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asae

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  1. In regards to the ideas needed. this may be turned down due to things said in the thread in the past but I'd personally like to see a bigger carrier flight deck that can work with/like the catamaran setup. I understand it's not really designed to land things and even a deck that small will be hard to hit but it'd assist with building proper light carriers rather than the drone carriers that you have already.
  2. It seems good ol Jeb wasn't intended to be in Papers, Please and was removed in the latest version.
  3. I see one glaring flaw with your idea, .19 mods are completely incompatable with .20 or even .21, due to this, and your lack of reading comprehension, you have completely mistaken what tyberion had said.
  4. You do realize that real plane wheels have NO motorization so this 'fix' is just a new feature that does not exist in real life.
  5. With Respect to you, and appologies to tyberion this will be the last time I derail this, the save structure and the file structre are different. The mod file structure set up in .20 has had no changes in .21, as such adapting the file structure of an older mod to .20+ effectively makes it work in .21.
  6. Ok, I personally prefer mechjeb for two reasons: it gives me an option for an autopilot in the situation where I don't want to repeat the same launch over an over, and it gives me technical information that, yes I could get otherwise, but would prefer as I get it from mechjeb. 90% of the time I have mechjeb open is to see what the information on my craft is.
  7. I learned to rendezvous by accident the first time (lucky launch) and by practice after that. Docking on the other hand, as with many others, scott manley.
  8. I have mechjeb, I use the ascent autopilot for incidences where I need to repeat the exact same launch over and over. A good situation of this is when I launched 21 satelites in 45 degree orbits perfectly spaced apart. Other than that though I use it only for the information and smart ASS, no other reason than that.
  9. ISA needs an update as it has had no full version is atleast 2 game versions now. It's a dev build that's untouched.
  10. No disrespect intended but .20+ implies version .20 until the file structure is changed again, which did NOT happen in .21
  11. Not only have I seen the video I have read through this entire thread twice, an discussed this before. The SAS since the hotfix is rather great but may I remind you that the video did NOT include rapidly spinning designs that have been the source of complaints on this thread.
  12. I have said this once and I'll say this again, SAS is not meant to as an autopilot but a stability helper, the old ASAS was not this it was a killrot, that is not an SAS. Tighten up this SAS a bit more and it will be rather like how I imagine SAS should be.
  13. I'm going to have to agree with brabbit on what was said first. There are way too many people here who are used to the Lock In place Asas and are unable, or unwilling, to adjust to the new SAS system. If I'm wrong kindly show me without attacking my word. If you are unable to do so I will just lump you with the unwilling crowd.
  14. I respect you greatly there mulbin with your creations but Squad did what they thought was best, fixing the actually buggy 'point here and get stuck or ripped apart' ASAS with something that is closer to what it should have been. This is what they invisioned to begin with, we just got used to the bad implimentation.
  15. The point of SAS is NOT to hold heading, it's a stability system, it's to aid manual flying not to make you point in just one direction, that's what an autopilot does, and before people go off on me, yes that's what an autopilot is meant to do, maintain heading.
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