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Scarecrow88

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Everything posted by Scarecrow88

  1. And your jet engines will also use your rocket fuel. The rocket engines need the additional oxidiser to run - the jet engines rely on the intakes to supply the oxygen they need.
  2. You need to have attached a docking port to the multi-point connector at the building stage for other docking ports to dock to. I made that mistake when I first started playing, thinking the connector was a docking point, but it's not.
  3. Not quite on the helipad, but Jeb thought the smaller roof was more of a challenge anyway!
  4. I intend having a go, but I won't post a time because having had a first look, I know my piloting skills aren't up to flying through that first hoop, especially in the dark. Having timewarped round to daylight, I still don't have the ability to negotiate that particular obstacle. Also, when I got to the island, the 2nd flag was a few kilometres offshore in the water. That's one hell of a swim. Not sure if it should be there, if it's a result of me timewarping. Will have another look, starting in the dark as intended.
  5. Haven't tried any of that, but it makes sense.
  6. Just wondering if there would be any demand for a sub-assembly exchange thread, now that this is a feature of the game.
  7. I did. I think he got to about 200m above the surface before starting to drop back again.
  8. I take it you haven't tried using the new landing legs then, because they are a complete failure. http://forum.kerbalspaceprogram.com/threads/53664-New-Landing-Legs
  9. No not new. You should try it on a low grav body like Minmus. Feels like he's going to return to orbit.
  10. How do you do a manned mission to Jool, you can't land there? Or do you mean a manned mission that didn't have to land?
  11. They didn't work just fine for me off the pad. My structure kept falling over because the legs were buckling, and that wasn't on the pad.
  12. I hope not. Imagine doing a 2 year mission to Eve, one of the most difficult planets to return a manned landing from, and you get an engine failure on your Eve lander just as you take off to return to Kerbin. What a complete pain in the proverbial that would be, not to mention trying to build craft that have contingency abort systems on every stage that will be used during the flight.
  13. Yeah, I think I would find it easier overall using a joystick. At the moment I am still trying to fly these things using the good old keyboard, and frequently press the wrong key at a crucial moment. Trying to get a screenshot isn't easy either way, as I often find myself hitting ESC instead.
  14. Glad you enjoyed the challenge, but I am going to be strict and take the time from your screenshot, 1:50 - which is still amazingly quick by the way. It almost takes me that long just to get airborne. Looking forward to watching the video when it finishes uploading.
  15. Unless you are playing in career mode, I would suggest leaving the science experiments behind until you are comfortable getting in to orbit.
  16. Be interested to see that. I already have an idea for another type challenge, but not sure how to score it at the moment. Oh, and Radiokopf, when I said you have to go through the gates, I didn't mean you had to go 'through' the gates!! lol
  17. Manned missions and return from all of them except Jool, obviously because you can't land there, and Eve. I have a probe lander on Eve, but haven't attempted a manned mission as I am not sure I'd be able to get them back in to orbit. Of the others, Moho was difficult because of the insane amount of delta v required to get there and back, and Tylo was a bitch to land due to the high gravity and lack of atmo for aerobraking assist.
  18. That might actually be a fun challenge - rescue Jeb.
  19. Nice video. Do you mind if I ask what software you use to capture it?
  20. I'll give you a place, as the craft is stationary on the runway, and Jeb survived and the rules didn't say that your plane had to be able to take off again, but I will amend the rules for future entries so that people don't start crash landing to knock a few seconds off. I think gate 3 is probably the most difficult, as you can't so easily use a shadow on the ground to judge your height.
  21. Leaderboard updated with your new time. Glad you enjoyed the challenge enough to give it another go.
  22. Would love to see that. Keep meaning to investigate software that allows video screen capture. Will add you to the Leaderboard once the evidence has been posted.
  23. Good effort Kasuha, I have no idea how you manage to take a screenshot whilst flying, so hats off to you. I am going to be harsh and insist on using your on runway time, as the rules do stipulate that's where you must finish. Sorry. Your plane looks amazingly similar to a design I was putting together in an effort to improve my time.
  24. Start your game, create a new game in Sandbox mode, and then quit out. If you go to your saves folder, the game you have just created will be listed in there. The persistent file I have provided should be written over the persistent file that is in your new game folder. Start up KSP again, resume saved game, selecting the game you recently created, and the gates should be there, waiting for whatever craft you put together to fly through them. The path for me is C:/Kerbal/KSP/saves/gamename
  25. This challenge has elements of the 'Bridge that gap' challenge, as well as being a race. Flying under either of the bridges in the new R&D complex is no mean feat, and anyone who can do it has to be applauded. But that is just one demand for skilful piloting in a flight. Can you manage four? That is the challenge. I have placed 4 'gates' around the KSC complex, and anyone who takes part is required to fly through each in turn and land back on the runway, as quickly as they can. Simple right. The Course Gate 1 is at the east end of the runway, and can be negotiated directly from take off. It's orientation is E/W Gate 2 is out on the grass to the north of the runway. Orientation is E/W Gate 3 is on top of the VAB. Orientation is N/S Gate 4 is on the Launchpad. Orientation is N/S Playing the challenge Create a new game save, and copy this persistent file in to the game save folder, overwriting the one already there. This is required to give you a save game that has the gates in position. Before making your first attempt, I would recommend making a backup copy of the persistent file, or doing an f5 quicksave, as it is very easy to destroy a gate while attempting to fly through them. A backup, or reload with f9, will reset everything. The alternative is to make sure to 'revert to launch' if you have a failure to reset everything. Rules All craft to be launched from the runway, as the rocket pad is already occupied. All gates to be negotiated in order Wheels must be off the ground when going through the first gate Gates can be negotiated from either side The challenge ends with all gates having been flown through, and the craft stationary back on the runway At the end of the challenge, the craft must capable of taking off again, so no crash landing Screenshot required of the craft on the runway, showing speed as 0 and MET. No restrictions on types of craft or motive power. I appreciate that taking screenshots in flight while trying to negotiate these obstacles is very difficult, so this is very much depending on trust. Leaderboard Traches 1m 50s Zorque 2m 06s Jordanpumah 2m 40s Kasuha 2m 58s mcirish3 3m 36s Scarecrow88 3m 46s
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