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Everything posted by Queue
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I did not know this about modern aircraft. Do you have any recommended books on the topic? I have been wanting to read up on all things avionics but really have no idea were to begin
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I use 2 per engine, Though for a challenge i enjoy using non optimal pieces such as radial or scoop and jet engines. I feel a very strong sense of accomplishment in a way no other game has done... makes me smile
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Good morning guys long time no speak. First i must say i am not new to space planes i have built many of them over this year. I understand the concept of flexing parts and non symmetrical problems. Ever since the latest patch my planes have been veering off the runway and crashing. (Usually when i am using the swept wings) I have tried using struts (didn't work) I have tried changing the gear angle (didn't work) I have tried stripping the plane down to nothing but a cockpit engine and landing gear no wings no ladder no solar panels nothing (didn't work) I have tried changing the center of lift vs mass (didn't work ) I have tried changing the wing angel (you guessed it didn't work) To be honest i am at a loss of words on this one... i am sure i am just missing something obvious that for some odd reason i cant seem to see. Maybe i am over thinking? Here are some pictures... (I know the parts are not the most optimal i am playing carrier mode and i am trying to build an sto with sub standard parts for the challenge each change results in a violent flip out and crash Thank you very much in advance it really is appreciated!
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Queue replied to ferram4's topic in KSP1 Mod Releases
hey guys i love the mod but i have a few questions. Im sorry if i sound like a complete idiot and i have googled things questions but alas i can find no answer. first question. when i am programming the control surfaces to be pitch yaw roll etc how do the numbers effect this (i think the default is 15) i have read the read me in the game and really do not understand it if you could please explain how a 15 may be different from a 5 or 50 would be awesome (pretend i am a complete moron because i might be second i know ASAS does not work well it seems with far (which is fine i have used it as a crutch way to long but since i do not have a joystick i find keeping a plane stable difficult i know FAr has a built in system but like the above question i do not fully understand how the numbers effect the flight like wing stabilization .05 vs .10 etc if it could be explained i would really appreciate that. thank you so much for the mod and the help i cant get enough of my SSTO space planes- 14,073 replies
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I always like and enjoy reading your space plane tips. Being a plane nut myself i learn alot from fellow space planers. Btw i love your avatar!
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Huge amounts of lag when trying to dock to space station.
Queue replied to Augustulus91's topic in KSP1 Discussion
hopefully with the next update lag will not be as bad. I know Squad has been working on optimization. I know the feeling though. I have been building smaller rockets and stations for now. However i do remember seeing on the forums a way to edit your files to help fix lag but for the life of me cant remember where i saw it *edit* here is a you tube video that may help, (no promises though) -
Little thought about hiring modders in the dev team
Queue replied to Netris's topic in KSP1 Discussion
ummm i think Netris is from Belgium... so i would assume English may be a second or third language. Seeing is in the north Dutch is spoken heavily i Brussels they speak french and dutch in the south they speak french. Though alot of Belgium speaks English as well it certainly is not there first language. Just a thought. -
That is a little uncalled for. I used to love the forum people seemed nicer. Now it seems to be getting more and more childish and rude and that is really sad. Maybe i don't have the patience that i used to. Maybe its just me. But you should be able to have a conversation without the need of insulting someone for there view.
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I dont have a name for my agency yet but here is the flag in the works. http://i4.photobucket.com/albums/y107/Majestik126/logo4.jpeg' alt='logo4.jpeg'>
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It reminds me of a submarine now i have to go watch hunt for red October!
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Very nice video.
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lol gotta love that reentry effect!
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Fellow Kerbal Engineers, I have long spent many hours developing space planes; however i have been limiting myself to 2 air intakes per air breathing engine. i have been thinking of upping my number to three just to make things a little easier (so i can spend more time in the air and less in the SPH). Here is the dilemma i really try my best (within the limitations of the physics engine) to keep things moderately realistic without exploiting game mechanics (i don't consider air hogging cheating due to the sandbox nature of the game however it is just not my style) so i guess to wrap things up is 3 intakes per engine hogging? as always thank you for the feedback.