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TheTsar52

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Everything posted by TheTsar52

  1. Could I possibly have a banner? If I can, could it be one for a Constellation-theme mission to Duna. It would be called: Prodject SkyLord. Can you also put one in the dimensions of a flag? P.S. Can the main color not be red? I don't really like that color. xP
  2. Today on Nature's Kerbalness, we observe a wild El Volar Enorme face of against a wild "хþôøть ýõñþûьшþù òõщь", a rare form of wild elephant. The El Volar Enorme uses fly! It's highly effective! The хþôøть ýõñþûьшþù òõщь is confused! Oh no! both the El Volar Enorme and the хþôøть ýõñþûьшþù òõщь have spotted us! We're gettin' out of here! The хþôøть ýõñþûьшþù òõщь uses derp-roll! It's fails! We maneged out of here. Tune in next time for Nature's Kerbalness!
  3. Didn't you know that there was a rare breed of frog named the "El Volar Enorme"? (I know "the El" means "the the".) It uses a highly combustible gas extruded from glands in their hing legs and under belly to propel itself into the air to hunt down prey such as dragons and eagles. Some times it goes and looks for a rare unicorn to nom on. SirJodelstein is very lucky to have seen on, especially so close to a Kerbal settlement. They are highly unsocial, so tracking their Facebook is difficult even for Kerbin's leading scientists! These creatures are very hard to spot, but if you do see one, be sure to contact 303-951-1920* for information on what to do. *Totally not a made up number. At all. 100% chance it's not made up*
  4. I'm going to try and explain this joke. The TOG II is famous from a video game called World of Tanks, and it's huge and slow. People often make the joke that most of the engine space isn't actually for the engine, but a Jacuzzi. Here's a rough image of the inside of one: http://imgur.com/pxYkuMB And here's on in real life: http://upload.wikimedia.org/wikipedia/commons/6/64/TOG2_Tank_Bovington.jpg
  5. You should change the name from P.1000 Ratte to TOG III.
  6. Does that come with a Little Jeb 36 inch mortar? Or maybe a runway for a fully loaded K-52 Kerbalfortress? 'Cause if it doesn't, you can fit one. Or both.
  7. The pressure adapter's skin is made of batteries oriented to the inside to get the look.
  8. This awesomeness can only be a result of... WITCH CRAFT! BURN HIM AT THE STAKE! Wait... then I can't get the download. Hmmm. I have an idea! Wait for the download, then burn him at the stake. There. That's better. I am looking forward to the download.
  9. Guys, this nice man by the name of Albert VDS has created a fix plugin thingamahoger. It's just an updated version of this. However, it is just a plugin, so you need to use a part to go with it. Download the [0.19] Multiversal Mechatronics - Fixed Camera - 1.3, install the camera part only, then download and install the fix for the plugin found here:http://forum.kerbalspaceprogram.com/showthread.php/46365-Hullcam-VDS-Mechjeb-hullcam-fork-fixed-VAB-SPH-, and all should be well.
  10. I read tank as in, PEW PEW, but GREAT idea anyway! I do love the procedural wings 'n stuffs. Have a space cake!
  11. Interesting design, I've built a similar plane, except put the fuel tanks out on struts, with space for cargo in the middle, instead of on the belly.Mine looks like this: http://imgur.com/a/zzKX7
  12. I can't seem to change the fire button either, I want to change it to ` (same button as ~). Do I change both keyfire = or just one, if so which, or is this already taken by stock KSP?
  13. There is a fix for this. The instructions for this can be found at the bottom of this post: http://forum.kerbalspaceprogram.com/showthread.php/37707-0-21-Magic-Smoke-Industries-Parts-Infernal-Robotics
  14. I'm sorry, but I seem to be confused with your wording. Do you mean that the extra feature is docking compatibility (because yours can move while docked) or do you mean that your change made DR compatible?
  15. Thank you, I was in need of this mod, for a project to Duna. Also, because this uses a different plugin, does it work with docking?
  16. So like this (for the claw?) Also, does this violate the licences by redistributing the code? (If so can this please be taken down?) PART{// --- general parameters --- name = DRclaw module = MuMechServo author = r4m0n (code) || Damnyoujapan (model) // --- asset parameters --- mesh = Claw1.dae scale = 1.0 texture = Claw.png specPower = 0.1 rimFalloff = 3 alphaCutoff = 0 // --- node definitions --- node_attach = 0.0, -0.301, 0.0 , 0.0, -1.0, 0.0 // --- editor parameters --- cost = 50 category = Utility subcategory = 0 title = The CLAW manufacturer = Damned Robotics description = Useful for returning debris and lost crafts home. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 0,1,0,1,0 // --- standard part parameters --- mass = 0.2 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 15 maxTemp = 3000 breakingForce = 999 breakingTorque = 999 // toggle parameters rotateJoint = True rotateAxis = 1, 0, 0 keyRotateSpeed = 20.0 rotateLimits = True rotateMin = 0.0 rotateMax = 90.0 rotateLimitsRevertKey = False jointSpring = 0 jointDamping = 0 onActivate = False rotateKey = 9 revRotateKey = 0 fixedMesh = Base invertSymmetry = False friction = 1 servoName = New Claw}
  17. So like this (for the claw?) PART{// --- general parameters --- name = DRclaw module = MuMechServo author = r4m0n (code) || Damnyoujapan (model) // --- asset parameters --- mesh = Claw1.dae scale = 1.0 texture = Claw.png specPower = 0.1 rimFalloff = 3 alphaCutoff = 0 // --- node definitions --- node_attach = 0.0, -0.301, 0.0 , 0.0, -1.0, 0.0 // --- editor parameters --- cost = 50 category = Utility subcategory = 0 title = The CLAW manufacturer = Damned Robotics description = Useful for returning debris and lost crafts home. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 0,1,0,1,0 // --- standard part parameters --- mass = 0.2 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 15 maxTemp = 3000 breakingForce = 999 breakingTorque = 999 // toggle parameters rotateJoint = True rotateAxis = 1, 0, 0 keyRotateSpeed = 20.0 rotateLimits = True rotateMin = 0.0 rotateMax = 90.0 rotateLimitsRevertKey = False jointSpring = 0 jointDamping = 0 onActivate = False rotateKey = 9 revRotateKey = 0 fixedMesh = Base invertSymmetry = False friction = 1 servoName = New Claw}
  18. So use this and the cfg change (which I am still confuzeled about, I need some pretty pictures, as worded instructions are more confusing for me) and it will work?
  19. After some SCIENCE! , My results are the same as what I believe Tw1 is talking about. Here is my results. http://imgur.com/a/Au7cc#0 Done in .21, not .21.1, with just DR installed.
  20. I have tried testing all the hooks and stuff of that variety on the ground around the space center, and I have found none of the can be picked up by your kerbal.
  21. Fail If a mod sees this can they delete the 2 top ones and this?
  22. That's no TOG! Where's the jacuzzi? This is a party tank man! Here is a simple layout I very quickly and sloppily made using Paint: http://imgur.com/pxYkuMB <---- I would know. I drive them to work.
  23. That's no TOG! Where's the jacuzzi? This is a party tank man! Here is a simple layout I very quickly and sloppily made using Paint: http://imgur.com/pxYkuMB <---- I would know. I drive them to work.
  24. That's no TOG! Where's the jacuzzi? This is a party tank man! Here is a simple layout I very quickly and sloppily made using Paint: http://imgur.com/pxYkuMB
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