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KSP2 Release Notes
Everything posted by Percebob
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I am also having problems while using NEAR, I'll have to wait then, other than that fantastic update, the new space station parts are glorious.
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That's what I like to read Taverius, it will please my melamomaniac penchants.
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[0.90] Kerbin Shuttle Orbiter System v4.13
Percebob replied to helldiver's topic in KSP1 Mod Releases
Oh, by the gods people let him do do what he has to do, we've been waiting for that release for weeks now so a few more days won't hurt. BTW, your utility trucks/helicopters are still what excite me the most in phase IV, really looking forward to them giving me an excuse to stay on Kerbin longer. -
Hey, that looks great ! Can't wait to see that in game, the front bit also reminds of the Pillar of Autumn from the Halo series.
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Red Iron Crown made a point though, I vaguelly recall Maxmaps talking about some possible integration of mechanics that were used by KER, it is however interesting to see that they changed their minds about the whole "not giving dv in game" thing which was their policy before IIRC. Please note that I don't remember what Maxmaps said in the last stream very well, I could be wrong. Edit : Can't seem to find where I could have heard that, so consider the above null.
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Alright everyone, we can stop scratching our heads, this is it. What else could it be ?
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[WIP] Nert's Dev Thread - Current: various updates
Percebob replied to Nertea's topic in KSP1 Mod Development
It looks beautiful, will we have lights on the windows ? -
[WIP][PLUGIN + PARTS]Project HLLV: Nuclear Propulsion parts
Percebob replied to landeTLS's topic in KSP1 Mod Development
The shuttle looks very interesting, and it's nice to see a replacement of the old orion mod. -
[WIP] Nert's Dev Thread - Current: various updates
Percebob replied to Nertea's topic in KSP1 Mod Development
These parts could come in handy when Squad implement crew transfer, they announced that in the last squadcast IIRC. -
[WIP] Nert's Dev Thread - Current: various updates
Percebob replied to Nertea's topic in KSP1 Mod Development
Very cool looking ! Textures are especially great -
[WIP BETA] Nasa IXS Warp-ship for Interstellar
Percebob replied to Stevie_D's topic in KSP1 Mod Development
This is really great, not only does it change from the traditional capsule shaped CM but it also looks really neat and functional at the same time. Looking forward to your works. -
[WIP] Nert's Dev Thread - Current: various updates
Percebob replied to Nertea's topic in KSP1 Mod Development
How do you plan on making the IVA ? Looks good by the way. -
I very much approve of this, and also just realized that the FOV in this thing is really good.
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[DEVTHREAD] Deep Space Exploration Vessels
Percebob replied to Angelo Kerman's topic in KSP1 Mod Development
Your supernova engine is looking great, I'll definitely take it to space once your mod is more developed -
[0.90] Kerbin Shuttle Orbiter System v4.13
Percebob replied to helldiver's topic in KSP1 Mod Releases
Honestly, I don't know, I guess you would have to run two instances of the plugin at the same time, but I don't know if that's even possible. -
[0.90] Kerbin Shuttle Orbiter System v4.13
Percebob replied to helldiver's topic in KSP1 Mod Releases
They are using a custom version of the RPM plugin. -
[0.90] Kerbin Shuttle Orbiter System v4.13
Percebob replied to helldiver's topic in KSP1 Mod Releases
This is awesome guys ! (Wasn't expecting the police cruiser, but it's great ) -
Looks way better (and more functional) than the original S2.
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[.24.2] DISCONTINUED July-27- Asteroid Cities V2.0
Percebob replied to dtobi's topic in KSP1 Mod Releases
Glad you figured that out as I was unable to try them and thought the issue was on my side (huge number of mods). Anyway, your Philae-like claw is really cool. -
[0.23.5]Stockalike Aeronautics (2.0) New Engine, FX fix
Percebob replied to blackheart612's topic in KSP1 Mod Releases
The models are neat and the texture work is great (as always) but I think your radial engine deserve a buff, all the stats are the same compared to the Rockomax 24-77 except the mass (yours is heavier) so right now there is little to no reason to use the LV3-R over the stock engine (or I have simply missed something). Also I'm not a huge fan of the behavior of the exhaust effect (it makes for nice fireworks though) : Ah, and do you plan on making a KW-like version of this mod ? Because I love what you've done with the stock engines and it'd be nice to have these fit with the stock retextures of yours. -
Donc j'ai testé avec B9 (mais sans le mod paint, ce qui a pas eu l'air de me poser des problèmes), et ce rafale vole très bien ! Faudrait que je teste plus pour vraiment te dire ce que je pense des specs des réacteurs, et aussi que je vois leurs homologues du monde réél. Je l'ai fait voler jusqu'àla piste d'atterrissage de l'île et il s'est posé sans problème, les modèles sont vraiment beaux et les textures sympa (même si je suis pas un gros fan du gros "30000" sur tout le fuselage). En fait le seul souci que j'ai vu pour l'instant c'est que c'est innassemblable sans le CRAFT (ou trop compliqué pour moi, en tout cas) Ah et en bonus :
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Je testerai ça ce WE si tu le souhaite Palwin !
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[0.90] Kerbin Shuttle Orbiter System v4.13
Percebob replied to helldiver's topic in KSP1 Mod Releases
I forgot to mention that I had cargo, actually the problem occurs when there is cargo+booms extended+SAS. The SAS just goes mad, first time I see that kind of stuff happening, quite weird. -
[0.90] Kerbin Shuttle Orbiter System v4.13
Percebob replied to helldiver's topic in KSP1 Mod Releases
I thought I was the only one having that issue (though I did not cheat), it makes docking really hard with the tug (which is quite ironic) I tried without and with MechJeb and I also have KJR (kerbal joint reinforcement). Other than that, splendid update.