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SirJodelstein

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Everything posted by SirJodelstein

  1. Ok lets see whats in this mystery challenge. First clue submitted.
  2. Does anyone have info on what happens if we don't come up with a selection of four "official" teams? The unofficial team listing in the challenges forum has eight full teams and some more unfinished. I think its great that we came up with so many teams given the short timeframe since announcement of the cup, but setting up and executing a fair voting system to select four official teams in the remaining few hours is not really possible. Random selection?
  3. Announcing Team Strutless Flopping, hoping to be selected for the official challenge [table=width: 800] [tr] [td]allmhuran[/td] [td]GusTurbo[/td] [td]ChrizW[/td] [td]SirJodelstein[/td] [/tr] [tr] [td] [/td] [td]Obsessed with aesthetics. Form over function! [/td] [td]Who needs wings when you have a multi-vector thrust system?[/td] [td]mad scientist, squirrel pilot and inventor of the Skyhook construction technique[/td] [/tr] [tr] [td][/td] [td][/td] [td][/td] [td][/td] [/tr] [/table]
  4. Announcing Team Strutless Flopping, hoping to be selected for the official challenge [table=width: 800] [tr] [td]allmhuran[/td] [td]GusTurbo[/td] [td]ChrizW[/td] [td]SirJodelstein[/td] [/tr] [tr] [td] [/td] [td]Obsessed with aesthetics. Form over function! [/td] [td]Who needs wings when you have a multi-vector thrust system?[/td] [td]mad scientist, squirrel pilot and inventor of the Skyhook construction technique[/td] [/tr] [tr] [td][/td] [td][/td] [td][/td] [td][/td] [/tr] [/table]
  5. Three C-class asteroids safely set down - Project Rock Garden has now reached a double-digit count of asteroids!
  6. We (allmhuran, GusTurbo and me) are currently looking for one more team member. Preferrably someone with good aircraft/VTOL piloting skill :-) PM me if you are interested
  7. Progress! The experimental Vehicle "Rhino I" has arrived and turned out to be a useful tool for debris removal and asteroid relocation. Also, three more C-class asteroids have been added to the site. And i have decided to go for a new assembly pattern. Instead of writing "KSP" in huge letters this first pattern will be a huge smilie! So far, no signs of the Kraken. To celebrate reaching a double-digit asteroid count, i will attempt to land three asteroids (#10 to #12) at the same time with one vessel.
  8. Oh yeah! Perfect for building asteroid pushers without stacking lots of fuel cans. Thanks!
  9. Well, here is my stock no-dock no-claw no-refuel entry: The deployed satellite is only 1.7t, but hey, its the first entry in this challenge anyway. Also featuring one of the most unloved engines of all times - the Poodle (in mission 2) Meet - the COFFER (COntainer For Flying Entyty Relocation). Mission profiles: Karpa1: Launch to Geo-Transfer orbit and deploy sat, triggering sepratrons to guarantee deorbiting of transfer stage. Sat establishes Geostationary orbit on RCS. Karpa2: Capture with COFFER in landing and ground-transport configuration. "Precision landing" only 30km away from KSC (Landing destroyed 3 of the four solar panels), ground transport with top speeds around 50m/s. Karpa3: Transfer to COFFER in re-orbit configuration via ramp and reaction wheel rolling. Launch to GTO, re-establish Geo-orbit with remaining RCS. Thanks for the challenge. While the "no docking port" seemed somewhat arbitrary, it enforced some thinking outside the box to achieve the transfer from mission 2 to mission 3.
  10. I have an entry coming up working in pure stock. But since only collision detection is keeping the captured satellite where it needs to be, the trips to and from geostationary orbit cannot be timewarped. This will take a while, even with 4x physics warp. Sneak peek from phase 1:
  11. What i would find incredibly useful (now that the Alarm window can be used from the Tracking Station, is the option to add alarms from there. That would be useful for tracking incoming asteroids (click/track asteroid, add SOI alarm or raw time alarm to get notified when the asteroid gets closer) or adding missing alarms for other crafts.
  12. Yes. But due to the instability, extra whacky physics/sync bugs, object duplication and danger of server wipes, i'd rather keep this as a "semi-multiplayer" thing, in a save file that is directly under my control. Anyway, i have moved this to the "mission reports" subforum. If anyone wants to contribute, visit this post instead. Mods: Please lock this thread
  13. Please check what i wrote. The debug log should have information about whats happening. Thats what we need to sort this out. In addition, please check if your installation of PT is correct (ie. in Gamedata folder, and wether you have the GameData\PersistentTrails\PluginData\Craft folder. 2-3m straight segments while moving at 180 m/s. What is your problem here? This IS high precision and very smooth, just think about what happens during playback. The playback rushes over 60 to 90 of these "straight segments" per second. Thats already more than you can see on-screen even if the game ran at 50fps. Honestly, how much more smoothness do you want?
  14. @Endersmen: Vessel geometry playback is actually the default behaiviour, the sphere is just a fallback if vessel geometry parsing fails. Are you using mod parts on that craft? Does the debug log (Alt+F2) show anything when you create hit "new track" or "playback track"? If you can live with having a sphere only, you can change its size in the track properties window, the sphere scales proportionally with "line width" smooth lines: You need to set the precision when recording the track, the setting does not affect already recorded tracks with low precision. High precision logs a waypoint several times per second if you are moving or turning fast enough, so recording is extremely smooth in "High precision" mode. Hope that helps.
  15. Progress! Landed another C-class, and tried to wrestle a D-class asteroid into Minmus orbit with one of my C-hunters. Realized that they are not made for such huge potatoes, turning and control was terrible, and the TWR way too low, especially since i could not throttle up completely without going into a wild spin. Barely made it into a highly eccentric Minmus orbit before running out of fuel. Decided that i needed a ground-based pusher vessel. Its currently in low Minmus orbit waiting for a refuel before landing. Assembled a refuelling station "Midnight Fork" and pushed it to Minmus with two mobile fuel carrier ships. (not pictured: Minmus)
  16. The beauty of a Kraken attack Somehow, the Kraken did not approve of me capturing a space potato. After a successful capture, going on-rails resulted in this nice pattern
  17. This project is about creating a huge collection of space potatoes, and arranging them into patterns on the Minmus Flats. For Science! For Glory! For Fun! It originally started as an "almost multiplayer" shared save challenge, but nobody currently seems to want to join. So here i am, having fun collecting some rocks and trying to recover from some failed missions surrounding the project. Project status - 14 rocks on-site (1xD-class,12x C-class, 1x B-class) - 1xB, 1xC, 1xD-class asteroid landed nearby - Refuelling station with two delivery ships in Minmus orbit - Bulldozer on-site for debris removal and asteroid relocation - D-class lander in Minmus orbit If you want to contribute, please leave a post. I am still interested in turning this into a cooperative shared-save style project. Lets get started! .... or not. This was my first attempt at catching and landing a C-class asteroid. Back to the drawing board. that looks better Late evening delivery after some rolling, hopping and sliding #3 and #4 delivered and lined up More failed skycrane experiments. Ran out of fuel 15m above the ground. Someone send a debris cleaner! to be continued
  18. not sure if this issue has been brought up before: Since alarms are now persistent anyway, the "Jump to ship and restore maneuver node" button now duplicates the maneuver node. I think the button can simply be removed since node persistence is now a stock feature anyway - or that function should do a check if the node already exists before creating the maneuver node
  19. i dont think generating thrust is really required here. Looks like you have it right zarakon - this challenge will be about who can lift the most intakes to orbit without melting the computer. I'll pass
  20. Nice, insta-dl! Especially useful if you want to place parts symmetrically but assign action group commands to individual parts ("brake left"), not the whole group (or did i miss something and that is already possible in stock?) Ctrl+Shift+Click is "Select part as new Root" (if you have the SelectRoot plugin). But yes, rebindable keys (via text-editing a settings file is totally fine) would be nice.
  21. Project "Rock Garden" starts to look impressive. 4 C-class space potatoes neatly lined up. If you want to contribute to the soon-to-be largest collection of deorbited asteroids known to Kerbalkind, then grab the save! I would love to make this a community project.
  22. Started off my "create the largest asteroid collection ever" project with a pinpoint delivery of a C-class asteroid. Seemore Kerman is happy.
  23. Here is the lifter for my latest space junk entry, a two-stage rocket. With the new rigid joints and 12 large reaction wheels, it actually handles pretty well during liftoff without too many struts. Payload weight is 90t, so nothing too extreme, especially for the new NASA rockets. Unfortunately its completely useless, as its way oversized and overpowered for B-class asteroids and obviously too small for the larger C-types. I am currently experimenting with other ideas for precision-landing that dont require a fitting metal cage around the target.
  24. Umm ... that does not fit! So much fuel and money wasted on a skycrane for a C-class asteroid. Guess this asteroid stays in space today.
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