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Blaf

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  1. Indeed, but i think so far devs talked mostly about graphical effects, not the physical model of the blast.
  2. +1 for intro. I miss the old days when all games had intro to set up the mood...
  3. Imho variable (automatic) camera exposure is the key. Even backdrop starfield can illuminate the scene, it's just a matter of sufficient light amplification.
  4. This seems very overengineered, less robust, and much less effective then a simple heatpipe transfer...
  5. Nice stuff! However for me it feels like there's tendency to picture the first game as too much difficult and therefore that the sequel should be made easier (simplified?). Would be great if someone could correct me on this, as i hope it's not the case
  6. That's something i don't get. They said they won't be using anything like FAR, as it would be more complex for newcomers, but i actually find FAR to be more intuitive than the stock model
  7. Yeah, that should do. Hope he's at least expensive.
  8. I gotta admit i don't know his music that well. But i would assume any professional composer should be able to at least bend his style in a way it fits the theme.
  9. I'm certain he would be able to compose and master the track in a way it wouldn't sound out of place among the rest of the soundtrack.
  10. Wasting half of the whole budget on soundtrack sounds acceptable
  11. And Hans Zimmer and Yann Tiersen and Daft Punk... Oh, and we shouldn't forget M83. That would be nice! Feb 2021 EDIT: Okay, no Daft Punk then.
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