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KSP2 Release Notes
Everything posted by Honeybadga
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I'm using it with 0.22 and it seems to work so far.
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Hai, I'm fairly new to Kethane and I already love it. However, I have a question: once I land on a deposit and start drilling, am I supposed to be able to suck it dry in one go or can I move into a direction a couple of kilometers and pump up the rest of it? Also Majiir, would you consider giving us the possibility to scan an area that is wider than only one pixel, maybe similar to the ISA mapsat mechanics? Because I think most of you know how tedious it can be to scan an entire moon's or planet's deposits since you have to babysit a probe until it's done. Even with timewarp it takes a while.
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[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
Honeybadga replied to TriggerAu's topic in KSP1 Mod Releases
Hai, love your mod. Here's a suggestion. When I wanna set an alarm at AN/DN, it says 'No AN/DN found on current plan', probably because I don't have a target selected. Could you make it so that when I don't have a target selected, it sets an alarm for the equatorial AN/DN? Keep up the good work. -
Two quick questions before I send my big ass contraption to the Mun only to find out that it's not working: 1. Will a buffer tank with a drill attached to it send the mined Kethane to a main tank via a fuel line as shown here? 2. Will a drill send the mined Kethane to a tank via a fuel line as shown here? Thanks in advance.
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Well, my system has been working perfectly fine. Let me demonstrate this for you. For instance, this is what's inside my GameData/Parts/02_Propulsion folder: This translates ingame into the following: Order instead of chaos. Obviously my system is working fine, all mod parts are working as they are supposed to. I've been flying missions and stuff. Doesn't look like an invalid way to store parts, even mod parts. B9 R3 is the first mod I've encountered, that dictates where the parts are supposed to be stored inside the GameData folder. Please don't take this as a rant. I admire your work, it's just that I'm trying to figure out a way to arrange all those parts in the VAB. If this is not possible with the latest B9 itteration, then I think I'll just rename my Parts folder in 00_Parts or something like that. Your mod adds a metric crapton of (very beautiful) parts and it's a pain to navigate through the list to get to the parts that I use the most, like struts, fuel lines, adapters etc.
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Hey, awesome update you made there. However, I have the following problem. When 0.20 came out, I made my own file sorting system in the game data folder as seen here: Now whenever I put the parts folder out of B9_Aerospace, only a small fraction of the B9 parts show up in the VAB. How can I implement the B9 parts into my own part sorting structure? No offense, but I don't wanna have to browse through 4 pages of B9 parts to finally find some struts.
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hai, having trouble locking my rover back to my lander. it says 'Connected parts not aligned! Locking impossible.' although the rover is hanging perfectly still below the lander. not working in either docked or undocked mode. tried to fiddle around with it a bit to no avail. do you guys have any tips or workarounds? edit: do you think my design is flawed or are there any known issues with locking not working as reliably as before?
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I know the update of awesomness is almost upon us, but I have a small suggestion to make for R3.5-4 if I may. For the neat looking S2 crew tanks I'd like an option to access them, when in EVA, from either the side or the bottom when I implement them in a space plane or any craft that flies horizontally. Maybe one or two discrete additional crew hatches would be a nice addition to give the crew parts a bit more flexibility, so you don't have to climb on the roof to access them. Just a suggestion. What do you think? Can't wait for R3!