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Everything posted by Rassa Farlander
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Yes! congrats on the sticky! I did this today: Then there was much of this: As well as a little of this: and then SCIENCE!!!
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Ive been looking around for information and have little success in finding out how to get started in this. Im mostly interested in making parts, with eventually trying to make some plugins if I can figure it out. Ive got no experience with coding, modeling or making textures. Ive messed with .ctg file a bit so I know a little bit of that. So where can someone like myself find information that is up to date on jumping into this big world of modding for KSP? Also I hope this is in the right place....
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[20/11/2014][0.25] FTmN Atomic Rockets
Rassa Farlander replied to Kommitz's topic in KSP1 Mod Releases
These look great!!! Thanks for this mod -
BobCat Ind. - Colonization, exploring and research vehicle
Rassa Farlander replied to BobCat's topic in KSP1 Mod Development
I see lots of hours and hard work put into those Bobcat!! Its looking really good! -
Anyone notice this? The text on the lab itself is what Im talking about 1998 ISS and 1986 MIR (in russian) The whole txt together is their respective IDs for their flight All things about the lab itself aside, I think thats kinda cool to have on there
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[1.2.x] Kerbal Crew Manifest v0.6.4.0 (Dec 30th 2016)
Rassa Farlander replied to sarbian's topic in KSP1 Mod Releases
Youve got two toolbar .dlls somewhere, I had the same problem and getting rid of the second one solved the issue -
Sad to see you go Iannic-ann-od!! Hope youre of to bigger and better things, at least stop by for a visit!!! Now on to business, where do I get the chatterer that is compatible with blizzy's toolbar??
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So I was totally convinced that I didnt have a duplicate .dll but I was looking through KW's files to get rid of some stuff and sure enough it the .dll got in there somehow. Must have been when I was copy and pasting lol Thanks for the help and quick response, Ive been converted to the likes of the toolbar users Now I just need chatterer to get with this program Thanks again!
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Hi! Im new to the toolbar and Ive got the problem mentioned before by someone and Ive got two crew manifest buttons in separate toolbars. My mechjeb button is fine. Ive looked through my mods list and cant find a duplicate .dll of the toolbar but there is a .dat file that says toolbar settings out of the toolbar folder in my gamedata folder, not sure if that has anything to do with it but I have no idea what else would cause it Thanks! Also, anyway we can get chatterer on this bandwagon? Its my only mod that doesnt have this. Ive only got Chatterer, Kerbal Alarm Clock, Crew Manifest and Mechjeb for things that use in-game buttons.
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I think that discussion took place in the texture replacer thread, great mod btw, and lots of good stuff in that thread relating to this. The thread is here: http://forum.kerbalspaceprogram.com/threads/60961-0-23-TextureReplacer-0-10-3-%2824-Dec%29
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GIMP image coverter might do it I really like that one, just "export" the image in the new type
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[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Rassa Farlander replied to Tiberion's topic in KSP1 Mod Releases
I dont think tweakables is working correctly with landing legs in NovaPunch. Could get the context menu up in the VAB to have them start deployed. Please correct me if Im wrong -
[1.2.x] Kerbal Crew Manifest v0.6.4.0 (Dec 30th 2016)
Rassa Farlander replied to sarbian's topic in KSP1 Mod Releases
Ok Ill post on it over there blizzy -
[1.12.X] RealChute Parachute Systems v1.4.8.3 | 24/01/21
Rassa Farlander replied to stupid_chris's topic in KSP1 Mod Releases
This is a great mod and has been serving me very well! Thanks for your time in making this stupid_chris! -
[1.2.x] Kerbal Crew Manifest v0.6.4.0 (Dec 30th 2016)
Rassa Farlander replied to sarbian's topic in KSP1 Mod Releases
Ok thanks for the speedy reply sarbian Also is there a way to move the button in the config file? It covers up the science archive in the R&D center. Thanks for the hard work with all the mods you do and maintain -
[1.2.x] Kerbal Crew Manifest v0.6.4.0 (Dec 30th 2016)
Rassa Farlander replied to sarbian's topic in KSP1 Mod Releases
I dont really want the tool bar mod though, I went back to the version I had with .22 and it seems to work in .23, can I expect any problems with that version? Sorry Im being difficult, I just dont really need the toolbar mod. -
[1.2.x] Kerbal Crew Manifest v0.6.4.0 (Dec 30th 2016)
Rassa Farlander replied to sarbian's topic in KSP1 Mod Releases
Is it required to have the toolbar mod for this? I dont have it and crew manifest doesnt show up at all in flight, or anywhere else. Ive never had this problem before but Im also trying to get it to work in KSP .23 for the first time. -
PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
Rassa Farlander replied to Porkjet's topic in KSP1 Mod Development
Porkjet's Parts Pack Good ring to it But anyway, this looks good I hope its coming along nicely. What problems does this have at the moment and will we see a release version anytime soon? I used to use the inflatable hab that was linked to above and very much wished it still worked, so this mod seems like the next go to for that style of stuff Keep up the awesome!