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jfull

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Everything posted by jfull

  1. This pack is great, however, it is also pretty considerable in size. Its somewhat difficult for those who don't use the entire pack to remove unneeded parts every time we install it. bac9, have you considered breaking up B9 into multiple parts packs?
  2. I think it would be neat to see in the game, but not for a while. I think that, eventually, KSP will have a greatly extended tech tree, and that's when it should be implemented
  3. I agree with this. I stopped planting flags on the Mun on my 3rd landing, to avoid having too many. The poor Kerbals who went on later missions didn't get to have any of that fun
  4. Honestly, I feel like this will eventually be created by some civilization some day. This really shows how singularities aren't the all-consuming holes in space that they are usually depicted as.
  5. It is very odd, but Majiir seemed to confirm it. Says he's working on a fix. I think the main incompatible mod I have at the moment is Near Future Propulsion, the reactors aren't working, which is unfortunate, because I'm powering my Kethane Base with one.
  6. So, eventually money will be coming to KSP. However, it doesn't seem to be in the Kerbal spirit to just call them Dollars and denote them with the usual $. Anyone have any ideas for Kerbal money?
  7. Apparently Kethane won't display the overlay if any other of your mods with pluggins aren't up to date.
  8. I'm pretty sure the working mods list is longer. Mods that only add parts should be fine, and even some with plugins are working fine
  9. Updated OP with list of broken and bugged mods
  10. So I went into my Sandbox save to test out the new stuff, and found this guy in my applicants: And yes, he does have the elusive Badass trait (like Jeb) I think 0.23 might have added Billy-Somethings to the Kerbal name generator, because another one turned up in my Career save.
  11. I think I have the same problem, I was in the process of building a Mining Base, but now I'm getting no overlay
  12. Actually, that one's already updated, you should download it.
  13. So, .23 is out, and it might have some implications for those who use mods. First, has anyone found any mods that definitively aren't compatible with .23? Second, with .23's claims of optimization, exactly how many more mods can one install now, while keeping ksp stable?
  14. Probably gonna build some kind of VASIMR powered (from near future pack) research vessel with the new lab module, with one or two small landers, and go on a tour of any and all low gravity worlds I haven't done science on yet. After that... I'll probably have my tech tree maxed.
  15. still a little worried about the possibility of mod incompatibility. Have Steam set to not automatically update, so I can return any missions if I need to.
  16. Its probably hard to see in the pictures, but I used decouplers under both engines, and then attached the same kind of bicoupler the engines were mounted on beneath that. I was the only way I could see for it to work.
  17. Is that what its called? I just did it that way because I'd seen some concepts of smaller shuttles launched this way, and also didn't want to mess around with off center thrust and weight.
  18. I actually managed to land a space shuttle without chutes (I'm awful at aircraft) (The tail grazed the ground and broke off the engines however)
  19. I believe I have a curse of some sort. I have never been able to cleanly land an aircraft in any flight sim. So even though I've explored the solar system in KSP, simple space shuttle-type landings have eluded me. Even the few SSTO missions I've flown have needed chutes to land, usually breaking their wings or fuselage in the process. This time was different though: The shuttle was equipped with chutes, just in case. With the help of the B9 airbrake flaps, I managed a completely unpowered landing. The tail grazed the ground and broke the engines however, which could probably have been prevented with better landing gear placement.
  20. By its very nature, quantum entanglement can't actually be used to convey information
  21. Not sure if this has been said already, but I'm sure there's many reasons they'd be interested obtaining specimens of Earth's life forms. Whether for biochemical science, behavioral study, or simply novelty's sake. However, they may not view mankind as having any claim of "ownership" over Earth's life forms, and not see any reason to compensate us for specimens.
  22. Yeah, after thinking about it on my own for a bit, most of that stuff occured to me.
  23. Well, I did have an idea that there would be a SOI around system as a whole, centered at the invisible barycenter of the two, and then they'd each have their own, far enough apart that there'd be no overlap. I'm not sure if it would actually work out if you did the proper math though.
  24. It would be neat to see an addition of a binary system of 2 small (about Bop size, give or take) planetoids orbiting at some point in between the orbits of the current planets. They would have different masses, and might slightly differ from one another in color or features. Basically they would represent a pair of asteroids. The main issue with this idea is that I can't think of how the SOIs of two objects orbiting each other would work in KSP.
  25. There is one other way I've heard of, basically, it involves an aerospace company putting up a private space station, then renting out experiment space and crew positions to other aerospace companies or countries without substantial space programs. (obviously not to anyone dangerous though)
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