Missiles in space are somewhat of a bad idea, laser weapons make much more sense in the real world; with advanced computers, perfect target tracking renders ship agility pointless, and the lack of travel time means first strike capability over missile ships. To simulate this my ships are using romfarer lasers and the sunbeam laser. Manned craft are also fairly pointless, and dead kerbals are bad for PR. First is a frigate, the L-100 Typhoon, a light hull with 4 lasers and 6 ion drives, it relies on shooting down incoming missiles for defence over heavy armour plates. Its vertical shape adds a peculiar radar signature to confuse enemies as to which direction it is facing. 13T 4600m/s dV (but very low acceleration. Its a mechjeb job.) And a cruiser, the L-200C Panther, twin hulled with 18 lasers and 4 NERVA engines, it is designed destroy any and all targets in a system, it can also carry payload between its hulls thanks to a central docking port, allowing it to help with logistics. Once agin mainly reliant on shooting down missiles, but it can keep moving while missing half a hull thanks to plenty of RCS ports. 83T 5000m/s dV (better acceleration this time) I can supply craft files if needed, but i wont unless asked