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Railgunner2160

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Everything posted by Railgunner2160

  1. Been playing around with the Tracks, Very Nice! Though I do have a bit of trouble with my miner not wanting to go in a straight line, But I've got a great turning system!! Some Deadly Robotics rotatrons and motorized hinges and I have a maneuverable and terrain variable miner. Also handy for getting it set down on some landing legs when I want it to stay put, just raise the treads off the ground and let the legs do the rest! Though if it would be possible for some more fixed sets like the BIG tracks would be nice, that or at least a version that has some nodes I can use to snap them in place so I can make them a little more uniform. I think the reason it's pulling to the side is that they're ever so slightly out of alignment..... Overall An Excellent First Release!!!!
  2. Also is the compatible with the new version of Kethane(0.5)???
  3. Here's my series of interplanetary Explorer ships, still working out the bugs though: [WARNING Image Heavy] This is the Faal-Corum, It unfortunately met with a rather tragic end when only one of it's 2 Sabre M's ignited and pulled it apart(It was built in sections...) This is the Kuun-Lan, the Faal-Corum's successor. Please Note that I actually launched it from the Ground, No cheats, Just some parts from the KW Rocketry pack, plus some NP struts!!! And this is a creative solution to forgetting to put kerbals in the habitat pod before sending to the Mun, I shuttled it to the Kuun-Lan...... And Finally the Third Explorer class revision, The Clee-San, I revised it to solve some problems I encountered in the Kuun-Lan's Design, namely it taking to long with only 1 240KT Fatman. I would've preferred to use a Sabre M but It won't stack with a decoupler+Launch stage, so that excluded it from being used as the center engine.... [Again launched with no Cheats]
  4. IIRC the design of skylab was actually quite sound, It was problems with the launch that caused the damage the nearly crippled Skylab..... The one main solar panel was caught by debris from the micrometeoroid shield/sun shade that essentially welded itself over the panel during takeoff, the other was destroyed, and the micrometeoroid shield/sun shade was lost as well...... Also had the shuttle been ready in time it was planned that Skylab would've been saved and reactivated, repaired, and even expanded. I would've taken that as a sign of the stations merits, even in it's damaged state.......
  5. Are you sure about those batteries?? I have KW Rocketry, and there are no similar parts to those in it... Could they be from the Ion+Hybrid Engine Pack??
  6. Nice, what solar panels are those, and those bits of the front of the struts???
  7. That would be alt- Right click for default keybinds, just so there's no confusion.....
  8. You did add ALL the file folders into the GAMEDATA directory??? The ExurgentEngineering is necessary for the Sabres to work......
  9. ModuleManager conflicts with the plugin that make them work, no fix available at this time......
  10. Thought I'd bring this up since it seems odd, But I've been using the s2 Wide body with the 2x2m ports on it and the s2 2m adapter to make up an engine section for a spacecraft. However I set it up, no matter which engines I use, the 2 engines on the wide adapter overheat well before the one in the middle s2 2m adapter does... Bug or something else???
  11. That would be Great!! These would make awesome kethane tanks!!! Hopefully when you feel like it you'll give them the same green coloration the normal kethane tanks have texture wise. Your original Texture was very close to the texture kethane uses, white with green stripes......
  12. Mods like Kethane, KAS, Firespitter, and B9 aerospace are working, not sure why this isn't though... I did hear something over in the B9 thread that something about one of the plugins it comes with isn't playing nice with the ModuleManager plugin......
  13. Could use a little help, I've installed the mod according to the instruction on the front page, and the parts show up and I can use them, however the capsules do not show any of the menus or use the life support either... Any ideas???
  14. I should maybe clarify, The Sabre S works just fine but for some reason the M refuses to work. I do use FAR, and I've got TV aerospace installed, also am using mechjeb, Ioncross life support, Ampyear power management, KW rocketry, various other small part mods... I personally don't see why the Sabre M isn't working, any ideas?? I've tried stack mounts, pylon mounting, even building the engine and just slapping a probe to the side with some fuel and a battery......
  15. I've been having trouble with the Saber M's, They refuse to actually work, I've tried various placements, Engine configurations and even just stuck the on a probe and a fuel tank just to see if they'd work, nothing... I'm not using deadly reentry btw.....
  16. Well, My first attempt to build a shuttle type craft using the new pack ended in failure, It promptly fell over backwards....... (I'll see about posting a screen later to show what I've been working on...)
  17. Watch the movie about fairings in the first post, You'll see that you must build in this order (Base, NOSE, Walls)!!!
  18. There's a fix posted somewhere around here for .20, the front page download likely isn't the fix......
  19. Still might be a glitch, but it's always good to be armed to the teeth with knowledge!! Try the fuel lines or the placement, if it still doesn't work, then you might need more experienced help, I only really started dabbling with it just before .20 came out. I haven't played KSP since while waiting for the KAS mod to be updated.......
  20. @Yoloswaggins, Can you post the .craft file for that 12 wheels rover?? Not the one with the octo-struts, the other one using the new rover body......
  21. Umm, You do know that for the convertor to work it must either be attached to the fuel tanks to be filled, or have Fuel Lines leading FROM the fuel tanks to the convertors???
  22. They're from the Tri-Hex struts mod, he's expanded it to include Octo-Struts, the latest .20 complaint version is the most complete in that regard....
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