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Everything posted by Eskandare
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[0.90] Kerbin Shuttle Orbiter System v4.13
Eskandare replied to helldiver's topic in KSP1 Mod Releases
I had wondered if there was... so hard to read through every post of every mod I use. /sigh -
I feel for you. Mine burned out and now taking over my GFs computer. (her's is better, I know because I built it.)
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Actually since Android is basically a watered down linux (I have the terminal for my Android phone) it is possible, just not probable. I am certain that squad will make an android version once KSP is complete. They use the Unity engine which has Android and OSX api and players so the port wouldn't be too hard.
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Eskandare replied to stupid_chris's topic in KSP1 Mod Releases
I wish people would realize that sometimes modding may not always work correctly due to idiosyncrasies of the base (stock) compiled software. It is a small wonder that the many plugins work, and they work through the talents of their creators. Show respect to those creators because you are getting addons for free. Modders chose to create these addons at their very whim and share them by their benevolence. So the next time you demand that a modder fixes things so "your" game works, just remember the modder can end his/her project at the very whim he/she created it, which leaves you with a broken game. Good work Stupid Chris, you've done great squashing bugs. You're work on realchutes is fantastic. -
I may be 'captain obvious' here, but I've been thinking about this problem for a little bit. I think it may have some conflict with the grab code and how KSP is handling parts separating from the craft. It appears that KSP x64 thinks that when the grab code is activated it makes the conflict and thinks the craft is crashing/exploding.
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Nice, I can't wait to combine this with HOME 2.0, and umbra modular colonization. It appears you have the best solution to vehicle cargo. Now about that 2g thing... No. In real life the LES ramps up to 24g. Most rocket launches are about 3.5g, Apollo re-entered at 6.6g. Colonel John Stapp was subjected to 35g and determined it was reasonable enough to walk away from. The highest amount of g forces any human has survived was 178g by British Formula One driver David Purely. So 2g death? NO.
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Eskandare replied to rbray89's topic in KSP1 Mod Releases
Yeh... For some reason it does work with better atmospheres. I installed astronomers visuals pack with it and it is the most amazing thing to see (as well as working in.24). -
[WIP]D12 Aerotech - A B9 Aerospace Expansion (Beta1)
Eskandare replied to PolecatEZ's topic in KSP1 Mod Development
For me it works perfectly in .24 after I updated all the pugins(FAR, FireSpitter, etc.) -
[1.2.x] Kerbal Crew Manifest v0.6.4.0 (Dec 30th 2016)
Eskandare replied to sarbian's topic in KSP1 Mod Releases
I cannot create custom Kerbals. It would be good to make CM have it where you make a custom Kerbal in the Astronaut Complex and he appears in the astronaut complex instead of just the roster. Then you can hire him from there. -
Astronomer's Visual pack V3 BETA is out and it looks great!
Eskandare replied to Majorjim!'s topic in KSP1 Mods Discussions
EVE has changed it's format in the overhaul. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Eskandare replied to rbray89's topic in KSP1 Mod Releases
Ok I've got overhaul working with .24 x64, how do I get astronomers pack to work with overhaul? -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Eskandare replied to stupid_chris's topic in KSP1 Mod Releases
No worries bud, you're doing great. Great work on the realchutes by the way! After the first time I used realchutes, it became one of my favorite mods. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Eskandare replied to stupid_chris's topic in KSP1 Mod Releases
I'm so far as having trouble with it loading on the x64. I installed realchutes and it locked up on load. Then I uninstalled it and KSP was fine afterward. Is there something I'm missing here? -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Eskandare replied to rbray89's topic in KSP1 Mod Releases
For some reason EVE doesn't work in for me in .24, am I missing something? -
[0.24+][Dev slowdown]Nagging Nadia v0.13 beta
Eskandare replied to SolarLiner's topic in KSP1 Mod Releases
Is this mod still being maintained? -
StarVision, first, your mods are excellent! Type 40 Time And Relative Dimension In Space capsule is too much fun, as well is the Star Trek vessels. I have a challenge for you, the Jool Jupiter Mining Corporation ship, the Red Dwarf, Star Bug and Blue Midget.
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[1.3] Proximity audio alarm (landing aid)
Eskandare replied to Biff Space's topic in KSP1 Mod Releases
Cool mod, all I need is B!^y Betty to tell me what to do, lol! -
[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
Eskandare replied to Thesonicgalaxy's topic in KSP1 Mod Releases
Is BA V5 compatible with Astronomers Visual? -
Got the same problem. I'm not sure what is causing that to happen. I've never had that happen to me before, even with the current plugins and mods. I pulled Chatterer out just to see if it cleared up.
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KSP 64bits on Windows (this time, it's not a request)
Eskandare replied to Lilleman's topic in KSP1 Discussion
okay now this is starting to become annoying. It had been running fine until just now. It jumps from one mod to another then itself. I've replaced every file and it is still being caused. Anyone have any ideas? For some reason the section of the output file kept corrupting the forum, even when using the code tags. -
[0.90] Kerbin Shuttle Orbiter System v4.13
Eskandare replied to helldiver's topic in KSP1 Mod Releases
Whew! Sexy new shuttle (thinks of trying to pack the mini shuttle into the bigger shuttle ) A beautiful work of art! And!... you got duel axle gear to work! -
KSP 64bits on Windows (this time, it's not a request)
Eskandare replied to Lilleman's topic in KSP1 Discussion
I tried installing KSO but then KSP/64 hack crashes. Anyone else have a similar experience? EDIT: Nevermind, I fixed it. I had somehow installed hayamoto's version of RPM as well. They conflicted, so uninstalling hayamoto's version fixed the problem. -
KSP 64bits on Windows (this time, it's not a request)
Eskandare replied to Lilleman's topic in KSP1 Discussion
I added a lot of mods then I saw major performance issues. I'm checking to see what keeps killing my performance. I keep guessing it's soundtrack editor, chatterer, and rcs sounds. So far I have tested Full Graphics, stock parts only, no ATM, only with E.V.E. and Astronomers Visual Pack. Absolutely no performance issues. Next I'm adding distant objects, then real chutes, then KSO, then KW, then the version of FUSTEK before the latest version testing each one individually I figure if I keep the plugins very low and only a hand full of part mods I should be good. the 64 bits will allow KSP room for working. Works exceptionally so far.