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versendaal

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    Bottle Rocketeer
  1. Okay, there are also a lot of other things to fix with higher priority in the game i guess. Maybe, eventually.. one day.
  2. There must be certain reasons to not make a new mechjeb mod. I'm kind of disappointed. It was the mod i cared most about. Manually creating maneuver nodes, throttling, landing etc.. kind of sucks.
  3. I thought it was just me.. couldn't figure out why this happened but it didn't occur on "simple" ships with just a few parts. - edit Just tried to reproduce it. Happened to me again when changing vessels with [ ] keys. That must be why i didn't notice it with just a simple 1 stage rocket.
  4. I've just tried the new version posted on the previous page on 0.23, the tanks are working fine and are configurable. The engines are not configurable?? Using: RealFuels_v4_pre8.zip StretchySRB_v8pre1.zip Mods: 000_Toolbar DeadlyReentry FerramAerospaceResearch Keramzit KerbalJointReinforcement KWRocketry MechJeb2 ModularFuelTanks StretchyTanks UniverseReplacer
  5. How much delta v do you guys need to get something into geostationary orbit? I'm using a 13000-14000dv rocket to get a 500-1000kg satellite into geo orbit and still have some fuel left to maneuver. That makes me wonder how much you would actually need to get to the mun and back. Secondly, should i use a orbit period of 23h56 like real earth or should it be 24h? Oh, and i like the modified Remotetech posted some pages back.
  6. For what it's worth, wiki says: The Kármán line, at 100 km (62 mi), or 1.57% of the Earth's radius, is often used as the border between the atmosphere and outer space. Atmospheric effects become noticeable during atmospheric reentry of spacecraft at an altitude of around 120 km (75 mi).
  7. You were right. It worked a lot better when starting the rockets at over 1700m/s.
  8. I like the plane. In vtol mode, it feels solid. Just too bad i doesn't get into orbit. Made it to a 50km apoapsis.
  9. Hi, I've been using RT2 a lot and i do really like it. One major problem when launching new satellites: throttle going nuts (stuttering at around 40-50% throttle). I'm launching a lot of rockets and Mechjeb makes it a lot easier. However, i do have a feeling it somehow conflicts with RT2. The throttle problem occurs when clicking the "enable autipliot" in MJ. Escape. > re-launch ...throttle problem gone. Maybe it's a known issue? Thanks
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