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ThreeMartiniLaunch

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Everything posted by ThreeMartiniLaunch

  1. Well, it turns out I had 0.7.1 installed, not 0.7.2. Anyway, I installed 0.7.3 and it corrected part of the problem. Now I have the settings.cfg file automatically created. I changed the ShowOverlay line to False and ran the game. Mostly the same. The overlay is off by default in the Tracking Station and when I'm in flight, but the splash screen still has the grid. Thanks again for any advice.
  2. Then why are other files in the KSP folder being updated? Anyway, could find no applocal folder on my system.
  3. Thank you for the reply, but that didn't do it. I build a ship with a Kethane scanner on it, launched it into Kerbin orbit and scanned for a couple orbits. I <ESC> to the Space Center, then the Tracking Station and took control of the ship again and scanned for a few more orbits. Back to the Space Center and Tracking Station, then quit the game. File isn't there. I run Win7 Home Premium and have KSP from Steam. It's a fresh reinstall and Kethane 0.7.2 is the only version of this mod that has ever been on my system. I do have a few other mods: Subassembly Loader (fixed for 0.20), Improved Maneuver Nodes, Docking Camera, Quantum Fuel Lines, Kerbal Alarm Clock, and MechJeb. I dug a little deeper and found config.xml in GameData\Kethane\Plugins\PluginData\MMI_Kethane <?xml version="1.0" encoding="utf-8"?> <config> <bool name="scanningSound">1</bool> </config> I made it look like this: <?xml version="1.0" encoding="utf-8"?> <config> <bool name="scanningSound">1</bool> <bool name="showoverlay">0</bool> </config> No change. And when I got out of the game, the xml file had reverted to its original state. I did a search for settings.cfg my Kerbal Space Program folder and only the main one for the game appeared. I may just have to live with it. Thanks again.
  4. I have no settings.cfg in my GameData\Kethane\ folder. I made one with those lines, but no effect. Advice? Thanks
  5. Don't count me out yet. It's been a while since I've posted but this is still rattling around in my head. My first plans were right out, but I'm working on some new ideas.
  6. Lately, I've started using http://alexmoon.github.io/ksp/ or http://www.eiden.fi/ksp/ to get phase angles. I have little pieces of paper folded to 90, 45, 30, and 15 degrees. I go to the map view and zoom out where I can see Kerbin and my target, then hold the appropriate piece of paper up to the screen and time warp until the target is in the general area of the required phase angle. Then launch and pray. Haven't missed an encounter yet.
  7. Cripes! How could I miss that rule... I assume that starts with the ejection burn from Kerbin orbit? Well, I guess this mission will be the "feasibility simulation." I'm not sure it can make the trip. My goal is to deliver 50 tons of actual payload each trip with enough fuel to bring the DRV back home. My redesign will probably be a four man complete mission package then. No way I can put hundreds of days of supplies for six Kerbals on this ship. This much I knew. I don't think I'll have a problem keeping Duna continuously inhabited. And the delivery vehicle and lander should be able to get the Kerbals back home in an emergency. Regular missions will have normal accommodations for crew transfers. If it works out, I'll post each mission as I fly and include a summary similar to the mission plan you posted in your second post. Oh well. I'll launch the simulation tonight, but it's back to the drawing board for the actual mission. It won't be launching today. Thanks! I'm gonna need it.
  8. I may join this challenge. But, know this. I'm usually hammered. I'm totally amateur. My ships are jury rigged. I fly seat of the pants. Point, shoot, pray. I suck at landing. I suck at docking. However, for reasons I will not detail here, I've flown well over a hundred missions to Duna. I can pull a perfect 12.5km aerobraking injection from a billion meters out finishing within 0.3 degrees inclination from the equator. Pretty much in my sleep at this point. I can't land two things within 50km of each other (and I've got a hundred missions to prove it), but I can get anything I want to Duna in any orbit I want. So, here's my plan (what little of it there is). 100 ton launch vehicle. Here's mission one: .craft file available upon request. From left to right: Delivery / Return Vehicle (DRV). Fully fifty of the one hundred tons. Four LV-N's and a lot of fuel. I hope it's enough. Research / Habitat Module. Enough room for 14 Kerbins (well, 7 considering the rules....) I'm only bringing 6 on this mission. Note the two under mounted rovers. Each has two seats. Shuttle. Can take six Kerbins to orbit for emergency evacuation. I'm hoping the DRV will have enough fuel left to tow it back to Kerbin. You'll note a third under mounted rover. The rest of the mission plan? I have none. We'll see how mission 1 goes. I've got 200 days to decide on mission 2. My thoughts? Mission 1 is tight. I have a feeling I'll come up a bit short on fuel. But, if I can almost get all the stuff I need for a permanent presence for six Kerbins to Duna, I can certainly get all the stuff I need for four. I eject for Duna tomorrow (after a martini or two). If there is any interest, I'll keep you posted. Wish me luck. b.
  9. Thanks guys. I wound up finding this tutorial which uses the improved maneuver node plugin mentioned above. Just injected myself into a perfect Eeloo orbit. Now to land....
  10. I've gotten pretty good at getting spaceships to other planets. I have landed a Kerbin on the surface of Duna and returned him safely to Kirbin. Several, in fact. My problem is it seems I have no control over the type of orbit I'm going to have when I get to another planet. I could be orbiting extremely inclined...or even "backwards." I use ksp.olex.biz for phase angles and what not. When I reach the ascending / descending node, I adjust to 0 inclination, but when I arrive at my destination, could be a polar orbit, a backwards orbit, or a dream orbit. Any advice for giving me some control over this? Thanks in advance.
  11. Whenever I use these, my spaceship spins wildly out of control. I can take the ship back into the VAB and simply replace the LT-1 with LT-2 and spaceship flies straight and true. My landers are typically mounted upside down on top of the spaceship. Is there some trick to using these?
  12. Small Rovers? Check out this bad boy I recently put on the surface of Duna... and
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