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Everything posted by mrsinister
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lol, sure sure...after I get your rat pack working with v20.2....nooooow you say this...j/k LOL ...AWESOME!! keep up the great work!
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yeah I figured this, but the sunbeam has a folder called sound not Sounds like the current directory structure....and it seems the sound is coded into the .dll. and not listed in the .cfg in case we may want to change a sound sample to another or custom made beam sound. either way, I have a copy of the sunbeam.wav in the folder it came in and in the sound folder that came with it.... I will test it again and change the name of the folder to Sounds.....but ty for the info.
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I had went through and added: for the 1st and 2nd line: PART { then made sure Part was in whats below for the ones that needed it except for CommandPod ,and the RCSFuelTank and hstwLaser...maybe one more...but the obvious ones that don't make a call to his plugin (i used his current plugin) module = Part made sure code was in the correct place (layout) and matched, he had title and manufacturer in the wrong place on a few parts also not adding a space after = like in example: title = DROP ASAS frame manufacturer =Bobcat Ind. //<--not sure if that mattered but everything that works has a space and its kinda like mono scripting, so I made sure everything was correct should've been: title = DROP ASAS frame manufacturer = Bobcat Ind. then looked at the rest of the values, and made sure things had breaking force and such that needed it, then at the last line of code put: //<--put a blank line after the last line of code then } //then one more blank line then saved the .cfg Then checked the category = xxxx line in each .cfg and made any corrections that were needed (ie: category = 2 to category = Propulsion or Structural or Utility, etc if it wasn't there) and then made the following folders and directory structure: DEMvMark4 <--as main Parts <--with all the corresponding subfolders according to the .cfg's Plugins <--- put the current version of CleverBobCat.dll in there Spaces <--placed the Mark4pod folder in that and of course grabbed the latest sunbeam laser ,but that had issues as well, so i am fixing that also, if I can..it seems the sound calls are from within the .dll and not in the code in the .cfg ....so I am looking into it...
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just wondering if anyone has had an issue with the sunbeam lazor, where the sound just doesn't play..... I looked into the .cfg and there isn't a call to the sound anywhere, yet I have a folder with sounds and 1 sound in the sunbeam folder as well..... any ideas?
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after some editing and folder adding I have the rat pack working great in 20.2
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[1.1.3] Large Structural Components [24th August 2016]
mrsinister replied to udk_lethal_d0se's topic in KSP1 Mod Releases
Just love building stations with this. -
I have the regular .png files in your folders and some have the uv maps...it's not an issue. here is a test pic though.... I think the white/gray wing lines need to be red as well....lol I like the almost black n red look and the fuel can with the red stripe is mine. I did enlarge the small stabs though....for what I needed they were a bit small..
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most excellent of you! Thank you. I know I had seen it on spaceport at one time....lol but I couldn't locate it as rat pack in the search....now i see why....
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[0.90] Procedural Dynamics - Procedural Wing 0.9.3 Dec 24
mrsinister replied to DYJ's topic in KSP1 Mod Releases
amazing work! DYJ -
I have HOME...but its not in there... idk...I will still look around, and if its new...then...kool.
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are you using 2 different ports for your setup? this is what I use..... port 3450 <--trackmania 2's port both udp/tcp httpPort 2350 <--trackmania 2's port both udp/tcp localAddress your.ip.goes.here and all works fine, I usually use ports I already have config'd ,since I know I am not going to be playing TrackMania 2 while I am playing KSP.....lol.....just make sure your clients have your port call (non-http) at the end of your IP for their connection address. ie: your.ip.goes.here:3450 <--your port number (non-http)
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anyone have the link for the rat pack? i did not see it at the spaceport....even if its not for the newest ksp, it would be helpful. ty.
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here is smaller pencil and no nose for you! enjoy!
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not a mouth ,that's a pencil he is holding while writing on the board....I can remove it if you want a version with no pencil and no nose..... I honestly was debating the nose anyway....since it's homage to SkunkWorks....but yeah I will post one here without the nose in a few min.
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hey Snjo, quick question with the regular prop.... are the controls reversed? ,it seems when I use the fighter wings 2 tails in V formation with the winglets for stabilizers in conjunction with the prop for the nose....I noticed if I push up on the yoke it goes up.... and while pulling back makes it dive.......if I take off the prop and slap a jet engine on the back its fine.....does this happen to anyone else? and if I push forward a bit and then pull back a bit, and repeat that action,.. my plane will gain speed as well....and again, does anyone else have this issue as well? also great mod btw! and would you mind if I painted your plane and heli parts almost black in color?
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I would like to say.... "outstanding job!"....I tested a few days ago and been hosting my own server and joining the community server from time to time....and it works great. The only thing I have to do is run server /or client FIRST, lol then everything is fine. keep up the great work! also, did I see someone working on a co-op mod?....
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just landed..... ....needs some slight improvements...
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nice pic.
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You Will Not Go To Space Today - Post your fails here!
mrsinister replied to Mastodon's topic in KSP1 Discussion
hmm, I don't have a screenshot of the end result since everything was going wrong all in sequence.....but here is the last look at home..... basically I had an idea to para-drop in rovers, ya know ,couple of good parachutes ,slow down enough (possibly some mini retro burners to help) ,decouplers ,etc..... set staging for rover's.....parachute first, lights, etc, then decouple at certain altitude while going slow enough........sounds good? .....well, this time was not so good.....LOL -
sorry about the image link....lol its fixed now. I was in the middle of fixing a bunch of things with my mod and other items and clicked the wrong img link. Now viewable without leaving the page.