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Article Comments posted by Deddly
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7 minutes ago, Foxster said:
Let's be a tad more honest here...
The MH engines were made OP to sell the expansion. Now no one is buying KSP for the expansion, they have been made more realistic.
I hardly think anyone would pay money just to get an OP engine. Config edits are free, innit.
Anyway, these changes are very welcome. I'm not in favour of nerfing for the sake of things, but this is very well thought out and nicely presented, too. I'd actually like to see the NERVA in some way nerfed (nerved?). The stats should stay, but there could be some consequences to reputation if it us used in the atmosphere or crashes back to Kerbin, or maybe a Kerbal's health should suffer if they stand too close etc.
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I can confirm I'm having the same issue (Server Migration)
EDIT: Downloading the installer works though
EDIT2: I can also confirm that flushing the DNS didn't help
Tuning changes in 1.6
in Developer Articles
Posted · Edited by Deddly
I can understand what you're saying, and it's a pain when old craft don't work anymore. But can you see that if changing one single engine's stats makes the game change so much that you feel the game is no longer fun for you, the problem was with that engine all along? It was never intended to be the go-to engine that makes everything else obsolete. The entire game was never supposed to hang on the performance of a single part.
A similar decision was made with the Aerospike back in the early days, and it was the right decision, even though easy sea-level Eve SSTO planes were no longer possible after the stats were adjusted.