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Everything posted by Honeybadga
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Honeybadga replied to sirkut's topic in KSP1 Mod Releases
Will moving servo groups up and down in the IR window of the VAB be a thing? -
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
Honeybadga replied to Paul Kingtiger's topic in KSP1 Mod Releases
Those are some amazingly beautiful parts and I'm looking forward to using them once I get around to implementing life support into my game. Also, I can't wait for the KAS pack to come out. I just watched your video about the 0.6 update and I have a question. Does removing the external structure from a wedge have any impact on the aerodynamics when using FAR? -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Honeybadga replied to sirkut's topic in KSP1 Mod Releases
Dude, this is insane! I laughed my ass off. Big thumbs up! Did you manage to pull all these movements off with just the stock action groups or did you have to use Action Groups Extended for this? -
[1.0.4] Smart Parts v1.6.6 | DDS Textures and Bug Fixes | July 5
Honeybadga replied to Firov's topic in KSP1 Mod Releases
Would it be possible to bind the action group triggers to certain actions of individual parts or symetrical sets of parts instead of action groups? I'm asking because I'm running out of action groups and the Action Groups Extended mod didn't work out so well for me when I tried it. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Honeybadga replied to stupid_chris's topic in KSP1 Mod Releases
Awesome, thanks! -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Honeybadga replied to stupid_chris's topic in KSP1 Mod Releases
I have a couple of questions: I set the texture of my stack chute part to combo and the model to triple. What do these settings actually do? Also, can someone explain what secondary chutes are/do? Thanks in advance. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Honeybadga replied to sirkut's topic in KSP1 Mod Releases
Keep us posted about your success with hurling ETA requests at mod authors. -
Bob! That new DLL seems to work at first glance and I have a bunch of mods installed. Didn't work before for me on my modded v0.23.5. Nice work.
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Honeybadga replied to sirkut's topic in KSP1 Mod Releases
Hang on, let me or someone else check the last one or two pages for you so you don't have to... Yup, sirkut is working on it tirelessly. -
[0.23] Stockalike parts for useful esthetics
Honeybadga replied to TurboNisu's topic in KSP1 Mod Releases
Hey TurboNisu, could you make a 0.625m adapter for your lightweight truss? Like the stock Modular Girder Adapter, only smaller (in case you're not busy anymore). -
Nice! Moar girders!
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How customizable is this build? Could I just take certain parts from it like the planet textures and cloud layers or would that get messed up because of configs? All in all, very beautiful work. Edit: Yup, everything seems to work fine without custom Kerbal and stock part textures. Also, I skipped the hot and cool rocket stuff. These planet textures are absolutely gorgeous and so is the galaxy in the background. Truly, a piece of art.
- 3,404 replies
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- renaissance compilation
- visual enhancements
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Yep, same. I'm also using SPO 1.2 and KAS 0.4.7.
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I can confirm I have the same lines showing up in my log. I was clicking on the SPO buttons in the VAB but when I wanted to use either the sort or the filter functions, nothing happened. I am using KAS but not OpenResourceSystem. I just reproduced it, here's that part of my log: http://pastebin.com/xDCDLYpV
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Whoa, keep your shirt on. I was just passing by and then merely dropped a suggestion. There is no secret standard, lol. Those are just two widely used platforms for sharing stuff, that's all. Didn't mean to offend either. Fly safe. Pastebin is a very simple to use platform and an unofficial standard among Minecraft mod users to post crashlogs 'n stuff for troubleshooting. It's like the imgur for simple text. No signing up required. Love your Youtube material btw.
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What's wrong with http://pastebin.com/ for the log and http://imgur.com/ for your printscreen? Just a suggestion
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My apologies if this has already been suggested in the past, if the search function hasn't failed me I'm simply incompetent. As the title says, I would very much like some visual hint to whether there is data already stored in the smaller science parts, namely the thermometer, barometer, gravioli detector and seismic accelerometer. If I wanna take this data back home to Kerbin, telling apart the free thermometers from the occupied ones becomes fiddly rather quickly, especially in the dark (thank you for not suggesting mounting some illuminators). The two larger parts, the Mystery Goo container and the materials study bin already give this kind of visual feedback. Another idea would be a small window you could pop up with all the science parts listed that are on your vessel and from where you can access and operate them and view their status. Maybe these could be ideas for some talented plugin authors reading this? Btw, would it be frowned upon reposting this in the Add-on Requests section?
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Please Add More Action Group Buttons
Honeybadga replied to NeoMorph's topic in KSP1 Suggestions & Development Discussion
This might prove useful to you: Smart Parts -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Honeybadga replied to sirkut's topic in KSP1 Mod Releases
Holy crap, that's some ingenuity, even if not very useful. Put that thing on reddit or I will! Guys are looking like they are having fun. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Honeybadga replied to rbray89's topic in KSP1 Mod Releases
Sweet, we have city lights before we have cities