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KSP2 Release Notes
Everything posted by loiske
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Developers allowed modding for a reason, they add more content as developers can't do everything. So use mods if you want, i know i do
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What would be the easiest way to OBLITERATE THE ENTIRE PLANET?
loiske replied to Kerbface's topic in Science & Spaceflight
Well, now i'm scared -
How many kerbals have you killed already?
loiske replied to Spitfiredzwww's topic in KSP1 Discussion
I killed jeb jetpacking in 3k in mun and not watching my vertical velocity :'( -
New moon is awesome, spend alot of time today admiring the view on the edge of a big crater. And landing on a suitable spot took alot more time, my first attempt took me on a slide down a hill
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How did you learn how to rendezvous and dock?
loiske replied to Fox Arcana's topic in KSP1 Discussion
I eyeballed the close approach until I realised the targeting nodes and watching scott manleys videos helped me fine my tactics with the help of mechjebs closest approach and time to closest approach -
At the time, yes, pretty much only thing i play Probably because this game takes time to play...a lot of it.
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KSP has the best community I've ever seen. Let's keep it that way.
loiske replied to Piv's topic in KSP1 Discussion
I haven´t noticed any problems with the community? -
My username is my irc nick, that I picked up somewhat 13 years ago. It's Finnish and translates somewhat "splash", and it's used as a verb to describe an spontaneous and foolish act. My avatar is gimped from two kerbalized images
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Whoa, these are awesome! Can't wait for the clouds to be implemented.
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Are you going to start a fresh save file come 0.20?
loiske replied to michaelphoenix22's topic in KSP1 Discussion
yeah, I'll make a fresh install and play it without mods in the beginning. but i'll keep 19.1 installed as well (i have all versions installed from 0.16) so I can still play my current save. And starting from scratch is fun -
I am planning to start this, seems to be a lot of fun and you can basically do everything by yourself, including the engines! edit: thanks for that openrocket -link, seems to be quite useful program
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When you have the basics of killing relative velocity, you can try to mess around with that. Lets say you have closest approach of 2000m. When you start your burn, watch where the "away from target" -marker is relative to the retrograde marker and aim your burn slightly to the opposide side. This will bring you closer to your target at the same time it kills the relativäe velocity. I have just begun to explore this myself. And it helps to have mechjeb etc. To tell you the closest approach and time to it. Edit: this works with higher relative velocities. When you actually get closer, its best to keep rvel to ~10m/s and use timewarp to travel the distance
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I remember doing it so many times (i started playing just before they added other planets) first 10 times it was crazy attempts to balance vertical and horizontal speed. good times...
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Thank you, this is awesome. And that cargo bay control table is cool too
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I think youl have to toggle rcs manually with mechjeb, to prevent accidental usage of monopropellant
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In the big ships it also helps to place the rcs thrusters as far a way from the center of mass, as this creates more momentum with less force
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What is the ideal T-Minus point to Launch Maneuvers?
loiske replied to Keramane's topic in KSP1 Discussion
I usually try to time the burn equally between the node. so with 60s burntime I start at T-30 and end at T+30. It seems to work, I never got good results starting exactly at T -
I remember having such a bad time trying to dock by just eyeballing. then i realized there's a target mode in the navball with relative velocity/target + and -. those and timewarp do make life easier once you get it