Phers
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Everything posted by Phers
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[1.0.4] Endurance (from Interstellar) [DISCONTINUED]
Phers replied to benjee10's topic in KSP1 Mod Releases
Anyone else having the electrical problem? having real difficulty getting the lander into orbit in a single stage... also how are you managing to launch into orbit without the attached docking ports overheat and explode? on the Lander? -
[1.0.4] Endurance (from Interstellar) [DISCONTINUED]
Phers replied to benjee10's topic in KSP1 Mod Releases
i've got a really strange problem with the lander... if i do a vertical take off at max thrust i loose electric charge.... if i do it at 90% i gain charge... i can't have the main engine and vertical at the same time or i run out of charge.. Main engine alone i can't throttle past 45% or again i loose charge... is this normal or have one of my other addins done something weird? -
[1.02] Triple-Z Radio Astronomy Telescope [May-5-2015]
Phers replied to munseeker's topic in KSP1 Mod Releases
I'll like a copy if you get it working.... another idea would be to make it a massive solar shield... so your missions could get closer to the sun without overheating.. like in the movie sunshine.. -
[1.0.4] Endurance (from Interstellar) [DISCONTINUED]
Phers replied to benjee10's topic in KSP1 Mod Releases
Another Small bug... the Ranger to Stack adapter no longer fits the new ranger love this mode keep up the good work. -
[1.0.4] Munar Industries - Modular Fuel Tank Expansion (BETA)
Phers replied to Munar Industries's topic in KSP1 Mod Releases
can never have too many fuel tanks -
[1.0.4] Endurance (from Interstellar) [DISCONTINUED]
Phers replied to benjee10's topic in KSP1 Mod Releases
I'm getting a strange issue with the ranger and mechjeb. When trying to do an orbital rendezvous the ship spins like crazy and the way to the target. Anyone else have this issue? -
[1.0.4] BoxSat vA.02f - Updated 09/16/2015
Phers replied to DasPenguin85's topic in KSP1 Mod Releases
Sweet keep up the good work -
[1.0.4] BoxSat vA.02f - Updated 09/16/2015
Phers replied to DasPenguin85's topic in KSP1 Mod Releases
Is this updated for 1.0.2? -
(0.23) Wayland Corp. Development and released download Thread (new parts)
Phers replied to Devo's topic in KSP1 Mod Releases
Don't forget the Eagles . Love these things. Are you going to get a chance to release the mk3? -
[DEVTHREAD] Deep Space Exploration Vessels
Phers replied to Angelo Kerman's topic in KSP1 Mod Development
is there a trick to getting the centrifuge working? no mater what i do it won't spin ... -
The Engines are set the correct way.. they just no longer work.... I've been experimenting with heat and I made sure they didn't overheat but sill nothing.
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I seem to have a problem with the nuclear engines after I've captured an asteroid.. the engines no longer work.. anyone else tried this? have the same problem?
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Is there a mod out there what will let me tweak fuel tanks to select what fuel i want to put in them? i have several mods that have different fuel but i would like to be able to select what fuel goes in what tank during construction.. thanks
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[24.2] Karbonite Ongoing Dev and Discussion
Phers replied to RoverDude's topic in KSP1 Mod Development
you need to be running the DEV version of Scansat. once you have that installed click on settings and select show resources / Karbonite. -
Yip all works now as long as you press G
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Do I just put it in the American pack/plugin dir and do I remove bobcatutils.dll?
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cheers i'll test it now.
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I managed to find an old version of the American pack (1.2)... All the parts work apart from the landing legs on the Altair lander... What's the chances of a quick dirty fix?
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[24.2] Karbonite Ongoing Dev and Discussion
Phers replied to RoverDude's topic in KSP1 Mod Development
We should add Karbonite to the sun also..... might make for some interesting slingshots for refuelling -
[24.2] Karbonite Ongoing Dev and Discussion
Phers replied to RoverDude's topic in KSP1 Mod Development
Quick question about the radial tanks... is it normal to only get fuel from them using a fuel line? -
[24.2] Karbonite Ongoing Dev and Discussion
Phers replied to RoverDude's topic in KSP1 Mod Development
I've already set it to true thinking this might be an issue but its still the same. Works first time until i turn it off then it won't reactive. -
[24.2] Karbonite Ongoing Dev and Discussion
Phers replied to RoverDude's topic in KSP1 Mod Development
Ok i've narrowed this down. its just the distillation module. First time i active it it works fine... if i stop it and try and reactive again it again it no longer works.