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Everything posted by djnattyd
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All we need now is for NASA to announce that Spirit has come back to life. I demand that the first manned mission to Mars fixes Beagle2 and allows it to complete its mission.
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I remember watching the news on landing day and the faces of the team when they realised they'd lost contact... You can practically hear the "Well this was a waste of time. I could be at home having Christmas dinner."
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Yeah, just seen that. When i got the breaking news alert it originally said "More information to follow" and had nothing about contact being impossible.
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It's a shame the arrays are what caused it to fail, I think that's more disheartening than it just crashing. To land within 5KM of the intended target is an achievement in and of itself.
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New high resolution imagery has managed to locate the Beagle2 lander on the surface of Mars and all signs are pointing towards it being intact. Anyone want to guess what the chances of reestablishing contact are? http://www.bbc.co.uk/news/science-environment-30784886
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Anything that isn't shielded by a fairing will have drag applied to it by FAR, this includes landing gear. Also, long & thin is the way to build with FAR, pancake craft don't work.
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Really old KSP trailer still surprisingly relevant
djnattyd replied to Norpo's topic in KSP1 Discussion
I'd forgotten just how awful looking KSP used to be. -
Quite clearly KSP. The nose cone looks like its from Novapunch
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Forcing DirectX11: 40% memory reduction!
djnattyd replied to Captain Sierra's topic in KSP1 Discussion
Best thing is, my GPU apparently only supports up to DX10 so DX11 shouldn't even be a possibility for me. - - - Updated - - - The only thing that broke were the reentry and atmo effects. It even fixed my CTDs when switching scenes and I have a crap-ton of mods installed. -
Forcing DirectX11: 40% memory reduction!
djnattyd replied to Captain Sierra's topic in KSP1 Discussion
I can't believe how much smoother KSP is under DX11, shame about the missing shaders but can't have everything is suppose. -
That would actually be better since my stock toolbar is getting cluttered as it is. Second question, now that AR sees the surface of Kerbin as the endpoint rather than the core, it it simply a case of subtracting the radius of Kerbin from the range of the 3rd party antennas I have patches for in order for them to keep the same range they had in 1.6?
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A screenshot thread already exists. http://forum.kerbalspaceprogram.com/threads/24533-Show-off-your-awesome-KSP-pictures%21
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That failure... I kept waiting for someone to hit the abort button.
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
djnattyd replied to Ven's topic in KSP1 Mod Development
I'm getting some weirdness going on with the LV-T30, LV-T45 and decouplers. If I try to attach a decoupler to either of those engines, the fairing shows up but the decoupler doesn't attach. I can drag the decoupler around the VAB scene and it doesn't affect the engine. If I delete the decoupler, the engine acts as though it has nothing attached and the fairing disappears and then KSP crashes to desktop. If I attach the decoupler (and have the above mentioned issue) and then delete the engine, the decoupler goes with it and then KSP crashes to desktop. This happens ONLY with the T30 & T45, other engines whether from stock revamp or a different mod work fine and it doesn't matter whether I use stock revamp decouplers or different mod ones. -
Moho, Dres, Eeloo... No Atmosphere, No Moons, No Game
djnattyd replied to CalMacDa's topic in KSP1 Discussion
GP2 was killed off by Harvester round about 0.23 if I recall correctly. -
Moho, Dres, Eeloo... No Atmosphere, No Moons, No Game
djnattyd replied to CalMacDa's topic in KSP1 Discussion
So basically because you don't like something it means nobody else likes it? -
KSP Main Menu Question
djnattyd replied to Pure_Diamond's topic in KSP1 Gameplay Questions and Tutorials
I think he means that KSP doesn't quit to the main menu (Start/Exit) it quits to the secondary menu (New Game/Resume Game) -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
djnattyd replied to Ven's topic in KSP1 Mod Development
Thought as much. Thanks. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
djnattyd replied to Ven's topic in KSP1 Mod Development
I'm talking about the backed-up .mbms that the batch file makes when you install this. I'm guessing I'll have to go through and rename them all. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
djnattyd replied to Ven's topic in KSP1 Mod Development
I'm probably being blind but how do I restore the stock parts other than getting Steam to reinstall them?