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Everything posted by mrsinister
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[1.3.1] Aviation Lights v3.14 [use MOARdV's version instead!]
mrsinister replied to BigNose's topic in KSP1 Mod Releases
ahh yes, but we could technically color them with kerbpaint making the masks/png files required isnt hard. Course ,he could have the strips that are different lengths of white for those that want to make a tron looking craft ,and the normal aviation lights. I could provide the the required files for those that want to use kerbpaint to color the lights whatever color they make the glow. oh and btw... nice vehicle!- 799 replies
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
mrsinister replied to sirkut's topic in KSP1 Mod Releases
nice, glad to hear. -
[1.3.1] Aviation Lights v3.14 [use MOARdV's version instead!]
mrsinister replied to BigNose's topic in KSP1 Mod Releases
nice, but then you would only have to make 1 light as you could just color it differently, which leads me into this....how about different size strips? like a tron style craft?- 799 replies
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[0.23.5] Hollow Structures & Hulls (Updated: 2014-04-09)
mrsinister replied to Alskari's topic in KSP1 Mod Releases
I used the fuel parts ,I reversed the side ones where the orange tanks are pointing out...and the floors the orange tanks are pointed in ie: you walk on those. or you could put some panels in. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
mrsinister replied to sirkut's topic in KSP1 Mod Releases
it can, I seen some stuff with a tolerance of like 4 - 8 and i did a glide touch n go...and as i did that the part fell off.... lol so i increased it to like 40 and i was fine after that. I am interested in hearing about how it goes. -
still awesome mod! and thank you for your hard work, it's most appreciated.
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[1.3.1] Aviation Lights v3.14 [use MOARdV's version instead!]
mrsinister replied to BigNose's topic in KSP1 Mod Releases
just wanted to say ,after downloading and installing and building a test craft.... absolutely awesome job!- 799 replies
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[0.90] Stack Inline Lights 0.7 [update 07/04/2015]]
mrsinister replied to alexustas's topic in KSP1 Mod Development
great stuff! good job and thank you. I know someone has asked this, but, are we to see strip lights in different lengths in the not so distant future? a tron aircraft or heli would be quite awesome. -
ahh soo, having the ring above the hab with multi docking ports ,with a small part in between, could in fact be the cause.... interesting. Though, it didn't start wobbling till I was docked ,then like hmm...maybe 5 - 10 sec went by then the wobble started and gradually got worse.
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Yes, I came in here to see a new type of strut or connection device.... Velcro does not say " Stickers! " or " Decals! " to me.
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
mrsinister replied to sirkut's topic in KSP1 Mod Releases
maybe edit the crashTolerance = 12 to 400 and breakingForce = xxx to something like 1000 or more breakingTorque = xxx ?? -
nope not a big station at all really... lol just 2 inflatable parts and an escape lander and no, I haven't tried turning both off or even trying one or the other as I am working on fixing a module when referenced. so I started fresh again...although I thank you greatly for the suggestion and I will try that next time I put one back in orbit. At least I know, now, it shouldn't wobble itself to disengaging.
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[1.12.x] LCD - Launch CountDown v1.8.0 [23 Oct 2019]
mrsinister replied to Athlonic's topic in KSP1 Mod Releases
haha, its quite ok. -
[1.12.x] LCD - Launch CountDown v1.8.0 [23 Oct 2019]
mrsinister replied to Athlonic's topic in KSP1 Mod Releases
uhmm.. maybe you misunderstand...that link you posted, links to this mod. I stated a kerbalized version of the shuttle launch meaning the countdown and spoken bits. not the actual sounds of engines and what not. lol I have the rcs by Nothke. we are talking countdown audio and maybe some "guidance go ,retro's go ,etc" audio during countdown, since that's what this thread is about. like this one i quickly made (non-kerbalized): Control tower audio for shuttle (or anything really) -
[1.12.x] LCD - Launch CountDown v1.8.0 [23 Oct 2019]
mrsinister replied to Athlonic's topic in KSP1 Mod Releases
Athlonic ,maybe you or someone else could make a kerbalized version of this or something similar and maybe add it to this mod. -
Is wobbling normal (starting little then ending up ridiculous) when docked in orbit to the F.L.A.T. Habitat? or is that from having rcs and sas turned on ,while switching from the station to the ship and then docking?
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[0.24.2] Achievements 1.6.3 - Earn 136 achievements while playing
mrsinister replied to blizzy78's topic in KSP1 Mod Releases
I put a few in my list... but yeah should be kool -
[0.23.5] Hollow Structures & Hulls (Updated: 2014-04-09)
mrsinister replied to Alskari's topic in KSP1 Mod Releases
no problem! glad to help, or at least offer a solution. -
have you tried the texture reducer by BoulderCo ? it does all mods, and with the ton of mods I have ,My KSP runs just barely over 1gb , and yeah, this trails mod barely uses anything, and it rocks... I made some wacky stuff ,flew it in a pattern then made a sleek aircraft and tried to follow it...great stuff. Also I like it for landing trajectories ,so I don't go to (or near) the same place. as well as other uses... top notch!
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[0.23.5] Hollow Structures & Hulls (Updated: 2014-04-09)
mrsinister replied to Alskari's topic in KSP1 Mod Releases
you could add a HSH.tcfg and edit with notepad++ and add the folowing: config_enabled = true OVERRIDES { HSH/Parts/.* { compress = false mipmaps = false scale = 1 max_size = 0 make_not_readable = true } } and put that in the BoulderCo/textureCompressorConfigs/ folder works fine for me -
[0.23.5] Hollow Structures & Hulls (Updated: 2014-04-09)
mrsinister replied to Alskari's topic in KSP1 Mod Releases
I still use photobucket... -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
mrsinister replied to sirkut's topic in KSP1 Mod Releases
update to my issue: Not sure now if its this mod or not.... o.O ...I still have the parts in the catalog ,though it should not matter, but now when not using those parts mentioned before ,my camera still backs up and is not locked onto current craft. though now the controls seem ok....really odd. I will do some further testing and get back to you. well, I found out what was causing the problem. It was an old infernalrobotics.dll that was conflicting. lol, apparently it was in some other plugin folder...weird. so yeah problem solved, and outstanding mod as per the usual with you gentlemen. Now to go do some wild contraption building! -
[1.3] RCS Sound Effects (2017-06-12)
mrsinister replied to pizzaoverhead's topic in KSP1 Mod Releases
awesome mod! ,I dont have any issues either (so far), and I am not running the real fuels. I do have a ton of mods though and parts that I have done myself...but so far no issues yet. It even works with my custom rcs thrusters. so this is a permanent mod for me and I thank you! -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
mrsinister replied to sirkut's topic in KSP1 Mod Releases
hello, I am having an issue with the current release of this. I installed it properly my current mods are ,firespitter ,procedural wings ,procedural fairings ,NothkeSerCom ,aviationlights ,blizzy achievements ,weka rescue orbiter ,LLL ,wayland corp ,CORE_DRFH_020 ,Bobcat Industries ,rollcage Kerchelin ,Romfarer ,My own stuff (mainly re-do's of stock parts ,sizes ,amounts ,textures ,flags) ,Rcssounds ,BoulderCo dll to reduce ram usage ,some B9 stuff ,ToolBar ,UDKLD station parts the problem.... I can see the gui when I am building.. I assign buttons 1 - 0 and names and such for whatever I want to use.... When I am on the runway, the controls don't work that I asigned ,even when I assign them in the action group tab under the same keys. and the GUI isnt showing either ,even with the toolbar installed. Also, when I take off, not sure on altitude/speed ,which I can get if needed... but, at a certain alt. the camera backs up a bit and my controls are reversed. I took off each part and found if i use a docking washer or a rail this happened or both, it reproduced this effect. without those parts my vehicle flies and acts fine.