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sumghai

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Everything posted by sumghai

  1. Now that I'm back from vacation, I can start looking into revamping this mod for KSP 1.4.x. Due to the numerous changes in the base game and the litany of issues, I suspect the best thing to do would be to remake all the parts from scratch - see my newly-reopened dev thread for details.
  2. Please don't use animated GIFs of low-resolution screenshots - all the folder names are pixellated beyond readability. Have you tried a stripped-down version of your game installation with just SDHI and the bare-minimum dependencies? -------------------------------------------- By the way, folks - I'm heading off on vacation from 14 March through to 4 Apr. I'll look into updating this mod for KSP 1.4 when I get back.
  3. If you could get me a complete list of correct category assignments, I'll see what I can do this weekend.
  4. Could you please describe which parts are affected, and which categories they should show up under?
  5. I exported the Service Module and associated models from Unity 5.4 with KSP PartTools. The Service Module is actually two separate models - the SM itself and the umbilical. Only the umbilical model has the animation, which is simply a 90-degree rotation of the entire mesh over ten frames. The animation component is attached to the root of the Blender model itself rather than the dummy transform I usually use the PartTool script.
  6. I haven't really seen to need to add ladders myself, since I just position the FASA launch tower crew platform so that the deck is close to the bottom of the BPC/Mk1-2 capsule hatch area.
  7. 本人是台灣人, 現在住在紐西蘭. 很高興認識大家!
  8. I have no plans to support other docking ports beyond the stock Clamp-O-Tron or the FusTek IACBM. It is not practical to make a universal stack chute part and the Boost Protect Cover compatible with the varying dimensions of all the third-party docking adapters out there.
  9. Thanks for the heads-up, I'll look into it over the next few days.
  10. @Jhorriga, I suspect you do not understand the full situation. Yes, Comfortable Landing is already released, and I have been aware of it quite some time before you first asked about my flotation collar. The problem is that the way the plugin is written right now, airbags and buoys cannot coexist on the same part, as documented on the GitHub wiki - my desire is for the SDHI SMS heatshield to be able to support both the airbags for ground landings and flotation collars/buoys for splashdowns simultaneously. Based on my last correspondence with @Icecovery , he either does not understand my request, or does not wish to implement it. I may consider resuming work on my own derivative flotation collar plugin in the distant future; right now, I'm putting this feature on the backburner. *I've been dabbling in plugin coding for RimWorld recently with the help of a more experienced modder, and so far I'm enjoying the process.
  11. [MOD - Moved to the KSP Fan Works subforums, as this is the generally-accepted location for hardware control panels and simpits] Looking quite nice!
  12. @Jhorriga - I am waiting on @Icecovery to redevelop his Comfortable Landing plugin, before I can fully-implement flotation collars to SDHI SMS.
  13. Can confim that attempting to embed albums results in a link instead: http://imgur.com/a/EAz77
  14. I'm happy to hear that your game is now working, but "64 bits 1 tb and it is up to 2.7 GHz" doesn't contain any information about your operating system. Is it Windows 10? Windows 8? Windows 7? Windows Vista? Linux? MacOS?
  15. Can you please tell us what operating system your computer has, and provide the game log files from the last crash?
  16. I suppose I can give your workaround a try. However, for the sake of convenience, I would prefer to activate prelanding mode without necessarily knowing in advance whether I will be making a water or terrestrial landing, and have your plugin automatically choose different models and animations to play for each scenario. Is there a particular reason you cannot (or do not wish to) make the CL_Buoy and CL_Airbag part modules coexist and operate independently of each other?
  17. Great work on this mod, @Icecovery! I too definitely like how the buoys/airbags are directly integrated into various pods instead of having dedicated parts - definitely makes integration into existing and new craft much easier. I do have a bit of a request, however. Reading through your (comprehensive) documentation on GitHub, I see that you currently support buoys that work only on splashdown, as well as airbags that work on both splashdown and landing. Would it be possible to also have an additional part module that deploys on landing only? I'm asking this because my SDHI SMS mod uses the stock Mk1-2 pod, and I would like to have separate models and animations for the buoy and airbag - specifically, I would like to keep the default CL flotation collar and righting balls in the pod for splashdowns, while having a custom SDHI airbag in my custom heat shield that only works for terrestrial landings:
  18. So I've had a play around with Comfortable Landing on my prebuilt SDHI SMS vessel, and it pretty much does exactly what it says on the tin - automatically deploys airbags on splashdown. There is little configuration or fiddling required by users - the airbags and righting balls are integrated into the stock Mk1-2 Pod itself via MODEL{} nodes (although existing craft may need to be rebuilt). I'm more than happy to use this mod myself, and would definitely recommend it to everyone, so work on my proposed Hanbart-Thompdrin mod is redundant. In fact, I like CL's own flotation collar design so much, I'm going to try to repurpose my original heat shield airbags for terrestrial landings instead:
  19. As the third-party Comfortable Landing mod already provides most of the proposed functionality, work on this is no longer necessary. Closing.
  20. Thanks for the heads up! I'll download it tonight, but looking at the screenshots and gifs in its release thread, I'm already liking what I'm seeing.
  21. The only solution I can think of is to redownload 1.2 in its entirety and perform a fresh installation. If you remember your email address, you can use the "Forgot your password?" link to retrieve your password.
  22. I for, one, really love the new forum layout and color scheme - nice and clean.
  23. Cheers for that. At the moment, IVAs are delayed yet again because I ran into an issue where props aren't properly blocking internal lights. I haven't been able to solve this yet.
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