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Everything posted by Eskandare
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Eskandare replied to AlphaAsh's topic in KSP1 Mod Releases
I was just adding an extra near Sandy Island when I realized it evolved since I was last there. Now it really looks like a helliport.- 2,488 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Eskandare replied to AlphaAsh's topic in KSP1 Mod Releases
Well, for now, that's the purpose of this fantastic mod.- 2,488 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Eskandare replied to AlphaAsh's topic in KSP1 Mod Releases
Ohhhh! (The forum wants me to put more characters on this page for me to send.)- 2,488 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Eskandare replied to AlphaAsh's topic in KSP1 Mod Releases
Whoohoo! I hope that includes a great big pier. The pana-max crane had to be sized up to fit the Kerbin Side containers, so I hope it fits. : p- 2,488 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Eskandare replied to AlphaAsh's topic in KSP1 Mod Releases
Oceania, and Oceania Extras but everything is just models at the moment. I'm going to make a banner once I get everything done. I forgot to make 'T' intersections and '+' intersections for my highway thing. I'll have it done soon for medsouz. Also I'm building a temporary bridge (because I'm tired of not connecting KC to KC'Itl), and I'm planning out a new city similar to Kerbin City.- 2,488 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Eskandare replied to AlphaAsh's topic in KSP1 Mod Releases
I can't promise anything but if I have time between my three existing projects I may craft a rough terrain zone to test rover probes, maybe include a half pipe too.- 2,488 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Eskandare replied to AlphaAsh's topic in KSP1 Mod Releases
I was listening to 99 Luftbaloons while writing this.- 2,488 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Eskandare replied to AlphaAsh's topic in KSP1 Mod Releases
Okay how is this for the description of my Kerman-Class Cruiser. Too silly? The KSS Kerman is a relic of days done by, one of 12 still in service to defend Kerbin from one of the greatest threats the world had seen. There was once a period of Kerbin history where all of Kerbin kind was in fear. A world divided, this period was called the Kold War. It all started when two ministries had met up for diplomatic discussions over tade, airspace and what would be for lunch on Tuesdays. The argument had just gone from Tuesdays to Wednesdays and why Thursdays were such a bad idea when someone let one go. That someone was Kold Kerman, he had meatloaf in the cantine, and it was a Friday. The smell was so horrific that many of the dignitaries passed out from asphyxiation. The talks about lunch ceased there and then because everyone was just so put off. Soon after word got out about the stench a mass hysteria rose up in the community about post lunch Fridays, meatloaf and the outcome. Everyone stated pointing fingers at everyone else, even the lunch staff in the canteen, most fingers were pointed at Kold. The opposing ministry, the one who preferred Wednesdays over Tuesdays, started accusing the other ministry of suicide farting. As a result, many were afraid of either side using stench-chemical weapons in retaliation. Many economists were worried about the cost of all the millions of tons laundry that would have to be washed should either side use a WMS (Weapon of Mass Smelliness). No one moved, no one dared to breath, the world was silent. Then someone farted... a great war broke out all over Kerbin. Weapons were made and stockpiled, ships were mass produced, aircraft were rolled out onto airfields, and meatloaf was off the menu for good. Then one grave and frightful Monday, after a smelly war had ravaged the face of Kerbin, a geat being appeared in the sky. Attracted to the foul odor, the enormous leviathan descended to the surface warping physics and causing havoc all over the world. Planes would suddenly disappear with out a trace, ships would spontaneously combust, and pens would spill ink all over shirts. It was then, a brave, smelly, and ink covered Kold would load all the remaining meatloaf into a large rocket. Into the great maw he would fly the suddenly disintegrating craft, personally guiding the delicious warhead to its final destination causing the Great Space Kraken to blow off flatulently off into deep space, never to return. With Kold Kerman a hero yet lost forever, every first Friday was deemed Kold's Day. The two ministries joined back together forming the now United Kerbin and decreed that Snacks were the official food for lunch everyday.- 2,488 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Eskandare replied to AlphaAsh's topic in KSP1 Mod Releases
Not only will .25 have destructible buildings but also opens the way for deformable terrain. Which is is cool, because now I can make my ships sink.- 2,488 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Eskandare replied to AlphaAsh's topic in KSP1 Mod Releases
My kitten make my Kerbal sad, he stomps the space bar (almost like he knew).- 2,488 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Eskandare replied to AlphaAsh's topic in KSP1 Mod Releases
I'll send them through they're fairly basic and have pillars for raised sections. They're designed for basically just that 'roller coaster tycoon' style roads. I'm off work at 1am San Francisco (9am London). I'll send medsouz the models. Any specific file format? (dae, obj, blender, 3ds)- 2,488 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Eskandare replied to AlphaAsh's topic in KSP1 Mod Releases
Ahh, they're just individual road segment models for US style high rise motorways/freeways. They can be linked together to form a variety of paths.- 2,488 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Eskandare replied to AlphaAsh's topic in KSP1 Mod Releases
I was just thinking, Ash, you could re-release Krystal City. This occured to me as I was thinking about building a new city like Kerbin City except with an adjacent airfield (maybe). I've been studying how KC was assembled. Plus I've realized Ben Bay's port isn't big enough to support part of the Oceania project. This also gives Ash perfect opportunity to add corporate buildings and whatnot. I've already consructed a modular highway system that I was planning to link KSC, KC, and Ben Bay together. City name suggestions are welcome.- 2,488 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Eskandare replied to AlphaAsh's topic in KSP1 Mod Releases
Well, that basically burns my hanger work for the aircraft carrier, although I only use mesh colliders and at one time I had thought I solved the camera issue... but I can't remember what I did.- 2,488 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Eskandare replied to bac9's topic in KSP1 Mod Releases
I think I found a bug. The menu does not display on some of the parts like the MK 1, MK 2, and S2 tails. Everything else is fine. EDIT: What I mean is the tweakable menu. I can't empty the fuel out of the tails either.- 4,460 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Eskandare replied to AlphaAsh's topic in KSP1 Mod Releases
It's coming... trust me you won't be disappointed.- 2,488 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Eskandare replied to AlphaAsh's topic in KSP1 Mod Releases
A little eye candy from the Oceania pack KETHANE! Coming to a port near you!- 2,488 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Eskandare replied to AlphaAsh's topic in KSP1 Mod Releases
It should be coming soon. I'm working on an oil rig and hopefully a tanker and a super tanker, possibly a container crane with container ship.- 2,488 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Eskandare replied to AlphaAsh's topic in KSP1 Mod Releases
I can quickly whip up a Kerbal-sized vending machine with a cube and a UV map. "Snacks!" I'm totally doing it!- 2,488 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Eskandare replied to AlphaAsh's topic in KSP1 Mod Releases
Doing some tests on the new carrier landing lights.- 2,488 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Eskandare replied to AlphaAsh's topic in KSP1 Mod Releases
Kerbin City seems to be in limbo still. I'm taking the liberty to install my own bridge and HQ. Ahhh... back when I didn't realize there was a bridge missing. Edit: it took weeks for Jeb to dry out the truck.- 2,488 replies
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Kerbin City Community Project - Phase B - New Islands
Eskandare replied to nothke's topic in KSP1 Mod Development
Is there anything I can build? Currently finishing the Oceania pack for Kerbin Side will be starting my Oil Platform pack which includes a retooled version of HoneyFox's Ocean Odyssey with UV maps. I'm building (for myself) a company headquarters and a much needed bridge. -
[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Eskandare replied to AlphaAsh's topic in KSP1 Mod Releases
That, if I'm not mistaken, is already being done.- 2,488 replies
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