Reddit/Twitter. Thanks for all the support everyone! -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
TehGimp666 replied to TehGimp666's topic in KSP1 Mod Releases
Please see the installation instructions in the included README.txt -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
TehGimp666 replied to TehGimp666's topic in KSP1 Mod Releases
Hoping to provide you with a special debug build soon that will be more verbose about what's going on while you connect. Unfortunately it's been a busy day and I'm not sure if I'll be able to get to it tonight. You're not forgotten though! -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
TehGimp666 replied to TehGimp666's topic in KSP1 Mod Releases
It appears that your game menu is undergoing atmospheric re-entry... on the Mun... Only with KMP folks! -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
TehGimp666 replied to TehGimp666's topic in KSP1 Mod Releases
Now now, keep in mind that KMP would not have been possible without the groundwork laid by KLF, not to mention I'm sure there's plenty of people who would still prefer the passive-multiplayer option--no griefing! I'm not taking donations at this time, please consider donating to your favorite pro-science/education charity instead. -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
TehGimp666 replied to TehGimp666's topic in KSP1 Mod Releases
Don't have quick-and-easy access to the prior build, but looking into your issue now! -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
TehGimp666 replied to TehGimp666's topic in KSP1 Mod Releases
Not certain, but it looks like you may have run out of RAM?? -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
TehGimp666 replied to TehGimp666's topic in KSP1 Mod Releases
Yes--mscorlib.dll is needed, Debian-flavors can fetch this with if you want the bare minimums. The README has been updated accordingly for the next release -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
TehGimp666 replied to TehGimp666's topic in KSP1 Mod Releases
Not yet, but a server admin can ban players -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
TehGimp666 replied to TehGimp666's topic in KSP1 Mod Releases
Making connection problems easier to deal with is a major target--sorry that you're still having trouble. Firewall shouldn't be factor on the client side (nor ISP issues, etc), but worth trying if you're still having no luck. -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
TehGimp666 replied to TehGimp666's topic in KSP1 Mod Releases
Not sure what could be going wrong with that particular mod, and probably won't get a chance to look at it for awhile given more severe bugs, but thanks for the report. If I understand you correctly then what you're describing is pretty much what I have in mind for 'proper' mod support down the line, though not sure when that will happen yet either. -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
TehGimp666 replied to TehGimp666's topic in KSP1 Mod Releases
Technically possible, but not very likely =/ I assume the problem is specific to one computer at least... -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
TehGimp666 replied to TehGimp666's topic in KSP1 Mod Releases
Haven't made much headway on it since I haven't been able to duplicate the issue so far. Just for confirmation, have you had a chance to try a fresh copy of KSP/KMP to be sure it isn't something specific to that current install? -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
TehGimp666 replied to TehGimp666's topic in KSP1 Mod Releases
The source code is available on GitHub for anyone to see. The next version of the server will also remove the need for admin privileges with the default configuration (which can already be avoided by changing the default httpPort to something above 1024). -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
TehGimp666 replied to TehGimp666's topic in KSP1 Mod Releases
I can't, but if a forum mod is able they've got my permission to do so -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
TehGimp666 replied to TehGimp666's topic in KSP1 Mod Releases
Please delete the file [KSP]/GameData/KMP/Plugins/PluginData/KerbalMultiPlayer/KMPPartList.txt and see if that resolves your issue. If not, please report it on GitHub. Thanks! -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
TehGimp666 replied to TehGimp666's topic in KSP1 Mod Releases
Tracking this issue here -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
TehGimp666 replied to TehGimp666's topic in KSP1 Mod Releases
Tracking this issue here -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
TehGimp666 replied to TehGimp666's topic in KSP1 Mod Releases
Several--tracking the issue here -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
TehGimp666 replied to TehGimp666's topic in KSP1 Mod Releases
There are no other plugin dependencies. If you continue to have trouble with a fresh install, please post an issue on GitHub. Thanks! -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
TehGimp666 replied to TehGimp666's topic in KSP1 Mod Releases
Thanks! Being tracked here -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
TehGimp666 replied to TehGimp666's topic in KSP1 Mod Releases
Sort of? If your current ship is actually just exploding unexpectedly on a regular basis that's probably a novel bug that worth reporting. -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
TehGimp666 replied to TehGimp666's topic in KSP1 Mod Releases
If KMP is correctly installed you should see a "Connection" window beside the main menu when you first start up KSP, and you can connect from there. KMP isn't intended to be started from the "Start Game" menu. -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
TehGimp666 replied to TehGimp666's topic in KSP1 Mod Releases
No way to reduce the bubble for now, but thanks for your issue report! It helped trace down the cause of a bug people were having with pasted addresses.