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Juanfro

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Everything posted by Juanfro

  1. Maybe I'm missing something but, is it possible to create missions in career mode? I would like to use as a planning tool for missions I'm given and to plan big missions myself.
  2. Will this mod be updated to fit the new IVA on 1.4.1?
  3. I'm having trouble selecting a new KSP install. I had 1.4 added and when I try selecting 1.4.1 I get a "Ya existe una entrada con la misma clave" error. Translated is something like "An entry with the same key already exists". I deleted the 1.4 install in case it was causing some conflict or making CKAN think they were the same and now I can't add 1.4 or 1.4.1. I get the same error. Any tips?
  4. Starting on a Monday... I probably will miss it
  5. Isn't the span of time between the announcement and the release a little short? I guess that summer is a good release period and the go-nogo decisión has been made recently. Not complaining, I just don't know abut this things. I wish you a smooth release.
  6. Curse at this moment is not a mod repository, it is a bucket where mods are stored, meanwhile spacedock + CKAN is better and similar to what Spaceport 2 could have been. What happens when spacedock runs out of fuel and nobody wants to keep it alive in exchange of a handful of kudos? Do we go to the bucket again? Please don't settle for a half assed "solution" like curse, take your time if you need it and try to make it work, you do it for every single update, you are doing it with multiplayer, why not do it for the integration of mods in the game?
  7. Squad people, now is the time to bring back the idea of Spaceport 2.
  8. Friday was Labor day, yesterday was 5 de Mayo and they are having some short of 1.0 celebration party in México so it is understandable. Knowing how passionate the community can be some official words would be appreciated but i think they deserve a week of drinking eating, sleeping and jumping from a plane.
  9. I like how each engine has a purpose now and how I am building defferent ships for each mission.
  10. She is in charge of the tourist contracts. I love how she laughs maniacally while the v̶̷i̶̷c̶̷t̶̷i̶̷m̶̷s̶̷ tourists regret their life choices.
  11. It is a shame that heatshields are pointles right now.
  12. Question: ¿will new screens be added to the new IVAs? And speaking about stock RPM, one of the features I hate to play without is an accurate approach distance indicator. The stock map view not only gives wrong/inaccurate information it also gives it only under some circumstances.
  13. You have converted a "meh" day into a nice day for me. Thank You!
  14. That was a long time ago it is like the nuclear reactor for bases, constructing buildings in other bodies, more star systems, the very complex old resource plan... If one or more of those features eventually get into the game I don't think it will be before a 2.0 version.
  15. I think they say it's a free update just because it is not unusual to see games that charge users for bits of new content added or even cut content that was planned to be in the base game. In April 2013 there was a dev dev-stream when Harvester said that the development of the game had deviated from was it was supposed to be and that the focus would go back to the main features that were originally planned. Then after the game was finished they may start working on more advanced stuff that would come as a separate optional expansion targeted to advanced players. And because the internet can transform a group of intelligent human beings into a mod of angry mindless badgers some people who got really pissed because they thought that 18$ made them owners of every line of code writen by Squad even for unplanned features that wouldn't be done in several years. Since then they promised that everyone who bought the game before a specific date would get everything KSP-related for free, including hipothetic expansions and have been very carefull when talking about the future of the game.
  16. I have some questions: - Can I collect finished experiments with a kerbal and then return the Kerbal back to kerbin or do I need to bring the module with the experiment inside to complete a contract? - Why do some experiments stop gaining kuarks after reaching certain amount. - Why can I colect data with a kerbal from some experiments but in other I just have the option to throw away results?
  17. The store version works fine, new building, new parts, difficulty options, everything Now if you excuse me I have to go to the bathroom because I´ve been busy smashing F5 for a long time.
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