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palker

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Everything posted by palker

  1. Hello. I want to share with my latest development a fast twin engined fighter jet built from stock parts using Ferram aerospace mod. It also works with stock version of the game but you will likely explode and die even before take off. The aircraft is fairly stable with critical AoA about 20 degrees. In case of stall apply full throttle and use the navball to correct your attitude. If you have enough altitude you should be able to recover easily. If you do not have enough altitude hit staging to decouple the cockpit and deploy parachutes to save the brave [insert name here] Kerman. Level flight top speed @ seal level M=0.95 Level flight top speed @ 12 km and higher is about M=2.5 Maneuverability is quite good especially at low altitudes. The aircraft has a very high TWR so acceleration is excellent. During take off it should be safe pulling on the stick the whole time without risk of striking the runway with your tail. Landings can be tricky if you are coming in fast and perfectly straight as the narrow wheel track can cause you to do a little dance followed by a flip over and fiery death. Images of an earlier iteration wit differently positioned landing gear I tried to make it look as a real life plane but given the selection of parts in the stock game it still looks a bit silly especially the intakes and engine attachment to the airframe. Craft file https://dl.dropboxusercontent.com/u/46478498/KPS/Fighter.craft
  2. of course I can my Mun rocket of a rather unusual design
  3. The thrust will always cause torque in relation to the decoupler and it should be alway the same size as the distance between the force and pivot does not change. I guess if you put decoupler in the middle ans strut it on the top and bottom with lateral struts the load on the struts will be lower as it is in your current arrangement.
  4. Simple enough the decoupler acts like a pivot for the lever as the center of thrust of the the radial booster is offset to the side from it. It pushes the fuel tanks towards the center of the rocket.
  5. Drove my munar rover around for quite a distance. Flipped it and had to reload so many times. My intention was and still is to get to the south pole of the Mun both i decided that i will just land a rocket there cause driving a rover there would take ages. During my exploring i visited Neil Armstrong memorial planted a flag there and also found a monolith where i planted another flag. Also delivered another 2 rovers to the Mun as i was not satisfied with the first one. Pictures: First remote control drone arriving to my humble Mun dwelling Jeb and Bob joyriding Checking out the memorial Not Good... Rover meeting Lonely explorers Hey we found a monolith in a middle of a crater
  6. Kerbal space program meets Gamer poop Mass Effect.
  7. As you wish Flag of my space program
  8. 1 minute to start. Thanks for heads up.
  9. Buy at KSP store so that 100% of cash goes to devs and then open steam and add KSP as non steam game to your library that is the ideal solution
  10. I did it in 3493 seconds, maybe a little less than that, as i went on EVA to take the pictures. Check the pics in this thread http://forum.kerbalspaceprogram.com/showthread.php/32334-Round-Kerbin-in-60-minutes?p=399110#post399110 . Achievements: A Winnar Is You (-5s) Precision pilot (-6s) Wrong way, champ (-7s) Monolithic (-11s) After deductions 3465 Stock parts Addons used: Kerbal alarm clock and Kerbal engineering system.
  11. Completed the challenge though I was using some addons namely Kerbal engineering system and Alarm clock. Accept it or don't whatever. http://forum.kerbalspaceprogram.com/showthread.php/32334-Round-Kerbin-in-60-minutes?p=399077#post399077
  12. Managed to circumnavigate Kerbin without crashing for the first time today. Almost succeeded yesterday but i crashed on final approach because the aircraft's CG was shifted due to bad fuel management but today i finally did it after many failures. The most challenging part of flying around the Kerbin is the fuel management. The almost 4000 km you have to fly require a lot of fuel that weighs a ton. And if you are not careful and let the game pump the fuel as it sees fit you will easily end up with aircraft that is completely uncontrollable due to CG shift. During the design of this aircraft I also learned that it matters how you put fuel lines on the aircraft. There are tiny black arrows that show you the direction in which the fuel will be pumped. In my first iteration on this design i put the fuel lines wrong way so i run out of some 80 km from KSC with 480 Units of fuel that i could not use. Another thing specific to my design is that at high altitudes engines may flame out due to lack of air and they never flame out at the same time so any flame out will result in ridiculous flatspin that will cost you 10 km of altitude or the entire aircraft. After like way too many such spins i had to keep my eye on the throttle and air intakes all the time at altitudes above 20 km. Once i spun so hard that my engines were torn of by centrifugal force luckily i fitted the aircraft with stack separator and some parachutes so even though the aircraft crashed the Kerbal test pilot lived. Here are some screenshots of my aircraft. Flying at Mach 4 over Kerbin I had the reentry effects displaying pernamently, the Kerbals on the ground must have reported plenty of UFO sightings that day On final approach you can see one of my less than successful attempts just below me Heroic test pilot Aldwin Kerman posing for photo with the machine that enabled this historic achievement of Kerbal aviation. Landed with fuel to spare. Flight stats
  13. Wings with fuel tanks in them. Wider selection of jet engines and a part that would limit control surface movements so you would get same response for control inputs at all altitudes and smaller airplanes could have more reasonable roll rates.
  14. Checked out the update and Kerman dudes now have stats one of them being stupidity. One of my Kermans on the way to the moon has that particular bar almost completely full .
  15. Hello, I bought this game just a few days ago after I downloaded the demo on steam and i can say it is absolutely amazing and quite addictive. After going through the training 2 times (both demo and full game) I started building my own rockets and planes. My first achievement was putting a satellite on the orbit around kerbin after that I managed to design and my own probe and rocket and fly it to the Mun and after that to Minmus where i left it in orbit (took me quite a few tries and amusing failures caused by bad staging forgetting to decelerate time etc.). Currently i am trying to put a Kerman on the moon and it is proving to be a quite difficult task. Almost did it yesterday but again i failed to decelerate the time and smashed the rocket into the Mun. The rocket I am using to launch the missions is pretty unreasonable as well. It is like 30th iteration on the design which i started just to see if it will fly (many explosions and dead Kermen happened before this). Not the most efficient design but fun to look at during launch. I also build a space plane that can fly almost 2/3 around the Kerbin before it runs out of fuel. I have still some problems with it though, like for example fuel is not pumped equally out of both sides (plane has separate fuel tanks for left and right side). For some reason when right engine run out of fuel there were still 50 units on the left side. I guess i will just connect both fuel systems that should solve the problem. Also i cannot figure out how to make the jet engine run above 20 km as they will always flame out at that altitude sending the aircraft into a deadly flat spin because one engine always works a split second longer. Overall this must be the best game ever made infinite replay value, always challenging and hilarious, also Kermans are super cute I love the faces they make during the flights..
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