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TehGimp666

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Everything posted by TehGimp666

  1. Thanks Queril! README updated to match for next release.
  2. Someone else saw this and there's a not-great fix for it on SpacePort now. Seems to happen sporadically when people disconnect. Details here.
  3. Server CPU? Can you report this on Github for easier tracking?
  4. This is by-design--the sync button is only enabled when there's some-time to sync to.
  5. Can you submit this report on the Github issue tracker as well? Thanks!
  6. Hey Harv! Sounds like you have another server running on this machine (KMP currently tries to snag port 80 for reporting general server info, but I'll be changing that in a future update since this is a common problem)--try changing the httpPort setting and see if that helps?
  7. Fixed the localization bug affecting you SolarLiner (& Andrenetor96)--just download a fresh copy from SpacePort
  8. Nearly cracked this one, will post again when it's finally fixed.
  9. Please download the debug version again (just updated it)--I've caught and (hopefully) corrected a problem related to localization. I should've guessed that the only people who can test right now are all Europeans!! EDIT: Still missed some things in this version, fresh one coming. Norwegian numbering, feh....
  10. Most seem to be encountering an issue with the "universe" database--if that keeps up I'll just make my test server public while I try to iron out the issues.
  11. Whatever the bug is, it's not a missing database--KMP creates its database on the fly when it can't find a saved one nearby. The error suggests that something is causing the server to create invalid SQL to query the database. Please try this special debug version and let me know if you notice any change (and please post updated logs as well, if you can).
  12. Based on early reports, if anything it works better under Linux (provided you get past any dependency issues)
  13. What version of KSP are you running (should be 0.22)? Do you use Steam perchance?
  14. I haven't seen that error before either, but thanks very much for the report. This one seems more involved than others I'm seeing so far, so please feel free to report it on Github too. The stacktrace gives a good clue as to what's going wrong here, but will perhaps take a bit more testing to unveil what's going on under the hood. If you see it again, can you also copy+paste the last few messages from the console?
  15. No trouble here, presumably just SpacePort being SpacePort
  16. Good catch--I'll add that to the README for the next release
  17. I said they're not officially supported Based on my own testing, HyperEdit seems to mostly work for positioning your ships and such.
  18. Depending on your local network configuration you will likely need to update firewall settings etc (as with most any dedicated server) to get things working.
  19. Perhaps something to look into for a future version--for this release I naturally just needed something that was simple and would work.
  20. I'd offer up my own test server, but I'm afraid of being flooded by the traffic lol
  21. The server runs as a separate application, and can totally be hosted on the same box as a client (I do this all the time for testing).
  22. This issue is (hopefully) addressed by the quick update I posted to SpacePort (my main machine runs Linux, so naturally I managed to forget a critical DLL for Windows)--please let me know if you encounter any problems after updating. This should be in the server README, but screenshotInterval controls how often players can send screenshots (since they eat up a bunch of bandwidth), and screenshotHeight controls how large the screenshots are for the server (bigger screenshots are more detailed, but also use significantly more bandwidth).
  23. Correct. In other news, I just updated the KMP server download to correct a missing DLL needed for Windows users. If you downloaded the server and want to run it on Windows, you'll need to download it again. Sorry for the hiccup!
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