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satcharna

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Everything posted by satcharna

  1. Send me their names, I've got two copies to sell.
  2. Okay then, I'll just put Ubuntu Live or something on this super-durable flash drive, then.
  3. So, we boot into a rescue console and chroot to the big installation, and fix it.
  4. I'm still on Linux, bitches.
  5. I agree, Sporkafife, and it's very sad. This is why I personally make sure to crack every game I get, even legitimate ones. If the developer/publisher won't trust me, I won't trust them either. It very much depends on where you live, in certain countries, the license for the game would hold in a court, and you are pretty much just cattle they sell things to. Luckily, where I live, those licenses would never hold up in court, and the companies know it. No matter how much they'd like to stop me from using software I bought, I'm still the owner, and as such I'm allowed to do whatever I want with it short of making copies and selling them on. It saddens me that so much of the rest of the world are trapped under corporatism and capitalism.
  6. To be fair, sequels tend to perform less well than their predecessors, but yes, EA kill franchises. Their business idea is to buy a studio with a good franchise, milk the franchise dry, and then kill the studio off when this happens. It works well to get them money, but it's bad for both the market and the customers.
  7. Really, if you want my advice, don't buy anything from EA. They've proven time and time again that they don't give a **** about their customers. For them it's all about selling as much as possible to get their executives big bonuses, rather than about making money for the company by selling great games that foster a positive brand image. They buy studios, suck their franchises dry, and then "fold" the studios into each other, which is just a nicer way of saying that they're firing the employees. There is no innovation at EA, it all happens before they come into the picture.
  8. If you drive in reverse, it's possible to go faster than the speed of light.
  9. You can make a "single" game, but you still have to connect to their servers, and people can use exploits to get in on your game anyway. The multiplayer is buggy beyond imagination, and the average multiplayer game lasts about a day before you have a bunch of undeveloped cities that are never getting played again. It's an exceptionally bad game from an exceptionally bad company, and you shouldn't waste any money on it.
  10. 8/10 Would be higher if it fit better, and had a transparent background, or something a bit more fun than that.
  11. No, that fungus could not mutate to take over humans. Also, zombies could never come even remotely close to wiping out humanity. I've played a bit of it, and it was very good. One of the better such games I've ever played. Nonetheless, it's PS3 only, and I simply cannot play that sort of game with one of those controllers.
  12. Did you drive it in docking mode? It helps with the spinning and flipping by removing pod torque. Also, try disabling the rear wheel motors. And, as in real life, you can't turn very well at high speeds. If your rover i is unstable, you'll need to slow down before turning. Try going for a low center of mass, it helps stabilise your creation.
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