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Everything posted by Rassa Farlander
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[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
Rassa Farlander replied to Normak's topic in KSP1 Mod Releases
Question for ya! Does this use the new reaction wheels or the old sas? Im looking through .ctg files and I think Im still seeing the old modules although Im no programmer -
Looking for some Kethane Ships
Rassa Farlander replied to WarMachin32's topic in KSP1 The Spacecraft Exchange
Nevermind this post lolol saw what other one was referring to... -
HELP! getting this into orbit.
Rassa Farlander replied to Dewm's topic in KSP1 Gameplay Questions and Tutorials
Try making that upperstage bigger with an orange tank and use more solids on the lower stage Go Jeb Kerman with it! Moar Boosters!! :D good luck! -
Looking for some Kethane Ships
Rassa Farlander replied to WarMachin32's topic in KSP1 The Spacecraft Exchange
This would also be of help to me as well! I am also new to kethane and have been having trouble designing ships that actually work for it This could just be the start of the Modcraft kethane exchange thread I was just aboutto post the same thing when I saw this one Good thinkin WarMachin32 Yeah mechjeb doesnt seem to like the new SAS system I think. -
Get yourself a part-time job dude Save every cent until you get what you need Good luck!
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[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
Rassa Farlander replied to Normak's topic in KSP1 Mod Releases
Errrme gaurd! Balka panels fixed!!!! yayyayya! Downloading again woot! Thanks guys! Modder teamwork at it finest!! -
Thanks for the info man You should see if Fusty would send you his models to help you out if he isnt going to do the station parts any more, I saw he was busy getting a new job and getting married life is busy sometimes My settings are as low as they can go I think lol, Some of KSP/Unitys limitations seem very defeating with certain things, but what can ya do
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I remember this being a problem with the some of the original Fustek parts back in the day and it was fixed I believe. Not sure if that would relate to the expansion series parts though or if it can be at all with these. Edit: Also are these parts killing peoples framerates? They look great but Ive got a crap computer so I try to be picky about the mods I use. Also if they are laggy is there a way they could be fixed to improve performance?
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Someone Needs to Create an Easy-Mode Mod
Rassa Farlander replied to LuckySl7vin's topic in KSP1 Mods Discussions
Chase cam for the win!!! -
Show off your awesome KSP pictures!
Rassa Farlander replied to NuclearWarfare's topic in KSP Fan Works
Here one of my favorite stations from .19 Also this is my first screenshot posting Woot! -
Ok sounds simple enough then Im suprised I havent done this sooner, thanks for the help
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Awesome Ok one more, what about using the spoilers thing? Whats that all about
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So Ive been playing KSP since last December and Ive never posted a screenshot. So the questions are: 1. How do I post a screenshot? 2. What website is recommended for hosting the images? 3. Anything else I should know? Sorry about the rookie question, I feel like such a newb lol Thanks
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I just got it for the first time yesturday and Ive had zero problems with it working at all Did you try a fresh game install and re-download of kethane? Also thanks for the helpful discussion with efficiency Its given me some ideas Now I just have to figure out some working designs and get some drills in the dirt!
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Hmmm Ive never used KAS I think Ive heard of it though. I think thats kinda along similar line of what I was thinking also but Ive heard Kethane has a lower density than fuel and I dont want my tugs eating my finished product and that why I was thinking convert in orbit, but Im still not sure. That being said Ive had a couple failed landers already, I do like this though, it has brought some challenge back to KSP
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Yup ive also had this happen since they were first implemented, mine happened on loading a quick save.
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Well I would like to go for efficiency, in parts and fuel consumption I suppose. I was going to make a rig that lands and drills and stores then have something else come and get it and then haul it to a station with the converter stuff on it and lots more storage. Although still having trouble with designs and getting stuff going. I think Ive got scanning figured out more or less though
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Hi peeps! Ive been staring at this mod for months and I finally downloaded to day Great work Majir and friends! The popularity of this mod has always kept my interested so I thought Id try it out. Ive got some of Kerbin scanned and most of the Mun and Minmus and Im ready to start some drilling! Im just not sure where to begin. Ive look a little bit at the Wiki and read through some of this forum thread, but Im still a little overwhelmed lol. So any pro-tips to help me get started? Does a drill rig need a scanner? Whats best a mobile rover rig or stationary? Im not sure where to start lol Thanks
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[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
Rassa Farlander replied to Normak's topic in KSP1 Mod Releases
Nice engines!!! sidenote, are the balka panels fixed yet? -
I think someone should make a new, completely fresh mod that does this in a similar manner. Its been along time since Innsewerants has been active and hope that they are ok. Im no programmer so I would have no idea where/how to start something that Im sure is pretty complex.
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This ---->
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Ok this mod is looking pretty cool and has caught my interest Not sure how it works or how to install it with the textures I want for my skybox, and the different planets/moons. I really like that Duna/Mars texture combo! That looks great!
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Performance Issues Need Addressed
Rassa Farlander replied to Caelib's topic in KSP1 Suggestions & Development Discussion
I dont think there is an immediate priority on performance, although I feel it is something that should be addressed in the coming months if KSP is to stay competitive as a video game.