Jump to content

stupid_chris

Members
  • Posts

    5,594
  • Joined

  • Last visited

Reputation

2,010 Excellent

8 Followers

Contact Methods

Profile Information

  • About me
    Triss Trash
  • Location
    In the business of misery
  • Interests
    Music, astrophysics, coffee, video game development. Either at a concert or coding up.

Recent Profile Visitors

11,997 profile views
  1. No, not on this version. I have that feature in a workable WIP state on a refresh version of this mod, but im not developing the current version of RealChute anymore past simple fixes.
  2. Hey all! There was a small update during the forum downtime, mostly to add support for VABOrganizer October 20th, 2024 v1.4.9.5 -Fixed editor category icon being affected by texture resolution setting -Added support for specifying max canopy diameter directly in PARACHUTE node -Added compatibility and custom categories for VABOrganizer Enjoy!
  3. There is no toolbar button for realchute in the editor and there never was. The parachute editor is no longer located in the action groups menu. There is a space center button for RealChute. Not sure why it shows up vaguely in the VAB, but thats a problem for LGG/ToolbarController Nothing is wrong. This is where the editor opens from now, since v1.4.9
  4. As already mentioned, no, not on RC1. I'm not untangling the mess of a UI I made a decade ago to shoehorn in localization. I'm not sure what that means, but I'll just point at RealChute's license in case you had any intention of redistributing modified RealChute source files or compiled binaries.
  5. I'm not planning to add localization to this version of RealChute at the moment
  6. These parts aren't using RealChute, I can't help with that unfortunately. EDIT: To expand a bit, those are made compatible through a FAR patch that adds a generated instance of RealChute. I've written the original implementation of that patch, but I no longer manage it. You would likely want to consult the FAR thread for this. You also probably want to check this in an environment with *much less mods*, there's too much noise in that log to make out much (i.e. just FAR and that part mod). It's not unlikely the problem could be an interaction with something else.
  7. That's not the right field. what you want is "chuteCount" https://github.com/dkavolis/Ferram-Aerospace-Research/blob/master/FerramAerospaceResearch/RealChuteLite/RealChuteFAR.cs#L125
  8. Well, its a bit more complicated than that. Every module can house an arbitrary amount of parachutes, but the module itself can only reflect one state. The logic is that if all parachutes have the same state, this one is used, but if any single parachute has a different state than the others, then the module reflects Risky by default. There isn't any way to reflect a different value at the module level for every parachute, and there is no way to expose the parachutes data objects to kOS. The appropriate way to treat this is to wait until the parachute says "safe", which guarantees that all of them are safe.
  9. Update with some fixes! June 2nd, 2024 v1.4.9.4 -Fixed SafeState still not being properly visible to kOS -AutoArm setting now defaults to true -Changed way presets are loaded to avoid them being overwritten by mod updates -Changed presets to use proper size nodes, not legacy sizes Cheers everyone!
  10. Thanks for the info, looks like it doesnt detect enums. I'll expose it as a string as well. Tested it out, found the problem, it was not the fact it's an enum, but the fact that it must be visible in the PAW. Fix will be in next update.
  11. I don't use kOS myself, but my general understanding is that exposed fields should be visible. It should be called "safeState" under RealChute module. If it's not there, im assuming it means kOS does not support enums, and I have to expose it a second time as a string.
  12. If it works im not sure what the issue is then, wouldn't worry about it too much
  13. As mentioned previously, there are MM patches that add RC behaviour to stock/restock. If you have a manual install, they should be there by default assuming you have MM installed, and if you have a CKAN install, CKAN will install them unless you request to not have them installed. The parts themselves will not be rescalable however, but the canopies will be sized dynamically according to the chute's diameter. That will probably be a lengthy wait, best not hold your breath
  14. Hotfix! I broke stuff. May 29th, 2024 v1.4.9.3 *Hotfix* -Fixed issue where the full deployment animation would not play and the drag not lerp properly Apologies, things should work normally now. Enjoy!
  15. Assuming your install is through CKAN, you must install the stock/ReStock patches (RealChuteForStock).
×
×
  • Create New...