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Kerbal Genius & Overlord
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Sorry if this has already been posted, but I could not find a relevant post in my various searches. Given the current limitations of the stock rotors - namely the 5 rpm speed increment limit - has anyone found a workaround or mod that would enable me to make the rotors spin at either a float or integer rpm value? I am mainly looking for the ability to make a rotor spin at a slower speed somewhere between 0.1 rpm and 3.5 rpm for artificial gravity rings. Even at 5 rpm that is really too fast for it to be realistic. Ideally I would like to make the slider in the VAB logarithmic/exponential to get fine control of the rpm at low rpm and rougher control at higher rpm where the error is less pronounced. Anyway, thank you for your time, elind21
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Maybe you could add Magic Smoke Industries: Infernal Robotics support to a turret-like gun. Maybe extremely low fire rate, with massive damage like tank shells? Example design: If you are lucky, maybe you could get sirkut to assist you with the setup? Would be a really cool addition to this mod.
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elind21 Kerbal Space Program & Variety Gaming Stream: [Twitch.tv]
elind21 replied to elind21's topic in KSP Fan Works
Hi everyone, so first stream went OK, was a bit of a learning curve. I must remember to hide the video preview on the dashboard. I may not be doing another stream until 2014, but stay tuned because I might just have something special in store for anyone who watches my next stream. -
Hi everyone! I am new to streaming and have opened a new stream at Twitch.tv <http://www.twitch.tv/elind21/> I will be hosting irregular broadcasts from Australia, so relatively low frame-rate and resolution, to cater for everyone with a GMT+(0<12)hrs. As i am new to streaming, please cut me some slack. I am an experienced KSP player, but I do use Mechjeb and other "Cheat" mods to help with flying due to my inate lazyness. I will be creating a new Career Mode save in 0.23 and taking mission suggestions from comments on this thread. I will also be featuring games such as Minecraft, Starmade, Team Fortress 2 & (hopefully) Skyrim, so my channel is not recommended for anyone under the age of 15. I hope to see you all there. My first stream should be ~11:00am GMT+10 on December 18. Updates to the schedule should be expected on a monthly basis? (Still unclear how often I will be streaming) Thank for taking time to check out my channel! Signing off: elind21
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Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
elind21 replied to Majiir's topic in KSP1 Mod Releases
Check Alt-F2 menu for NullReferenceExceptions If they are present, upload the output_log.txt -
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
elind21 replied to ferram4's topic in KSP1 Mod Releases
I'm in, looks good, will obtain one i change the B9 textures to the low res pack. Too bad KSP is still 32-bit.- 2,647 replies
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Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
elind21 replied to Majiir's topic in KSP1 Mod Releases
I had a need for a probe sized drill for "soil sampling", so I re-sized the radial attach drill. It was effective, however it did not seem quite right. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
elind21 replied to sirkut's topic in KSP1 Mod Releases
I am in that age bracket and I was thinking of becoming an engineer long before finding KSP. I even knew how to use CATIA and AutoDesk before I found it. -
Bug Report (Sorry for posting it here, I don't have a GutHub account) On occasions, the animators for communatrons (and some other things) fail to load correctly, leaving an undeployed (by animation) communatron in "Locked/Fixed" mode (by context menu). I fixed this using action groups to reopen them (after a bit of button mashing) but it would be nice if this was looked at. I think it is something to do with the attach module. There are 2 possible fixes I can see: 1. Make the communatrons toggalable (Squad will probably impliment this anyway with the R&D update) 2. KAS code??? (unsure on how to fix this way)
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Leave 2 weeks for bac9 to respond. He looks at his forum posts from time to time. (also if you do take up the project: \/ read this) On an unrelated note: The ladders & railings (and probable some other stuff) have a crash tolerance of 400. I have done testing with ladders and from a 2000km vertical drop, the ladder just BOUNCES off the ground. I will say it again it BOUNCES! Seriously that kind of stuff cannot be indestructable.
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I think this: http://forum.kerbalspaceprogram.com/threads/32027-You-Will-Not-Go-To-Space-Today-Post-your-fails-here! from here: http://forum.kerbalspaceprogram.com/forums/40-KSP-Fan-Works belongs here: http://forum.kerbalspaceprogram.com/forums/55-Mission-Reports