Jump to content

Amphiprion

Members
  • Posts

    171
  • Joined

  • Last visited

Everything posted by Amphiprion

  1. @ Imma - I'll take some screenshots for you with a descrip How much stuff you can land it on? like how many planets? Ooooh VTOL off moons, I look forward to that, Havn't seen it done in B9. Cool looking plane, and neat keth layout there.. I would test out that drill to see if it makes it to the floor..
  2. Yes, The option to plant Cannabis, and hotbox the Command Module.
  3. I wanted to anchor the seagoing keth drilling platform with the sinkability of the KAS anchor, but the grappability of the Kas Grappling Hook. The anchor sinks, but the grappling hook does not, So I tried the following: 1. changing the mass of the grappling hook to 10,000 2. moving in the modules from .cfg that allows the functionality of the grapple into a copied anchor .cfg 3. moving 2. the other way round. none of these have worked so far, Will have to keep plugging away at it when I have the stamina again.. I also tried attaching the mini structural steel bar to a kas connector, and attaching a whole lot of anchors to that with a grapple at the bottom.. no joy.. UPDATE: adding mass to the original grappling hook is working now for some reason.. I have sinking grappling hooks.. splendid. UPDATE 2: The grappling hooks will not grapple underwater, even with collision force at 0
  4. So, I built this Keth Rig for ocean drilling applications. I've got most of its issues ironed out, except for the following. 1. cannot get the drill to sink 2. cannot get KAS anchors to act like Grappling hooks. Without this, It won't work. Meh..
  5. Hi guys, I want to anchor a seagoing vessel with the sinkability of the KAS anchor, but the grappability of the Kas Grappling Hook. The anchor sinks, but the grappling hook does not, So I tried the following: 1. changing the mass of the grappling hook to 10,000 2. moving in the modules from .cfg that allows the functionality of the grapple into a copied anchor .cfg 3. moving 2. the other way round. none of these work. any ideas or help?
  6. Agreed. Its an alpha, not even a Beta. It's been explained that there will be problems and bugs with the game. you can complain when final release is out..
  7. So with .21 out, As soon as I get the mods I want, I will make an offshore drilling platform on Laythe. I'm shooting for something that resembles an earth-like oil extraction platform. If anyone else has done something similar as Evan suggested, please feel free to post it. Loving all of .21. its gr8 Majir was quick with his update to .21 hey, wow! If you notice any bugs, please let us know.
  8. .21 working well here. Easiest launches and docking I have ever experienced.
  9. Tested out the new SAS because of complaints... found out it was fine...
  10. I just built a new basic craft to dock in LKO and so far the new SAS/ASAS is working beautifully. I'm really loving it. no mods, no saved files.. Absolutely fresh and clean. This launch and docking was the easiest I have ever completed..
  11. Different game Modes perhaps, one more realistic with resource procurement, the other without. PS: First time I've double posted since I joined the forum.. hang me...
  12. This.. Resource management and procurement is essential and IMO, should be a large part of the game..
  13. I completely understand how you feel here, I get told to shut about about a lot of things. Kinda Feel's like I'm in a North Korean Logging camp.
  14. Lol, Its a bit overkill, specially since my accelerated deorbit is negated by the mortal G-force deceleration of hitting lower atmo tearing the craft apart.. hmmm, need to make an aerodynamic spike like pod.
  15. I'm still ironing out the kinks with this , but I'm going for the speed record.. experiencing stack decoupler failure from excessive g-forces.
  16. Oh man, I just bought an xbox360 controller to play Mortal Kombat on this PC and now Im using it in KSP.. very cool to use ... very very cool.
  17. I like the idea of having to redesign everything and start fresh.. My designs improve every time I have to redo them..
  18. That Rover in the Background looks awesome, can we have a close-up PLX.
  19. I think its actually attached to the large Keth tank behind it.
  20. Wow narcosis, VERY cool looking rig.. How did you get those engines to meld into the spherical fuel tanks so beautifully? attatchment edit?
  21. you could just wait for the sun to envelope us.. bring sunblock tho, 1googleplex SPF
  22. @Loabstas what a mission! sho... @Jeb junior, are you refining on the planet/moon and then bringing up the refined fuel? or bringing up the raw keth? @Apollo A- cool rover..
×
×
  • Create New...