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War Eagle 1

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Everything posted by War Eagle 1

  1. Im still waiting for the gray panels to be paintable. Imagine how my warships will look in pure white and gold
  2. I take it everyone is waiting for the ARM update to come out before battles continue?
  3. I just updated the Salvation so its now in the MKIII model. It has slightly less fuel while having new weapons that pack more of a punch. Also I fixed the probe core problem
  4. I accept. Thanks for playing. We should do it again sometime
  5. If we were battling in a larger SOI, I would call PGS Joshua dead. Daemon's attack with Hunter Leader left her without engines. However she still has tons of RCS trusters and a good supply of missiles. So even though her wings were clipped, she won't die off quietly I moved her to attack Hunter 1. I used 2 of her 8 remaining missiles to attack. The first missile destroyed the canopy but the kerbal pilot survived and is floating away in orbit. The second missile….was devastating Gotta love it when the words "no target" appear. http://www./view/td6zczh3zo36cmi/persistent(2).sfs
  6. No hurry…I didn't sleep well last night so I'm in no mood to play my turn right now anyway
  7. When should we expect an update to the page one rules/new thread? Also I agree with the nasa as it is expected to be a simple update
  8. I think its time for a new page. And a reset of the rules. edit: or the most active players get together and vote on the rules for this (or a new) page. That way we can try to eliminate any questions new players can come up with
  9. Most surface to orbit missiles are launched from missile launchers with multiple missiles on them. If you want clarification ask Spartwo
  10. If the missile isn't the original core then yes it can be guided. Go back a few pages and look at ships like PGS Noel. All the yellow RCS fuel tanks are guided missiles. They have probe cores on them, however there not the original part. The original part is a cockpit inside the ship
  11. 1. no as that would be the ship ramming. 2. Why would you want to do that? Seems like a waste of a ship
  12. For my next move I sent PGS Gideon to bring down Naiad. Took only one missile to bring her down but I ended up shooting four. First missile hit armor while the second caused it to split in two. Shots 3 and 4 were an attempt to do more damage but she is dead just the same. This leave Daemon with only 3 fighters left against 2 frigates, 2 fighters and a wounded but alive Corvette http://www./view/mczvfucmkk8ez2l/persistent(2).sfs
  13. My next ship was going to be Shepard 3 but with that fighter dead…I was able to fast forward my battle plan. I sent PGS Noel to the remains of PGS Chain Breaker to pick up a special delivery for Daemons fleet. With the package secured I proceeded to my target Target: Nautilus (this time I fired prograde and from above to insure that it wouldn't fall) (still think that should be legal but whatever, I don't make the rules) She's going to need more than a bandaid Id say that was a hit Yeah…she dead Just like her sister ship, Nautilus is now nothing more than an empty shell (no pun intend) http://www./view/rv6tuo327l2vvsw/persistent(2).sfs
  14. Ok so I re-did my second move, however I decided I would save Nautilus for later and went for Trident. I figured my best hope would be to impale her with missiles from behind. The result is the loss of her liquid engines, damaged warp drive, and main cannon offline. I can't confirm a kill as she still has part of her warp drive and missiles on the side. If she ain't dead, she is internally bleeding. http://www./view/co3pmqmw2vgovx9/persistent(2).sfs
  15. I have been testing the Hermes K-drive by FCISuperGuy in an attempt to make a fighter. Here are some problems I run into 1. its just flops (meaning it just won't work) I turn it on and the ship is like "what am I suppose to do now?" 2. Spin cycle. Sometime it will accelerate, but deciders to act like a gyro ball. Even his ship does this. I turn it on and I watch as it spins upward and to the left 3. One time success. There are times when I can get it to work (rarely) and after I do, I turn it off to see if it will still work. 95% of the time it doesn't. If it does work again it fails the 3rd test 100% of the time. 4. failure after missiles launch. When I first downloaded it, it work much better, but after I would shoot a missile, it always would fail 5. Acting like there is drag. Also when I first starting using it, it would act like it was in atmosphere (I think it is suppose to do that but not 100% sure). So to fix this I added struts, once the struts were added, everything started going down hill. It started off ok and ever sense it has been going down hill. IDK what is causing my success rate to drop like a rock. Also I play on a Mac so IDK weather its because of differences in game tips that is causing this or what. If any one on a mac is having major success with any K-drive, please let me know
  16. I have been testing you K-drive in an attempt to make a fighter. Here are some problems I run into 1. its just flops (meaning it just won't work) I turn it on and the ship is like "what am I suppose to do now?" 2. Spin cycle. Sometime it will accelerate, but deciders to act like a gyro ball. Even your ship does this. I turn it on and I watch as it spins upward and to the left 3. One time success. There are times when I can get it to work (rarely) and after I do, I turn it off to see if it will still work. 95% of the time it doesn't. If it does work again it fails the 3rd test 100% of the time. 4. failure after missiles launch. When I first downloaded it, it work much better, but after I would shoot a missile, it always would fail 5. Acting like there is drag. Also when I first starting using it, it would act like it was in atmosphere (I think it is suppose to do that but not 100% sure). So to fix this I added struts, once the struts were added, everything started going down hill. It started off ok and ever sense it has been going down hill. IDK what is causing my success rate to drop like a rock. Also I play on a Mac so IDK weather its because of differences in game tips that is causing this or what. If any one on a mac is having major success, please let me know
  17. After revisiting my my attack plain, I think I have found a way to still fight Nautilus without causing it to fall. So if we all agree, I would like to reset my second move and I can carry out a new battle plain and just pretend that what I did never happened. Also sorry about what did happen…I did know the rule was there, I just misinterpreted it.
  18. Ok… I will do it tomorrow though… I want to rest and rethink my attack plain
  19. Ok…while I do think thats kinda dumb but I can comply…I can redue the move if you will allow me
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