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Majorjim!

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Posts posted by Majorjim!

  1. On 11/27/2022 at 4:38 PM, miklkit said:

    This is not about KSP but about Take Two, who have a well deserved reputation for being your typical sociopathic corporation.   They are now making YOU the product that they sell to others.  You are now a commodity to be bought and sold.  That is how those launchers are used elsewhere and there is no reason to think that T2 is any different.    That launcher is now disabled on my rig.

    How do you disable it? 

  2. 1 hour ago, Dafni said:

    Not that I am aware of, but I am by no means a console guru.

    Rather droping by to say Hi, buddy, good to see you. And I feel your pain there. My advice is to not even go there, but I see the point of course.

     

    Good to hear from you too mate. I’ve been lurking on and off. I still have the game installed on my PC of course but my nephew loves aircraft and rockets so I thought it was a good time to introduce him to the game. He is very smart and keeps reminding me to check my staging! 
     

  3. 8 hours ago, K^2 said:

    PhysX isn't used for orbital calculations. It's not what it's for. The trajectory computation is custom.

    That said, numerical integration of gravitational interactions is notoriously unstable. You either have to make the time step very small even with RK4, or have to rely on very collocation methods. Either one brings its own limitations. Now, technically, since KSP2 will allow us to time warp with engines lit, you have to do this anyways - you can't just keep the ship on conic section rails if its engines are firing, but if the engineer Intercept hired to do physics really knows his stuff, he might have implemented a perturbation based approach, which allows you to basically run a step as if its on rails, then make corrections for external force. If that external force is a constant within the time step, as engine's thrust basically is, you can get wonderful precision with RK4 or even a velocity Verlet method. The math for it is a bit fancy, but that engineer has a background in finite element analysis, IIRC, so I'm cautiously optimistic.

    If this is, indeed, what's being done to improve the precision of trajectory computation while time-warping with engines on, then it's a fantastic reason to stick with patched conics. N-body is fun and all, but if that limits the time warp to a value so low the interstellar is basically unplayable, then it's not worth it.

    Thank you for the insight! 

  4. 15 minutes ago, Domonian said:

    We also know that most of the footage we've seen is at least a year old, if not more, so there's a lot that could have changed between now and then. And from what I've gathered from other posts, optimization is one of the last things to come in game development, and is typically pretty quick. If you're skeptical about the game, wait till the full release, or at least until you see some actual gameplay and review from the public once early access drops. I do hope we see some new stuff more often though, but I'm just a hype train passenger. 

    Oh yes the proof  of course be in the playing of it ourselves I just think it’s odd there’s only very old footage when the game is only a few months from launch. 

  5. On 12/26/2020 at 9:05 AM, Kerbal Productions said:

    My laptop's processor is an i3-1005G1, which they said is stronger than the other laptops that I have in here that their processors is i3-8145U and i3-10110U.

    I'm worried, will my laptop be enough when I run KSP2 with the same laptop I have today? ...

    You will again need a fast CPU as it’s again made in Unity and physics are CPU based… (don’t get me started)

  6. I’m a bit late to this party but damn mate… I’m truly staggered. I know I haven’t played for years but still I was sure this was a mod.. I wish I had those flags to play with when I was building! 
     

        The level of detail you got out of them is nothing short of masterful. It’s an amazing body of work and one you must be proud of. That LM is unbelievable. Well done and I look forward to seeing what you make next. And dang man, 4000 parts.. that’s dedication right there! 
     

  7. I don’t know how to feel about this.. I’m happy to see the game getting a release soon but I am not over mun about the method of release.. the main thing that stopped my playing KSP was the updates that break craft files and it seems this will be the KSP2 experience too.. I think I will have to adjust my play style and just enjoy exploring rather than putting months into complex craft. Actually that sounds super fun! 
    Good luck with the release and here’s to KSP2 and the promise it holds! 

  8. What can I say...? I visit the forum after years away and see this beautiful monster! It’s stunning work mate. I can’t imagine your level of patience testing something with over 2000 parts.. 
    The LEM is an absolute masterpiece. it’s gorgeous. I don’t recognise half the parts as I haven’t played for so long but I know how hard it is to make things like this so I am in awe of this. 

    MJ
     
     

  9. On 1/1/2020 at 1:16 AM, Raptor9 said:

    SNIP

    Dude, thank you. Not just for mentioning me but for sticking with the updates for so long and for making such awesome craft! I know how hard it is to keep track of changes and updates and bugs and given the size and complexity of your catalogue of craft I think its staggering that you kept it up for so long.

     That alone proves the depth and strength of your character.

        If only employers and customers would understand.. :D

    I too will be diving into KSP 2 but I know nothing will come close to the heady heights of KSP in its Heyday and the lengths that some went to make the kerbal system a smaller friendlier place. 

     

    See you in KSP 2 mate.

    MJ

     

     

     

  10. 59 minutes ago, Yukon0009 said:

    So the testing went fine, until it detonated about 7km up in the air. Back to the drawing board...

    These can be a pain in the ass to get working.. Keep at it though mate it looks great so far! Have you played with different autostrut settings. That usually fixes it for me.

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