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Everything posted by RocketPilot573
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totm june 2018 Work-in-Progress [WIP] Design Thread
RocketPilot573 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Ok quick question... Does anyone know all the flexible parts (all I know is the ant engine) that could be used in a hinge? -
Don' worry, I'm sure Starwhip meant 3000 by 1200. Right? Right?
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Bill, Jeb is stranded in solar orbit and Bob is just a scientist (I maxed the tech tree).
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Zephyr STS II-Stock Space Shuttle
RocketPilot573 replied to RocketPilot573's topic in KSP1 The Spacecraft Exchange
At least I used mainsails (was originally going for Skippers but they where too small looking) The problem I'm facing at the moment is the shear thrust of the mainsails destroying the hinge... -
[Showcase] Showoff Your Rep-Worthy Crafts
RocketPilot573 replied to Redrobin's topic in KSP1 The Spacecraft Exchange
Link in my sig. -
Zephyr STS II-Stock Space Shuttle
RocketPilot573 replied to RocketPilot573's topic in KSP1 The Spacecraft Exchange
Video is up! -
Show off your awesome KSP pictures!
RocketPilot573 replied to NuclearWarfare's topic in KSP Fan Works
Jeb: "This is STS-4, asking permission to liftoff." Control: "Permission granted." Bob: "Hey, do you get the feeling we're missing something? Bill: "No... Why? Jeb: "What was that noise? Sounded like explosions... I like explosions!" Control: "Uh oh." -
My internet is 100% fine, and the files being uploaded are a couple hundred kilobytes. My connection to the rest of Curseforge is also fine. - - - Updated - - - Ok, NOW it worked after about 10 minutes of loading and about 20 attempts.
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Anyone? Please?
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I usually just burn retro like a normal lander, then pitch down at the last moment to land on the gears.
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Zephyr STS II-Stock Space Shuttle
RocketPilot573 replied to RocketPilot573's topic in KSP1 The Spacecraft Exchange
Here is a static fire test of the hinge mechanism. When in flight this small test rocket can be maneuvered with this system, and the legs continue to function even when the Mainsails are at maximum thrust. Tests on the actual shuttle are still in progress. -
Hi, I'm trying to create a new project on curse, however after filling out all the fields (desc, title, etc), I click "Start Project," only for the page to start loading with a "Waiting for Kerbal.CurseForge.com." Several minutes later it takes me to curse error page saying that This Page cannot be shown. I have tried relogging in and different browsers. Anyone else having this problem?
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Show off your awesome KSP pictures!
RocketPilot573 replied to NuclearWarfare's topic in KSP Fan Works
Flyby -
Zephyr STS II-Stock Space Shuttle
RocketPilot573 replied to RocketPilot573's topic in KSP1 The Spacecraft Exchange
Coming soon... Should help with that not enough gimbal issue. -
What did I do today? This... it took ALL the day.
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Zephyr STS II A 100% stock space shuttle! DOWNLOAD: Zephyr STS II Stats: Cargo Size: Mk3, a bit more than a "Jumbo" Tank long Cargo Capacity: ~10 tons (I will improve this in the future) Crew Capacity: 4 Boosters: 12 NASA SRBs duct taped into two clusters. OMS: 2 NERVA Engines Price: A Lot (~320,000) Range: LKO Information: This shuttle was design mainly for looks and accuracy to the NASA STS. I will explain the launch in multiple parts: LIFTOFF To keep the shuttle going straight, remember than the bottom has non-throttleable SRBs while the top can be throttled. The Mainsails will be used as a lever to keep the shuttle balanced, so use the throttle control carefully. Watch the pitch indicator: If the pitch indicator is going hard down then throttle up, and if its going too hard up then release the throttle. Only use the RCS as a last resort (Vernors like to eat fuel, and this shuttle has an awful large amount of them). At launch the initial thrust amount will depend on the payload, more power for more payload mass of course. AFTER SRB SEP This part is tricky. The engines will make the shuttle keel over either up or down depending on how much fuel is in the ET. Using the RCS is important, but don't just leave it on or risk running out of fuel. To minimize RCS throttle down when possible to let the SAS Reaction Wheels do the job. ET SEP Separate the external fuel tank when its empty. NOTE: The lower 2 Mainsails can only get fuel from the E, however the upper one, due to some fuel lines crossing over, can steal the OMS fuel, so it is important to deactivate the Main engines. I used NERVAs instead of Mono engines for increased range. What Improvements does this have? -Specially made nosecone on the orbiter -Double stacked wings with sleek leading edge to fit the Mk3 Parts -OMS Pods -All Solid Boosters -Orbiter designed to be a scale model of the real thing (slightly smaller with same proportions) Action Groups: 1: Toggle Three Main "Mainsail" Thrusters 2: Toggle OMS NERVAs 3: Toggle Cargo Bay Doors 4: Toggle Ladder 5: Toggle Cockpit Lights and Cargo Bay Interior Light Abort: I tried to make this as NASA style as possible, so sorry, no parachutes. Launch Instructions: 1) Set Throttle to appropriate setting (~20% by default for no cargo) 2) Make sure payload is secure (warranty void if you don't do this!!!) 3) Press spacebar twice, once to fire the Main engines and twice to fire the SRBs and liftoff 4) At 100 m, do a roll program (roll shuttle so "up" is east/whatever direction you're launching in) 5) When the shuttle starts to pitch up too much, throttle up a little more (You will need to constantly watch the tilt and keep these engines at the right setting) 6) At 10 Km begin gravity turn and hold 45 degrees by the time you reach 15 Km. 7) When the SRBs run out press space to stage them off, IMMEDIATELY throttle down and turn on RCS, this will be hard to control for a while 8) When the apoapsis is 30 Km, pitch to 50 degrees (from vertical). 9) When the apoapsis is 40 Km, pitch to 60 degrees. 10) When the apoapsis is 55 Km, pitch to 85 degrees. 11) When the apoapsis is 60 Km, level off. 12) When the periapsis is about to become 20 Km (around 22 km is when debris get deleted), jettison the external fuel tank (if you haven't already), or you can keep going if you need some extra delta-V. 13) Press "1" and "2" to deactivate the Main engines and fire the OMS 14) Float to apoapsis and circularize. 15) Orbit! Do whatever you want now. Landing: 1) Deorbit somewhere that will get you to KSC 2) During re-entry, maneuver the shuttle to land at KSC 3) Once the flames stop, pitch down to 45 degrees (A VERRRRY steep descent path) (Blame KSP's terrible aerodynamic model for that). Basically, dive toward the runway. 4) If night, turn on the landing lights. 5) A bit of a warning, once this place pitches up you may need the RCS to push the nose back down... 6) About 100 meters above ground, PULL UP! If this is done correctly, you should touch down at about 55 m/s, and not crash. If done incorrectly, expect lots of explosions, press "backspace" or the Abort button on your HUD if you see explosions and slam the brakes. Image Album: Video: Legacy Shuttles: Zephyr STS I (.25 -.90) Poseidon STS (.23-.24)
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My new shuttle
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totm june 2018 Work-in-Progress [WIP] Design Thread
RocketPilot573 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
To elaborate a bit, when I pitch up or down in the VAB the CoL shifts in front and below the CoM. The only explanation I can think of is that the wings are too far down, which I cannot change due to this being a shuttle analogue. -
totm june 2018 Work-in-Progress [WIP] Design Thread
RocketPilot573 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
First launch! Now to get it to fly properly on reentry.. - - - Updated - - - Ok quick question: Anyone know why this cant fly straight? Yaw and thrust are not an issue. Whenever I turn away from prograde it flips and tumbles. -
totm june 2018 Work-in-Progress [WIP] Design Thread
RocketPilot573 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Going well so far; I still have to due the dreaded double wing section though (to make them thick enough until Squads gives us bigger wings)... Don't mind the out of place looking wing connecter there, it will be removed. -
totm june 2018 Work-in-Progress [WIP] Design Thread
RocketPilot573 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Coming fairly soon.... Also hows the nose? -
Show off your awesome KSP pictures!
RocketPilot573 replied to NuclearWarfare's topic in KSP Fan Works
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Show off your awesome KSP pictures!
RocketPilot573 replied to NuclearWarfare's topic in KSP Fan Works
I flew a mission to Gilly for science... well, money actually. -
What is the version of KSP you owned when...
RocketPilot573 replied to RAINCRAFTER's topic in KSP1 Discussion
.16- first mun landing, first rendezvous, first mun base (collection of landers) .17- First interplanetary mission .18 First Return from another planet