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Everything posted by ngianoplus
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Would you buy expansion packs for KSP? How much?
ngianoplus replied to ngianoplus's topic in KSP1 Discussion
I know, I am looking for the general consensus of the community on purchasing expansions or KSP -
Opps, I do apologize... this is embarrassing a duplicate thread! Please close this one.
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Would you buy expansion packs for KSP? How much?
ngianoplus replied to ngianoplus's topic in KSP1 Discussion
So am I, I am just wondering -
I am curious to see whether or not the community would buy expansions for KSP? Personally, I would be quick to buy any expansion for KSP if it was under 25 USD. EDIT: I am looking for the general consensus of the community on purchasing expansions or KSP EDIT2: Assume the expansion contains complete features such as, colonization, multiplayer, or terraforming In short, something you would want to pay for
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I am curious to see whether or not the community would buy expansions for KSP? Personally, I would be quick to buy any expansion for KSP. EDIT: Please close this duplicate thread
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[1.2] Procedural Fairings 3.20 (November 8)
ngianoplus replied to e-dog's topic in KSP1 Mod Releases
Perhaps, you could make a procedural heat shield? I feel like it would be helpful. Of course, waiting till reentry heat is added would make sense. Would you consider it? -
It would be cool to give it a try, because I rather the money go there then to something stupid. If it works, awesome. If it doesn't then... it was still a cool idea.
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what version of the game did you download first?
ngianoplus replied to duncan1297's topic in KSP1 Discussion
You Sir, are quite the old timer! -
what version of the game did you download first?
ngianoplus replied to duncan1297's topic in KSP1 Discussion
I experienced KSP without a SPH and runway or a Tracking Station. I also witnessed the discovery of Minmus. -
I would LOVE to see this in game. Now, I don't expect it now because if they take this route, there would be less of a need to develop more parts (specifically engines). Say the mainsail started worse than the current stats (no gimbal, more weight, less thrust and isp). Then you upgrade to make it have gimbal and more weight/thrust. Then you upgrade to more isp and thrust (at this point the mainsail is at its current stats), then you upgrade the thrust further and reduce the weight. Now you could do this perhaps 5 levels. 1= terrible, 2=better, 3=same as current states, 4=even better, 5=best. Now take it even further, you could do an upgrade path sort of deal. Once you get to the current stats (level 3), you can choose to upgrade the thrust, isp, reduce the weight, or further gimbal. You could have combinations of, say isp and weight. Now this may not be a good choice, it could be simplified to where upgrades 4 and 5 increase all stats a little bit. Now imagine that the texture changes with the level... it would be quite the amount of work to implement but it would make R&D so much better.
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Resources: How Where and What?
ngianoplus replied to Beeburgers's topic in KSP1 Suggestions & Development Discussion
I want to see the same resources, but I think the chemical processors will replace the compressors, blutonium enrichers, etc. I am fine with that. I just want the chart to be the same, but with less converters. -
Place stock planes at the island airport.
ngianoplus replied to gendalf's topic in KSP1 Suggestions & Development Discussion
Maybe when spaceplanes get updated, squad can put a stock aircraft in one of the hangers as a Memorial. Like the old rocket parts. Just an idea. -
[UNOFFICIAL/FANMADE] 0.22 Discussion thread
ngianoplus replied to ngianoplus's topic in KSP1 Discussion
If .22 has revamped aerodynamics I will jump with joy! I thought back in .19 that the aero update would be .22, so let's see if that is the case! -
[UNOFFICIAL/FANMADE] 0.22 Discussion thread
ngianoplus replied to ngianoplus's topic in KSP1 Discussion
Pretty things? The redone Space Center? Now I am just as upset that they are not adding stuff like tweakables, redone drag, etc. But, the new Space Center uses LESS resources! The reason you must pay is because they need funding, I assume. Now I can't be certain, but they will not make a game that cannot be run by supercomputers -
[UNOFFICIAL/FANMADE] 0.22 Discussion thread
ngianoplus replied to ngianoplus's topic in KSP1 Discussion
Before I get upset, are you saying this about .21 or all of the updates? -
[UNOFFICIAL/FANMADE] 0.22 Discussion thread
ngianoplus replied to ngianoplus's topic in KSP1 Discussion
No problem, I'll try to dig up other stuff that I have too -
[UNOFFICIAL/FANMADE] 0.22 Discussion thread
ngianoplus replied to ngianoplus's topic in KSP1 Discussion
Here is the whole post- -
[UNOFFICIAL/FANMADE] 0.22 Discussion thread
ngianoplus replied to ngianoplus's topic in KSP1 Discussion
Could you possible give a source? Thank you for adding some useful information to the .22 update. I appreciate it alot -
Just a Question about the current KSP Staff
ngianoplus replied to 100cottage's topic in KSP1 Discussion
Also, what things did you do badly on? Did it have something to do with the other developers or is this coming from yourself? -
Just a Question about the current KSP Staff
ngianoplus replied to 100cottage's topic in KSP1 Discussion
I want him back! However, a detailed explanation of the whole situation would be great! Edit: Nova, everytime I see a post by you on the forums I just have to read it. I hope you are okay and that you will be back on the team soon. -
[UNOFFICIAL/FANMADE] 0.22 Discussion thread
ngianoplus replied to ngianoplus's topic in KSP1 Discussion
He is and here is a comment from him (as I did not know what it mean either) Here is the thread- http://forum.kerbalspaceprogram.com/showthread.php/42686-Just-a-Question-about-the-current-KSP-Staff -
[UNOFFICIAL/FANMADE] 0.22 Discussion thread
ngianoplus replied to ngianoplus's topic in KSP1 Discussion
This is a post from NovaSilisko on 12th June, 2013. Quote: NovaSilisko - Eeloo: Relocated to orbit GP2, now with large geysers that can knock your ship around (prototyped several weeks ago, they function quite well) So I guess when the second gas giant is implemented we will get to see Eeloo's geysers? Furthermore, perhaps dynamic planet features are not too hard, so we will see lava too! -
This! This is what I mean. If we could walk around a base or be in the same ship it would be so cool.
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I understand, I just wanted to throw it out there because I guess it would be more feasible than 100+ people multiplayer.