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Rdivine

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Everything posted by Rdivine

  1. I agree that the rivets could stay, but I feel that someone should wash/paint the tanks once in a while Additionally, the art style in KSP should be more consistent so parts will not look out of place with one another.
  2. I don't think rockets leave any trails as they ascend through the atmosphere. Condensation is a possibility, but it only occurs in a certain altitude. Once the rocket is below/above that altitude, there is no smoke. It is a possibility. Sorry, i did bring up the point that one should not suggest mods here. I agree that mods fix things temporarily, but i'm asking for the features to be in the stock game It's to see which points get agreed on most.
  3. Kerbal Space Program is a rather all-rounded game. With its complex physics calculations, n-body simulations little green men, and... oh wait! I've just uncovered a list of "features" in Kerbal Space Program that just doesn't make any sense! (No offense, squad. You've done an amazing job at this game already.) 1. Unable to edit subassembly descriptions. Have you ever saved a subassembly and made a typo in the description? It's annoying to reattach the subassembly and overwrite the old one just to change the description. The worst part is, some struts and action groups may get erased. 2. Annoying labels sticking to the cursor. I'm sure all of us have spent plenty of time in the SPH/VAB. Whenever we drag objects around and place them, occasionally, the labels would stick to the cursor. To remove the labels, i must exit and re-enter the SPH/VAB. 3. Birds and no forest? At the space center scene, there are sharp, loud noises of birds chirping and wildlife in the background. However, there is no forests/trees nearby the space center, and a more suitable BGM would be people talking and discussing about which kerbal to kill next chatting in the background, or sounds of vehicles moving about. 4. Engines with thrust vectoring magically "vector" about. Engines with vectoring nozzles are somehow able to move about suddenly. This motion causes oscillations in SAS mode, and doesn't look great either. Before v 0.22, control surfaces used to have the jerking motion as well, but it got replaced with a smoother animation. Why didn't the engines receive a similar overhaul? 5. Small engines don't matter. Seriously. When small engines fire directly at the ground, there are no particle effects. The small engines can generate exhaust able to make parts explode, yet it can't kick up a handful of dust from the ground? 6. Old fuel tanks use Russian technology. I'm just kidding, Russia. Anyway, old tanks (such as the white ones) have disturbing rings and visible rings of nails. The paint on the white tanks are also tarnished with black stains. Why don't the old parts receive a new look, similar to the new spaceplane parts so that the art styles in KSP are consistent? 7. Do rockets smoke? Why do rocket engines in KSP generate so much smoke? Since there are sufficient amounts of liquid fuel for each unit of oxidiser, a clean and complete combustion should be expected, right? I understand that solid fuel boosters leave trails of smoke, but most liquid fuel engines don't. 8. Engine exhaust. There are many things wrong with the engine exhaust in KSP. Firstly, it's outdated and comes from early alpha versions of KSP. Secondly, the exhaust do not resemble combustion in any way whatsoever. Third, exhausts are the same for all rocket engines, even nuclear engines. Lastly, the diagram below explains why exhaust should be different in space than on the ground. 9. Able to switch vessels between VAB and SPH. Okay, i understand that this isn't something urgent, but i feel that it would make gameplay slightly better. Yes, i understand that you can move vessels about by copying and pasting the files into the respective folders, and changing type = "SPH" to "VAB", or vice versa. However, shouldn't there be a more user-friendly way to do this? Edit: I'm aware that the last point is already a feature in the game, and i apologize for not having checked it out :/ Common replies : There are many, many reasons why suggesting mods might not be the best idea. -Mods take time to update whenever KSP receives a new version. -As the suggestion list grows, the mod list also grows. Some mods may not be compatible with each other. -Remember that this post is to ask for the features to be in the stock game, not to ask for mods with the specific features. Remember, my suggestions aren't necessarily perfect, and we may disagree on our viewpoints. I accept your opinion about my suggestions! If you have any opinions about these suggestions, feel free to share them below! Again, i wish to reiterate that squad has done an amazing job at this game already, and this forum post does not aim to prove otherwise.
  4. Glasher, does your keys require pressing Fn + F12 instead of just F12? If so, i suggest you press Fn + Alt + F12. If it doesn't work, then it's probably another issue.
  5. Whoa. I never knew that gas giants contained supercritical fluid. Is it all possible that the supercritical fluid may form a solid with a proper point for crystallization to start? This may result in a layer of "solid" gas. (If it is possible, the layer of solid might change back to a liquid from tidal forces).
  6. I don't think so. Titan is a rocky satellite with a dense atmosphere. I was wondering if natural satellites could form in such a way that it formed a mini gas giant(a gas moon).
  7. Ah. Any chance you might do a crater mapping for the Mun?
  8. It would be such an amazing easter egg if the number of craters was 42. 42 - The Answer to the Ultimate Question of Life, the Universe, and Everything.
  9. I've been to moho multiple times. The first few tries, i did a direct hohmann transfer from Kerbin to Moho. The required delta-v is somewhere between 14000 to 18000m/s. However, you can lower that to around 5000m/s of delta-v using a gravity assist from Eve that sets you in a lower orbit around the sun.
  10. Nefrums, answering life's most important questions. Do i get a crater named after me if i actively follow your work?
  11. I have many questions about gas giants. 1. How do astronomers determine their rotational period? There is no "surface" as a frame of reference. Furthermore, the inner clouds of a gas giant rotate faster than the outer clouds of a gas giant, so where does astronomers get rotational periods for jupiter, saturn, uranus and neptune? 2. Where is sea level? How do astronomers determine the sea level of gas giants? There isn't a "sea level" on a gas giant, unless they were referring to the altitude at which the gas becomes a liquid. 3. How do scientists determine their radius? Do they take measurements from the center to the tallest cloud? Or do they measure to the karman line? 4. Why are there no gas moons? Why does the gas always end up at the main planet instead of the moons? These are some questions that have serious implications to profound existence and life as we know it. Just kidding, i was curious
  12. Human Space Program : Changes kerbals to skinny, pink skinned aliens who speaks words. Comes complete with realistic screams and panic. Capitalism sold separately.
  13. Assuming that there would be no habitable areas anywhere on the planet, i guess the majority of the population would not survive. Most survivors would be living in underground shelters and self-sustaining bunkers, which will probably run out of resources in a century, tops. After which, they are expected to re-enter the wild to look for resources. Since there's an international space station with 6 people currently on board, they might be left with the burden to continue the human race. I doubt they would want to return to earth though. With our current technology and monetary systems(assuming it doesn't break down after news that there would be an extinction level event is released), we wouldn't be able to send many people into space. However, we do have 6 manmade objects on their way to interstellar space, and clouds of space junk orbiting earth for billions of years to come. So to answer your question, our legacy would survive, we wouldn't.
  14. You meet her and her boyfriend. I wish to go to space one day.
  15. Trespassers will be shot on sight.
  16. An asteroid called 99942 apophis will strike the pacific ocean on the year 2036.
  17. The Kraken works for the insurance company. The snack compartment in the Space Station catches fire.
  18. Odd... Did you type "run land." into the terminal window too late? You must enter it before the ship reaches below 15km. Either that or your kOS version has not been updated?
  19. Falcon 9 Reusable | SpaceX Replica This rocket is a replica of the spaceX falcon9 v1.2 launch vehicle. It's first stage is capable of sending a 2nd stage with a payload of up to 17t into orbit, and autonomously return for a landing. PAYLOAD REQUIREMENTS Fairing: <2.1t Payload mass: <17t Cost per ton: $1450.59 Cost per launch: $24660 WARNING: Some part clipping involved. Instructions on how to use the launcher. The first stage has 9 engines in an octaweb configuration. During launch, all 9 engines will fire. However, when returning, only the center engine will fire. DOWNLOAD HERE Here are some gifs showing the first stage landing. Enjoy!
  20. It's still sad how urban myths continue to flourish amongst the uneducated public. Many continue to argue that excessive cellphone use causes cancer. In fact, they are right... and wrong at the same time. Many studies have shown positive correlation among cellphone use and brain cancer. However, there are also an equal amount of studies that says otherwise. In theory, cellphones use radio waves to "talk" to radio towers. These radio waves have low voltages and have little effect on anything at all. Even if radiowaves were ionizing, it would take years before we start developing cancer (yes, i know radiowaves are NOT ionizing). In actuality, brain cancer is EXTREMELY rare. These cases of brain cancer occur so little that studies can't be done with any certainty at all. Veritasium has done a great video to explain all this, which you can check it out here.
  21. Here's my second attempt to create a falcon 9 booster stage that can land itself autonomously using kOS. (homing view) (Point of View) Currently it can lift a 2nd stage carrying 17 tons into LKO. Creating the software wasn't easy for me as i'm not a programmer nor have any prior knowledge about coding. I hope you guys enjoy the gifs
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