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Percebob

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Everything posted by Percebob

  1. I am also having problems while using NEAR, I'll have to wait then, other than that fantastic update, the new space station parts are glorious.
  2. That's what I like to read Taverius, it will please my melamomaniac penchants.
  3. Oh, by the gods people let him do do what he has to do, we've been waiting for that release for weeks now so a few more days won't hurt. BTW, your utility trucks/helicopters are still what excite me the most in phase IV, really looking forward to them giving me an excuse to stay on Kerbin longer.
  4. Hey, that looks great ! Can't wait to see that in game, the front bit also reminds of the Pillar of Autumn from the Halo series.
  5. Percebob

    Which one?

    Red Iron Crown made a point though, I vaguelly recall Maxmaps talking about some possible integration of mechanics that were used by KER, it is however interesting to see that they changed their minds about the whole "not giving dv in game" thing which was their policy before IIRC. Please note that I don't remember what Maxmaps said in the last stream very well, I could be wrong. Edit : Can't seem to find where I could have heard that, so consider the above null.
  6. Percebob

    Which one?

    Alright everyone, we can stop scratching our heads, this is it. What else could it be ?
  7. It looks beautiful, will we have lights on the windows ?
  8. The shuttle looks very interesting, and it's nice to see a replacement of the old orion mod.
  9. These parts could come in handy when Squad implement crew transfer, they announced that in the last squadcast IIRC.
  10. This is really great, not only does it change from the traditional capsule shaped CM but it also looks really neat and functional at the same time. Looking forward to your works.
  11. How do you plan on making the IVA ? Looks good by the way.
  12. I very much approve of this, and also just realized that the FOV in this thing is really good.
  13. Your supernova engine is looking great, I'll definitely take it to space once your mod is more developed
  14. Honestly, I don't know, I guess you would have to run two instances of the plugin at the same time, but I don't know if that's even possible.
  15. They are using a custom version of the RPM plugin.
  16. This is awesome guys ! (Wasn't expecting the police cruiser, but it's great )
  17. Looks way better (and more functional) than the original S2.
  18. Glad you figured that out as I was unable to try them and thought the issue was on my side (huge number of mods). Anyway, your Philae-like claw is really cool.
  19. The models are neat and the texture work is great (as always) but I think your radial engine deserve a buff, all the stats are the same compared to the Rockomax 24-77 except the mass (yours is heavier) so right now there is little to no reason to use the LV3-R over the stock engine (or I have simply missed something). Also I'm not a huge fan of the behavior of the exhaust effect (it makes for nice fireworks though) : Ah, and do you plan on making a KW-like version of this mod ? Because I love what you've done with the stock engines and it'd be nice to have these fit with the stock retextures of yours.
  20. I like the idea of having a place to test our rovers designs in harsh situation.
  21. Donc j'ai testé avec B9 (mais sans le mod paint, ce qui a pas eu l'air de me poser des problèmes), et ce rafale vole très bien ! Faudrait que je teste plus pour vraiment te dire ce que je pense des specs des réacteurs, et aussi que je vois leurs homologues du monde réél. Je l'ai fait voler jusqu'àla piste d'atterrissage de l'île et il s'est posé sans problème, les modèles sont vraiment beaux et les textures sympa (même si je suis pas un gros fan du gros "30000" sur tout le fuselage). En fait le seul souci que j'ai vu pour l'instant c'est que c'est innassemblable sans le CRAFT (ou trop compliqué pour moi, en tout cas) Ah et en bonus :
  22. Je testerai ça ce WE si tu le souhaite Palwin !
  23. I forgot to mention that I had cargo, actually the problem occurs when there is cargo+booms extended+SAS. The SAS just goes mad, first time I see that kind of stuff happening, quite weird.
  24. I thought I was the only one having that issue (though I did not cheat), it makes docking really hard with the tug (which is quite ironic) I tried without and with MechJeb and I also have KJR (kerbal joint reinforcement). Other than that, splendid update.
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