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SpaceK531

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Everything posted by SpaceK531

  1. I'll share with you a secret that I use: physwarp makes the boat go slower. Also, are you by any chance using FAR? EDIT: also, with regards to your electric circumnavigation leaderboard, why not change it to slowest circumnavigators? Any entry where the user has to control the craft continuously for over 2 hours would qualify (no fast-forwarding and then doing an hour run), ranked descending?
  2. Actually, that's a weird bug with the electric prop in Kerbal Aircraft eXtension. It's a cool mod that adds a few plane parts without all the other things that firespitter does.
  3. By the end of leg 5, there will probably be enough to last the rest of the journey Also, this little challenge is giving my F9 key a good workout xD
  4. if you use the [imgur] tags instead of , it makes the pictures waaay easier to look at. Just get rid of everything in the url that is not the 5-character album ID, and surround that with the imgur tags.
  5. Got inspired by the other boat, so I am making my own. Top speed: 130/165 full/empty Physwarp: 3x stable, as fuel goes down, physwarp goes down. Range: upwards of 570 km, Wheels: present, capable of slow travel over land (60 m/s or so). Proven in leg 2, necessary in leg 5 and to circumnavigate the globe (unless you get an airlift or travel in circles) THE MAP: I'll update this post as I make my way around the world, stopping at several fuel depots that I've placed in advance (hey, no rules!). LEG 1 COMPLETE At just under 0h 57m, the first leg completed and docked with the first fuel depot. At 1:00:00, I pushed off to begin leg 2. LEG 2 COMPLETE At 1h 53m, the second leg was complete, and a minute later, the third leg had begun. Recap: LEG 3 COMPLETE At 2h 43m, the third leg had been surpassed. Time to sleep before continuing. Recap: LEG 4 COMPLETE After some trials and tribulations, the fourth leg has been defeated at MET 3:43:18. Recap: LEG 5 COMPLETE This is so far the most time-consuming leg. If you look at the screenshot timestamps, I began at around 5:00 PM and ended at around 9:00 PM. Nonetheless, at 4 hours and 39 minutes after I started, I joined with the 5th depot. Recap: LEG 6 COMPLETE Another boring ocean-only run. Finished at 5:33. Recap:
  6. If the electric rotors (assuming they are electric, since you mention them not using intake air) want to work at all, they need two resources. This is solved by using an insanely small amount of FSCoolant, which is stored in the rotor itself. If they are not electric, they need intake air because they are diesel/gas/jet fuel powered, which requires oxygen to combust.
  7. I still am on a FIRST team, graduating this year. Congrats on getting to championships, my team pulled our first victory at the Corvallis District event. We did not make it past district championships though.
  8. In flight, try moving some of your fuel forward by alt+clicking two tanks and pressing the correct "in" or "out" button. It saved my plane the first time I did an SSTO, I wasn't expecting it to happen but I'm glad I thought of the solution.
  9. That may be, but I think everyone can agree that it will be worth the wait.
  10. Quick update: Learned how to extrude along spline Learned how to make a texture go along the extruded portion Created ribbon cable Created blinky light Started on Digital Sidecar (the artifacts on the cable will not show up ingame)
  11. I am working on a part for the Open Part Mod that I thought would work really well as a kOS/Jebnix module. Some of you may even recognize what I got the inspiration from! (You can ignore the artifacts on the ribbon cable, those are a product of double-sided polygons which KSP does not have)
  12. The 3D work looks great, but it looks like you have too many faces assigned to the same smoothing group, making those weird diagonal dark and light areas. Every face should have a smoothing group different from the adjacent ones, but curved faces should have the same smoothing group. It really goes a long way to make models look pretty!
  13. Nice looking airplane! 2 things: What B9 parts are you using? I can't see them. Also, when linking your imgur album, use [img ur]5-char-album-id[/imgur]
  14. Check your smoothing groups. Smoothing groups are channels (usually 1 through 32) that you can apply to faces to make it look like they are connected, like making an 18-sided polygon look like a cylinder. You may have those turned on for too many faces. You want each adjacent face to be its own smoothing group, so for your model you might only need 4 or 5.
  15. When the new career mode comes out, this may be too much functionality, with each part having cost, you could eat up a lot of money researching parts you don't need.
  16. cRIO-9074 or, certainly Reliable Interface Ortifact - 9074 (the guy who named it didn't know how to spell artifact) (Finished) (In-Progress) Have the idea Begin work in 3DS MAX Begin cRIO model Finish cRIO model Texture cRIO model Begin base model Finish base model Texture base model Begin battery model Finish battery model Texture battery model Begin blinky-light model Finish blinky-light model Texture blinky-light model Import into unity Apply emmisive animation Write to GameData folder Create .cfg file possibly { Learn how to make a plugin Make a plugin to stop the animation when charge == 0 } Test model Make changes until model works Figure out how to give other people the unity file (???) (rules require this) Release part Current progress, rendered by 3DS MAX
  17. I know just what I am going to do and I hope nobody else thinks of it Thanks for the update!
  18. I wanted to start now that it's after 18:00 PST 25/04/2014 but now I have to wait a little while longer.
  19. I tried that with my own custom pod and you have to have an IVA for those buttons to appear, for whatever reason. It doesn't have to have enough seats to house all the kerbals, but there needs to be an IVA.
  20. this is a stickied thread on the parent mod development subforum: http://forum.kerbalspaceprogram.com/threads/25013-Compilation-of-modding-information-links-for-0-19-20-21-22-23-Last-update-24th-Jan
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